Caricamento
Updates & events
[*] Fixed a softlock where asking Mo about the grave after you dug it up could take away player controls. [*] Improved navigational mesh to potentially avoid Mo getting stuck on a rock near Building 1 [*] Fixed being able to infinitely restart the interaction with the hole in the wall [*] Fixed the issue where the player character would think about outhouse "maybe the key I found can open it" afte…