Caricamento
Updates & events
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Multiplayer [*] First draft Steam multiplayer: lobby create/list/join, host/join via Steam alongside existing LAN flow [/*][*] Various multiplayer related bugfixes: token properties syncing across clients, hidden tokens, fog-of-war, riders [/*][*] Lobby remembers your nickname across sessions [/*][*] Fixed hidden tokens still being clickable/draggable while hidden [/*] Camera [*] Isometric camera …