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We're releasing a very small patch today, focused mostly on code cleanup, few UI fixes, supershorty reload animation changes and other bugfixes as usual. Full details below: Changelog Angelscript [*] Added " CBaseEntity@ CZP_Player.GetInfectedBy() " method which returns the entity that infected this player. [*] Fixed weapons never calling the " OnEntityUsed " forward. Entities [*] Fixed "func_clip…