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| Add-on | Fits | Rarity | Side | What it changes |
|---|---|---|---|---|
| K43Power | Rare | Killer | It's either avant-garde artwork, or the horrified imprint of a woman whose face was slammed into it. Injuring a healthy Survivor with a Spike inflicts the Mangled and Hemorrhage status effects for 70 seconds . Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured survivors. This lasts for a set duration or until fully healed. | |
| K43Power | Rare | Killer | A reliable way to hold a corpse's wrist in place. Spikes that come within 1 meter of a Survivor reveal their Aura for 5 seconds . | |
| K43Power | Rare | Killer | What remains when a harpoon is shoved into one's eye. Gain Undetectable for 13 seconds after grabbing a Hook Spike . Undetectable hides the Killer's aura, Terror Radius, and Red Stain. |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| K43Power | Very rare | Killer | The spattering of blood told the story of a brutal massacre. When a Hook Spike misses, all Survivors within 8 meters of the impact scream and reveal their Auras for 3 seconds . |
| K43Power | Very rare | Killer | The surge of electricity was overwhelming. It left the man's flesh charred and smelling of cooked meat. While a Survivor is Impaled and for 5 seconds after they extract the Spike , the Exit Gates are blocked for them and any Survivors within 13 meters . |
| K43Power | Very rare | Killer | It seems to always be missing when you need it on-hand. Impaled Survivors emit a 32 meter Terror Radius until the Spike is extracted. Gain Undetectable from the time a Survivor is Impaled to 13 seconds after they extract the Spike . Undetectable hides the Killer's aura, Terror Radius, and Red Stain. |
| K43Power | Very rare | Killer | The badge of an officer who discovered that some things aren't worth investigating. While in Omnipresent Evil , passing within 2 meters of a generator will cause it to explode, losing 5% progress and begin regressing. If any survivors are repairing the generator, it doesn't explode, but they get a special Skill Check. |
| K43Power | visceral | Killer | No amount of money can save you from him. Gain 2 Tokens whenever a Generator is completed. If you are not holding a Spike when vaulting a Window or breaking a Pallet or Breakable Wall, immediately spend a Token and gain a Spike . |
| K43Power | visceral | Killer | The blades are chipped and cracked, as if having cut through something solid. Passing through Windows while in Omnipresent Evil mode marks them for 13 seconds . When you perform a Jump Scare , all marked Windows become blocked for 13 seconds . |
| Kanobo | Very rare | Killer | The crutch used by Kazan's son after falling from a tree. Akito's playmate and her family were punished for the boy's injury. Increases movement speed of Demon Dash by 13% . |
| Kanobo | Common | Killer | Fell off during one of Kazan's hundred winter treks to the temple. Despite his pilgrimage, Akito's leg would never heal. Increases movement speed while absorbing Blood Orbs by 0.4 m/s . |
| Kanobo | Uncommon | Killer | Blood from a boy who called Kazan The Imposter Noble. Kazan hid evidence of the fight from his father, often reveling at the sash in secret. Increases movement speed while absorbing Blood Orbs by 0.7 m/s . |
| Kanobo | Uncommon | Killer | Akito's practice sword. The child had little use for it after his injury. Increases Blood Orb aura reading range by 3 meters . |
| Kanobo | Uncommon | Killer | A baton that belonged to Renjiro, it was stolen by Kazan upon his departure. Increases Blood Fury duration by 6 seconds . |
| Kanobo | Common | Killer | A cup from Kazan's wedding ceremony, it never made it through the night before being damaged. Decreases Blood Fury activation time by 0.5 seconds . Decreases Blood Fury cooldown by 0.5 seconds . |
| Kanobo | Uncommon | Killer | An ink painting that once hung in the Yamaoka estate. Depicts the story of a lion eaten by mice. Decreases Blood Fury activation time by 0.5 seconds . Decreases Blood Fury cooldown by 0.5 seconds . Decreases Blood Fury consumption when downing a Survivor by 2 seconds . |
| Kanobo | Rare | Killer | A trinket given to Kazan at birth, its powers are meant to protect his family from harm. Increases movement speed of Demon Dash by 8% . |
| Kanobo | Very rare | Killer | A tooth sold from an exotic vendor, it symbolizes power and nobility. Increases Blood Fury duration by 10 seconds . |
| Kanobo | Common | Killer | Perhaps a memento of simpler times, before rage fully enveloped him. Increases Blood Orb absorption speed by 4 m/s . |
| Kanobo | Uncommon | Killer | A horned crest Kazan tore from his helmet after being compared to a demon. Increases Yamaoka's Wrath passive charge rate by 50% . |
| Kanobo | visceral | Killer | The glove Renjiro held to his sternum following the strike dealt by his son. All Survivors can see Blood Orbs at the same distance as you.A Survivor's aura is revealed for 2 seconds when coming into contact with a Blood Orb. |
| Kanobo | Common | Killer | Had the rope been stronger, it would have likely held Kazan. As it was, he escaped and butchered his captors. Increases Blood Orb aura reading range by 2 meters . |
| Kanobo | Rare | Killer | The topknot of a samurai who questioned Kazan's honor. The roots cling to a thin strip of bloody skin. Decreases time to activate Demon Dash by 0.5 seconds . |
| Kanobo | Rare | Killer | The fragments of an ancestral blade, destroyed by Kazan in a fit of rage. Increases Yamaoka's Wrath passive charge rate by 100% . |
| Kanobo | Very rare | Killer | Fragments of a ship that carried Renjiro Yamaoka. Against all odds, the legendary samurai seemed to survive. Increases the frequency of Blood Orbs dropped by Survivors by 33% .Survivors drop an additional Blood Orb when they vault, throw pallets, exit lockers, crouch, or fail a skill check. |
| Kanobo | Very rare | Killer | The cloth that Kazan's mother cried into when he left on his pilgrimage to cleanse the samurai. Decreases Blood Fury consumption when downing a Survivor by 4 seconds . |
| Kanobo | Rare | Killer | A mask that a young Kazan bought to celebrate Setsubun, its repulsively fanged mouth began haunting his nightmares. Increases the frequency of Blood Orbs dropped by Survivors by 14% .Survivors drop an additional Blood Orb when they vault, throw pallets, exit lockers, crouch, or fail a skill check. |
| Kanobo | visceral | Killer | A crest that denotes its owner as being a part of the Yamaoka family. Miss a charged attack during Blood Fury to smash the ground and create a shock wave. Any Survivors within 24 meters will scream and reveal their current location to you for 4 seconds . |
| Kanobo | Rare | Killer | The banner of the Yamaoka family, Kazan felt an overwhelming pride from it. Increases Blood Fury duration by 8 seconds . |
| — | Common | Killer | A small amount of Compound Thirty-Four, the final serum The Blight worked on before his transformation. Causes extreme mutations in high doses. You gain 1 charge of Blighted Rush that replaces your Killer power until consumed. Press the Power button to initiate a Blighted Rush , allowing you to quickly dash forward.You can not attack during a Blighted Rush .You gain 1 additional charge of Blighted Rush every time you hook a Survivor, up to a maximum of 1 charge . This add-on may have unknown effects on certain Killers. Only playable during the Haunted by Daylight Event. |
| Blinker | Rare | Killer | The irregular and deteriorating breath collected from the catatonic boy. Normally stable and calm, becomes incredibly agitated at The Nurse's touch. Decreases base Blink fatigue duration by 7% . |
| Blinker | Very rare | Killer | A powerful last breath snatched from Crotus Prenn asylum patient "the Bad Man." In the hands of The Nurse, it jolts with intensity. Hitting a survivor with a successful Blink Attack grants the Nurse Undetectable for 25 seconds . This effect may be only triggered once every 45 seconds . Undetectable hides the Killer's aura, Terror Radius, and Red Stain. |
| Blinker | Uncommon | Killer | A worthless piece of jewelry that might have had an important significance to someone. Taken from the anxious girl's body. Decreases maximum Blink distance by 20% . Increases Bloodpoints for Precise Blink score events by 100% . |
| Blinker | Rare | Killer | The slow and bulging breath stolen from the orderly. Dimly oscillates at The Nurse's touch. Extends the duration of a lunge after more than one Blink by 10% . |
| Blinker | Very rare | Killer | A powerful last breath snatched from Crotus Prenn asylum patient Mary Jenner. In the hands of The Nurse, it trembles with intensity. Once The Nurse has exhausted all of her Blinks, allows The Nurse to immediately Blink back to her original position by pressing the Active Ability Button .Must be triggered before The Nurse succumbs to fatigue.After returning to her original position, The Nurse will have one Blink charge ready. |
| Blinker | Very rare | Killer | A powerful last breath snatched from Crotus Prenn asylum orderly Harvey Kavanagh. In the hands of The Nurse, it wobbles with intensity. When succumbing to fatigue, any Survivors within 8 meters of The Nurse are afflicted with the Blindness status effect for 60 seconds . Blindness prevents Survivors from seeing auras. |
| Blinker | visceral | Killer | A matchbox containing an odd collection of mismatched buttons. Serves as a reminder of a horrible place. Sets maximum number of Blink charges to 1 .Increases The Nurse's base movement speed to 4.4 m/s . |
| Blinker | Rare | Killer | The twitchy and tremulous breath stolen from the "Bad Man." Aggressively pulses and jumps at The Nurse's touch. Hitting a survivor with a successful Blink Attack disables the ability to Blink and increases the Nurse's base movement speed to 4.6 m/s for 60 seconds . |
| LFChainsaw | Very rare | Killer | A big bowl of spicy chili made famous thanks to prime meat. Increases maximum Chainsaw Sweep duration by 0.2 seconds per charge spent. |
| LFChainsaw | Rare | Killer | Jagged marks cover the Chainsaw's body, punishment from the dark beast that lives in The Fog. Memories of violent reprimands fill its holder with the fear of failure. Increases Chainsaw Sweep movement speed by 2% . Increases time required to charge the Chainsaw by 12% . |
| LFChainsaw | Rare | Killer | This chain is stained with a foul substance that debilitates anyone it touches. Chainsaw hits cause Survivors to drop their items. |
| LFChainsaw | visceral | Killer | A crudely drawn guide to properly adjust and tune a Chainsaw carburetor. Automatically consume all charges when triggering a Chainsaw Sweep . Increases Chainsaw Sweep duration by 0.5 seconds . Decreases Chainsaw Sweep movement speed by 2% . |
| LFChainsaw | Common | Killer | A file whose purpose is to hone Chainsaw chains. Decreases tantrum duration by 0.25 seconds . |
| LFChainsaw | Uncommon | Killer | A big bowl of steaming chili to keep you fresh and strong. Increases maximum Chainsaw Sweep duration by 0.15 seconds per charge spent. |
| LFChainsaw | Very rare | Killer | Tool that increases the angle of the depth gauge, making the chain eat more "wood". Grants 1 additional Chainsaw charge. Increases time required to charge the Chainsaw by 22% . Decreases Chainsaw Sweep movement speed by 2% . |
| LFChainsaw | Rare | Killer | A chain with unusually hefty cutter teeth that leaves victims crippled even after being healed. Chainsaw hits inflict Mangled for 70 seconds . Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| LFChainsaw | Uncommon | Killer | A makeshift exhaust system made of black gas pipes. Decreases tantrum duration by 0.5 seconds . |
| LFChainsaw | visceral | Killer | A thin slice of smooth, young flesh. The veins shimmer with luminescent glow, as if life still flows within. Hitting a Survivor with the Chainsaw replenishes its charges.Limits the maximum tantrum duration to 3 seconds . |
| LFChainsaw | Uncommon | Killer | Scratches cover the Chainsaw's body, caused by a searing blade. Memories of reprimands fill its holder with the fear of failure. Increases Chainsaw Sweep movement speed by 1.5% . Increases time required to charge the Chainsaw by 10% . |
| LFChainsaw | Very rare | Killer | A light and durable Chainsaw chassis with a shorter guide bar. Makes the Chainsaw easier to handle. While revving, see the auras of Survivors within 8 meters . |
| LFChainsaw | Uncommon | Killer | A sturdy iron replacement bar for long chains. Increases the time the Chainsaw can be revved before triggering a tantrum by 2 seconds . |
| LFChainsaw | Uncommon | Killer | Pumps more gas in the ignition system to ensure a quick and powerful start. Decreases time required to replenish a charge by 1 second . |
| LFChainsaw | Very rare | Killer | This chain is covered with crusty and volatile rust spots that make injuries particularly difficult to heal. Chainsaw hits inflict Broken for 90 seconds . Broken prevents Survivors from being healed. |
| LFChainsaw | Rare | Killer | An oil specifically formulated for chainsaws. A special additive prevents oil throw off. Downing a Survivor with the Chainsaw while no other Survivors are in your Terror Radius will hide the Survivor's aura for 20 seconds . |
| LFChainsaw | Common | Killer | A clean spark plug fitted for a Chainsaw. Decreases time required to replenish a charge by 0.5 seconds . |
| LFChainsaw | Common | Killer | A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed. Chainsaw does not automatically trigger dying state.Get 100% more Bloodpoints for Chainsaw Hit score events. |
| LFChainsaw | Rare | Killer | A thick yellowish ooze, concocted by the Sawyers. Used for all-purpose lubrication around their house. Increases the time the Chainsaw can be revved before triggering a tantrum by 3 seconds . |
| LFChainsaw | Common | Killer | A rancid oil used as a poor quality lubricant. Decreases Chainsaw cooldown by 0.3 seconds . |
| Phantom Trap | Rare | Killer | A handful of mud with veins of deep crimson. The bloody layers empower the mud. Decreases Phantasm Trap trigger range by 30% . |
| Phantom Trap | Uncommon | Killer | Tainted water contained in a folded waterlily leaf. Decreases Phantasm Trap trigger range by 20% . |