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| Add-on | Fits | Rarity | Side | What it changes |
|---|---|---|---|---|
| Beartrap | Very rare | Killer | When used with the Bear Trap, the honing stone sharpens its blades. The razor-sharp blades inflicts deep wounds aimed at bleeding the victim as fast as possible. The trapped victim is left dying instead of injured if they free themselves. | |
| Beartrap | Uncommon | Killer | These replacement Bear Trap jaws have saw like blades which cause awful open wounds when they snap. Bear Traps inflict Hemorrhage on trapped Survivors until they are healed. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors. This lasts for a set duration or until fully healed. | |
| Beartrap | Rare | Killer | A cured leather waist bag. Large and sturdy to transport hunting equipment. Start with 1 extra Bear Trap .Allows the transportation of 1 extra Bear Trap . | |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Beartrap |
| Uncommon |
| Killer |
| A block of wax used to lower friction and facilitate movement in mechanical parts. Increases the time required to rescue a Survivor or attempt escape from a Bear Trap by 33% . |
| Beartrap | Uncommon | Killer | Jaws with long teeth that dig further into the flesh than a conventional Bear Trap. When Survivors escape Bear Traps , they are inflicted with Deep Wound . Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out. |
| Beartrap | Rare | Killer | A black, matte and sticky substance similar to tar. When applied to Bear Traps, makes them far less noticeable. Darkens the appearance of Bear Traps. |
| Beartrap | Common | Killer | A scratched and worn brace made of thick, cured animal skin. The Trapper cannot be caught in his Bear Traps . Bear Traps will be disarmed if The Trapper steps on them. |
| Beartrap | Uncommon | Killer | A replacement kit for Bear Traps which changes the usual dual spring system with 4 coil springs adding a great amount of strength to the traps' hold. Increases time required for Survivors to disarm Bear Traps by 33% . |
| Beartrap | Very rare | Killer | A crude leather sack suitable for foraging. All Bear Traps are carried at the beginning of the Trial instead of spawning on the map. Bear Traps cannot be picked up. |
| Beartrap | Common | Killer | Protective padded leather gloves. Increases Bear Trap setting speed by 30% . |
| Beartrap | Rare | Killer | A secondary coil which keeps a Bear Trap effective in times when the primary coils becomes unusable. Increases time required for Survivors to disarm Bear Traps by 50% . |
| Beartrap | Rare | Killer | A specialized set of tools used to fasten Bear Traps to ensure their effectiveness. Increases Bear Trap setting speed by 50% . Increases the time required to rescue a Survivor or attempt escape from a Bear Trap by 25% . |
| Beartrap | Common | Killer | These padded jaws are meant to restrain, not to wound. Bear Traps do not inflict damage on trapped Survivors. Equipping this add-on negates the effects of Rusted Jaws and Serrated Jaws .Points awarded for trapping Survivors are increased by 100% . |
| Beartrap | Common | Killer | Melted animal fat that can lubricate the Bear Trap's squeaky joints. Setting a Bear Trap is silent. |
| Cloak Bell | Uncommon | Killer | A bell clapper made from a highly polished piece of bone. Causes the sounds of the Wailing Bell to echo and warp chaotically.Survivors can no longer discern the Wailing Bell's distance or direction. |
| Cloak Bell | Common | Killer | The Khugwemuu symbol, representing the spirit world, is finger-drawn out of soot on the body of the bell. After Uncloaking, the Wraith's Terror Radius and Red Stain will remain suppressed for 6 seconds. |
| Cloak Bell | Common | Killer | The Wonnug symbol, representing a peerless tracker, is finger-drawn out of soot on the body of the bell. While Cloaked, fresh blood marks are brighter than normal. |
| Cloak Bell | Uncommon | Killer | The Baikra-Kaeug symbol, representing ferocity, is finger-drawn in mud on the body of the Bell. Uncloak surprise attacks inflict Survivors with Blindness for 60 seconds. Blindness prevents survivors from seeing auras. |
| Cloak Bell | Uncommon | Killer | The Kuntin-Takkho symbol, representing rapid descent on prey, is finger-drawn in mud on the body of the Bell. Increases uncloaking speed by 8% . |
| Cloak Bell | Very rare | Killer | The Kuntin-Takkho symbol, representing rapid descent on prey, is stamped in blood on the head of the Bell. Increases uncloaking speed by 12% . |
| Cloak Bell | Common | Killer | The Kunwulju symbol, representing the realm of fear, is finger-drawn out of soot on the body of the bell. The Wraith's Terror Radius is no longer suppressed while Cloaked.Bloodpoints granted for Stalking and surprise attacks are increased by 100% . |
| Cloak Bell | Very rare | Killer | The Kra-Frabai symbol, representing The Entity watching over us, is stamped in blood on the head of the Bell. Unlocks hidden potential in one's aura reading ability. While Cloaked, the auras of Survivors within 8 meters are revealed to you. |
| Cloak Bell | Uncommon | Killer | The Ohuwe-Onmnea symbol, representing a howling storm, is finger-drawn in mud on the body of the Bell. Increases the Wraith's movement speed while cloaked by 5% . |
| Cloak Bell | Rare | Killer | The Ohuwe-Onmnea symbol, representing a howling storm, is finger-drawn in white ink on the body of the Bell. Increases the Wraith's movement speed while cloaked by 7% . |
| Cloak Bell | Uncommon | Killer | The Kratin symbol, representing quick passing, is finger-drawn in mud on the body of the Bell. Increases cloaking speed by 40% . |
| Cloak Bell | Rare | Killer | The Kratin symbol, representing quick passing, is finger-drawn in white ink on the body of the Bell. Increases cloaking speed by 60% . |
| Cloak Bell | visceral | Killer | The Kra-Frabai symbol, representing The Entity watching over us, glows ominously on the head of the bell. Unlocks awesome potential in one's aura reading ability. While Cloaked, the repair progress of generators can be determined by the intensity of their auras. |
| Cloak Bell | Common | Killer | The Oas-Nek symbol, representing cunning, is finger-drawn out of soot on the body of the bell. While Cloaked, uncloak whenever you basic-break Pallets or Breakable Walls, and damage or explode Generators. |
| Cloak Bell | Rare | Killer | The Yiwarick symbol, representing dark synergy, is finger-drawn in white ink on the body of the Bell. While Cloaked, you basic-vault Windows, basic-break Pallets and Breakable Walls, and damage Generators 40% faster. |
| Cloak Bell | Very rare | Killer | The Yiwarick symbol, representing dark synergy, is stamped in blood on the body of the Bell. While Cloaked, you basic-vault Windows, basic-break Pallets and Breakable Walls, and damage Generators 60% faster. |
| Cloak Bell | Rare | Killer | The Baikra-Kaeug symbol, representing ferocity, is finger-drawn in white ink on the body of the Bell. Uncloak surprise attacks inflict Mangled and Hemorrhage for 70 seconds . Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured survivors. This lasts for a set duration or until fully healed. Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| Cloak Bell | visceral | Killer | A simple coxcomb knotted rope wrapped around the bell clapper to muffle its sound. A malevolent aura emanates from it. Renders the Wailing Bell completely silent. |
| Cloak Bell | Rare | Killer | The Kuntin-Takkho symbol, representing rapid descent on prey, is finger-drawn in white ink on the body of the Bell. Increases uncloaking speed by 10% . |
| Cloak Bell | Very rare | Killer | The Ohuwe-Onmnea symbol, representing a howling storm, is stamped in blood on the body of the bell. Increases the Wraith's movement speed while cloaked by 9% . |
| Blinker | Common | Killer | A torn piece of red and black plaid flannel. The scrap of fabric imbues The Nurse with devastating focus. Allows the Nurse to see the Blink target location. |
| Blinker | Common | Killer | A parasitic nit comb taken from the clinic. Once the symbol of a deep connection between an anxious patient and her nurse. Decreases the length of Blink Attack lunges by 50% . Increases Bloodpoints for Blink Attack score events by 100% . |
| Blinker | Uncommon | Killer | A charred and broken pocket watch with rattling pieces. Taken from Nurse Moris' body. Increases the time before The Nurse succumbs to fatigue after Blinking by 20% . |
| Blinker | Rare | Killer | The gasp of surprise collected from an anxious girl which The Nurse was fond of. Twitches vigorously at The Nurse's touch. Blinking past a survivor causes them to scream and awards 200 Bloodpoints for spooking them. |
| Blinker | visceral | Killer | A white and pristine piece of ribbon once attached to a sacred book. Serves as the symbol of a dispute. Adds 1 Blink charge. Increases Blink recharge time by 30% . |
| Blinker | Uncommon | Killer | A black rope used as a belt in times of mourning. Taken from Father Campbell's body. Increases movement speed after a Blink but before the following fatigue by 30% . |
| Blinker | Rare | Killer | The whistling and rattling breath stolen from Father Campbell. Silently curves and bends at The Nurse's touch. Blink Attacks inflict the Mangled status effect for 70 seconds . Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| Blinker | Very rare | Killer | A powerful last breath snatched from Crotus Prenn asylum priest Father Campbell. In the hands of The Nurse, it crackles with intensity. After reappearing from a fully charged Blink, The Nurse immediately Blinks at full charge in the direction she is currently facing.This only works if The Nurse has a remaining Blink charge. |
| Blinker | Common | Killer | A dull, partially rusted and stained metallic spoon. Confiscated from room 202's patient, the "Bad Man". Hitting a survivor with a successful Blink Attack causes their sounds of pain to be 50% louder for 60 seconds . |
| Blinker | Uncommon | Killer | A rotten molar extirpated from the "Bad Man's" cold dead hand. Hitting a survivor with a successful Blink Attack causes their aura to be revealed when healing or being healed within a 28 meter range for 60 seconds . |
| Blinker | Common | Killer | An unpainted toy carved out of cheap wood to resemble a horse. Once the symbol of a deep connection between a catatonic patient and his nurse. Decreases extra fatigue from missed Blink Attacks by 50% . |
| Blinker | Uncommon | Killer | A pine-cone which unexpectedly calmed a patient's repetitive movement. Taken from the catatonic boy's body. Decreases extra fatigue from chain Blinks by 65% . |
| Chainsaw | Rare | Killer | A pair of trusty boots, pulled from the corpse of Max Thompson Sr. Increases the Chainsaw Sprint turn rate by 20% . |
| Chainsaw | Common | Killer | Adds weight to the base, for stability. Decreases the Chainsaw Sprints's initial turn rate by 70% . |
| Chainsaw | Uncommon | Killer | A lubricated trigger. One twitch of the finger brings the chainsaw back to life. Decreases recovery time after using the Chainsaw by 5% .This effect does not apply while in Overdrive . |
| Chainsaw | Uncommon | Killer | A thicker case that allows the user to control the conservation of energy. Decreases the speed at which the Overdrive meter dissipates when not using the Chainsaw by 20% . |
| Chainsaw | Common | Killer | Boots with a reinforced toe that offer protection from impact. Decreases recovery time after hitting an object with the Chainsaw by 10% . |
| Chainsaw | Rare | Killer | A special oily substance concocted by the family for their machinery. Decreases recovery time after using the Chainsaw by 10% .This effect does not apply while in Overdrive . |
| Chainsaw | Rare | Killer | A foul yet oddly familiar chain, coated with something unpleasant. Survivors hit with the Chainsaw suffer from the Mangled and Hemorrhage status effects for 70 seconds . Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured survivors. This lasts for a set duration or until fully healed. Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| Chainsaw | Rare | Killer | Some would say it needs a tune-up. Max would say it is tuned-up. Decreases the speed at which the Overdrive meter dissipates when not using the Chainsaw by 30% . |
| Chainsaw | Very rare | Killer | Light chains that decrease the weight of the Chainsaw, allowing for greater maneuverability. Whenever you special-break Pallets or Breakable Walls with the Chainsaw, continue the Chainsaw Sprint.Healthy Survivors hit with the Chainsaw within 5 seconds of breaking Pallet or a Wall are damaged for a single Health State.Injured Survivors suffer from the Deep Wound status effect. Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out. |
| Chainsaw | Common | Killer | A cracked and dusty filter. It still manages to work better than the stock model. Increases the time it takes before the Overdrive meter starts dissipating by 20% . |
| Chainsaw | Common | Killer | A button that clears air from the fuel lines. This machine needs to be fed. Survivors hit with the Chainsaw are damaged for a single health state.Increases Overdrive generation by 15% . |
| Chainsaw | Uncommon | Killer | Affordable oil that can be used to lubricate noisy chains. Increases Overdrive generation by 15% . |
| Chainsaw | visceral | Killer | Despite being caked in dirt and oil, this carburetor has been well adjusted. Increases Chainsaw charge speed by 20% . Decreases base movement speed to 4.4 m/s . |
| Chainsaw | Uncommon | Killer | Modifying the airflow is key to modifying the saw’s power. Increases Overdrive duration by 15% . |