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| Add-on | Fits | Rarity | Side | What it changes |
|---|---|---|---|---|
| Reverse Bear Trap | Rare | Killer | A few mechanical parts that allow the creation of challenging Jigsaw Boxes and easier to install Reverse Bear Traps. Increases Reverse Bear Trap setting speed by 50% . Increases time required to search a Jigsaw Box by 17% . | |
| Reverse Bear Trap | Common | Killer | Leather straps that hold fabric in place for nimbler movement. Increases crouching and uncrouching speed by 10% . | |
| Reverse Bear Trap | Very rare | Killer | This collection of mechanical parts allows the creation of extra-challenging Jigsaw Boxes and Reverse Bear Traps that are easier to install. Increases Reverse Bear Trap setting speed by 50% . Increases time required to search a Jigsaw Box by 33% . | |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Reverse Bear Trap |
| Uncommon |
| Killer |
| A modification to the Reverse Bear Trap: The heavy cloth face mask, laced with a sedative, partially suffocates the target making it hard to concentrate. Reverse Bear Traps inflict Blindness until removed.Does not affect the Jigsaw Box aura. Blindness prevents Survivors from seeing auras. |
| Reverse Bear Trap | Common | Killer | A modification to the Jigsaw Box: The addition of interlocking razor blades makes it impossible to move suddenly in the Jigsaw Box without suffering the consequences. Failing a Jigsaw Box skill check while injured will inflict Deep Wound on Survivor. Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out. |
| Reverse Bear Trap | Rare | Killer | A disturbing, yet brilliant, trap design laid down on paper and annotated by Jigsaw. Increases available Reverse Bear Traps by 1 . Increases Reverse Bear Trap death timer by 10 seconds .Whenever a generator is completed, 10 seconds is removed from the death timer of all active Reverse Bear Traps. |
| Reverse Bear Trap | Very rare | Killer | A disturbing, yet brilliant, trap design sketched in details on a sheet of paper. Increases available Reverse Bear Traps by 1 .When a Survivor with a Reverse Bear Trap is working on a Generator, that Generator's Aura is revealed to you. |
| Reverse Bear Trap | Common | Killer | The medical file of a cancerous man. Fills the reader with dread and recklessness. Increases crouched move speed by 5% . |
| Reverse Bear Trap | Uncommon | Killer | A latched wooden box with a satin lining, offered as part of a last will. Increases Ambush attack movement speed by 5% . Increases time to charge Ambush attack by 10% . |
| Reverse Bear Trap | Uncommon | Killer | A modification to the Jigsaw Box: The addition of razor-sharp wires makes it extra difficult and potentially painful to search. Jigsaw Box skill check success zones are smaller.Failing a Jigsaw Box skill check while uninjured will injure the Survivor. |
| Reverse Bear Trap | Rare | Killer | Not all games need to have the same rules. Disables the Survivors' ability to see Jigsaw Boxes highlighted until their Trap is activated. |
| Reverse Bear Trap | Rare | Killer | A modification to the Reverse Bear Trap: Mouth spikes, covered with crusty and volatile rust spots that make injuries particularly difficult to heal. Reverse Bear Traps inflict Mangled for 70 seconds . Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| Reverse Bear Trap | Common | Killer | Symbol of a broken way of life. Reminiscing about her past-self hardens her determination. Decreases Ambush attack miss cooldown by 10% . |
| Reverse Bear Trap | Rare | Killer | A modification to the Reverse Bear Trap: A poison that is not fatal but weakens the body and makes it nearly impossible to recover fully from any effort. Reverse Bear Traps inflict Exhausted until removed. Exhausted prevents Survivors from activating exhausting perks. |
| Reverse Bear Trap | Very rare | Killer | A timer that has been fiddled with. A spring in the mechanism forces the gears to turn faster. Decreases the Reverse Bear Trap death timer by 20 seconds . |
| Reverse Bear Trap | Uncommon | Killer | A modification to the Reverse Bear Trap: Sharp blades attached to the trap's interior lacerate the victim with every movement. Reverse Bear Traps inflict Hemorrhage every time the Survivor is injured by any means. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured survivors. This lasts for a set duration or until healed. |
| Reverse Bear Trap | visceral | Killer | A recording of Jigsaw, explaining the game's rules to Amanda. Reminiscing about her past-self hardens her determination. Survivors begin the trial with Reverse Bear Traps installed. |
| Reverse Bear Trap | Uncommon | Killer | A simple tube of grease, used to lubricate the mechanisms of the hidden blade. Increases Ambush attack charge speed by 50% . |
| K21Power | Rare | Killer | A hormone removed from an unwilling subject’s adrenal gland. Though it provides a jolt of energy, it can fatigue its user. Increases maximum Rush tokens by 2 . Increases maximum look angle while Rushing by 20 degrees . Decreases Rush turn rate by 55% . Increases Rush speed by 5% . |
| K21Power | Very rare | Killer | A ring given to chemists graduating from the London School of Medicine. It’s a reminder of unrestrained ambition. Increases Rush duration by 20% for each consecutive Rush . |
| K21Power | Rare | Killer | A dead crow that has been grotesquely mutated by blight serum. Increases speed while Rushing by 3% for each consecutive Rush . |
| K21Power | Uncommon | Killer | A rat that briefly returned to life when injected with serum, becoming aggressive and uncontrollable. Increases speed while Rushing by 2% for each consecutive Rush . |
| K21Power | Uncommon | Killer | A sizable thorn snipped from a visceral canker. It secretes a mild toxin. Decreases recovery time after Rushing by 0.5 seconds . |
| K21Power | Common | Killer | A monocle Talbot rarely used despite his eyesight weakening in later years. Displays the target location of a Slam. |
| K21Power | Common | Killer | This early sample failed to achieve desired results but demonstrated surprising effects regardless. Automatically face the nearest Survivor within 16 meters after a Slam. |
| K21Power | visceral | Killer | Talbot’s penultimate attempt at a serum. Though it did not facilitate his escape, it did have powerful side effects. Rush cannot be performed more than 5 times. Increases Rush turn rate by 11% . Increases Rush duration by 11% . |
| K21Power | Rare | Killer | A serum that's fatal to humans. It evokes beneficial qualities in those who are... something more. Reveals the auras of all Survivors within 8 meters for 3 seconds after a Slam. |
| K21Power | Common | Killer | A poisonous plant that sparked Talbot’s interest in chemistry. It rekindles deeply buried memories. Decreases Rush recovery time by 0.25 seconds . |
| K21Power | visceral | Killer | A glass-like laboratory tag, molded from The Fog itself. Either a gift from The Entity or a cruel jest to tag The Blight as he once did to others. Rush cannot be performed more than 3 times. Increases maximum Rush look angle by 20 degrees . Increases Rush speed by 10% . |
| K21Power | Common | Killer | A pill that’s utterly ineffective... or is it? Decreases movement speed while Rushing by 15% .Gain 100% bonus Bloodpoints on Rush score events. |
| K21Power | Uncommon | Killer | A sample of The Plague’s bile, distilled and treated with a mixture of chemicals. Increases turn rate while Rushing by 10% . |
| K21Power | Uncommon | Killer | Dried pustula petals ground into a fine dust. Increases maximum Slam duration by 0.75 seconds . |
| K21Power | Rare | Killer | A mixture made with dried roses from the exceedingly rare New Moon Bouquet. Increases maximum Slam duration by 1 second . |
| K21Power | Uncommon | Killer | The remnants of Talbot’s notes, they still contain some valuable information within. Decreases time to recharge a Rush token by 0.33 seconds . |
| K21Power | Very rare | Killer | A chemical squeezed from the pineal gland of a recently deceased Survivor. Increases the initial Rush speed by 5% . |
| K21Power | Very rare | Killer | Talbot used this stone to carve what he believed was his research into the opium den’s walls. Increases the initial Rush duration by 0.5 seconds . |
| K21Power | Rare | Killer | Regular sea salt that has momentarily passed through the spirit world, altering its properties in the process. Increases turn rate while Rushing by 15% . |
| K21Power | Very rare | Killer | The journal of a man who claimed to have returned from the Void. The knowledge within has practical applications. Grants Undetectable while Rushing. Undetectable hides the Killer's aura, terror radius and red stain. |
| Killer07Item | Common | Killer | An ECT procedure using a deep wavelength that soothes various mental illness. With Carter's Spark as its source, this procedure can cause mild anxiety in the patient. Increases Terror Radius by 4 meters while Static Blast is ready. Decreases Terror Radius by 4 meters while Static Blast is on cooldown. Survivors with Madness suffer from the Affliction of Calm : Madness II : Intermittently causes Survivors to hear a distant illusionary Terror Radius . Madness III : Constantly causes Survivors to hear a distant illusionary Terror Radius . |
| Killer07Item | Uncommon | Killer | A risky ECT procedure using a deep wavelength that soothes various mental illness. With Carter's Spark as its source, this procedure can cause moderate anxiety in the patient. Increases Terror Radius by 6 meters while Static Blast is ready. Decreases Terror Radius by 6 meters while Static Blast is on cooldown. Survivors with Madness suffer from the Affliction of Calm : Madness II : Intermittently causes Survivors to hear a distant illusionary Terror Radius . Madness III : Constantly causes Survivors to hear a distant illusionary Terror Radius . |
| Killer07Item | Very rare | Killer | An experimental version of the ECT procedure annotated by Doctor Herman Carter himself. Uses a deep wavelength that soothes various mental illness. With Carter's Spark as its source, this procedure causes uncontrollable fear and anxiety in the patient. Increases Terror Radius by 8 meters while Static Blast is ready. Decreases Terror Radius by 8 meters while Static Blast is on cooldown. Survivors with Madness suffer from the Affliction of Calm : Madness II : Intermittently causes Survivors to hear a distant illusionary Terror Radius . Madness III : Constantly causes Survivors to hear a distant … |
| Killer07Item | Uncommon | Killer | Project Awakening ECT procedure for disciplinary action which uses a fixed dose at high voltage. Can cause a state of moderate paranoia in the patient. Decreases the detonation delay of Shock Therapy by 0.06 seconds . Survivors with Madness suffer from the Affliction of Discipline : Madness II : While in a chase, Survivors perceive an illusionary Red Stain and Terror Radius as though The Doctor were directly behind them. This effect persists for 6 seconds after the chase ends. Madness III : Illusionary Red Stain and Terror Radius are constantly active. The Doctor also sees the illusionary Red … |
| Killer07Item | Rare | Killer | Project Awakening ECT procedure for disciplinary action which uses a fixed dose at very high voltage. Can cause a state of serious paranoia in the patient. Decreases the detonation delay of Shock Therapy by 0.08 seconds . Survivors with Madness suffer from the Affliction of Discipline : Madness II : While in a chase, Survivors perceive an illusionary Red Stain and Terror Radius as though The Doctor were directly behind them. This effect persists for 6 seconds after the chase ends. Madness III : Illusionary Red Stain and Terror Radius are constantly active. The Doctor also sees the illusionary … |
| Killer07Item | Very rare | Killer | Project Awakening ECT procedure for disciplinary action, annotated by Doctor Herman Carter himself. The intolerably high voltage leaves the patient in a severe state of paranoia. Decreases the detonation delay of Shock Therapy by 0.1 seconds . Survivors with Madness suffer from the Affliction of Discipline : Madness II : While in a chase, Survivors perceive an illusionary Red Stain and Terror Radius as though The Doctor were directly behind them. This effect persists for 6 seconds after the chase ends. Madness III : Illusionary Red Stain and Terror Radius are constantly active. The Doctor also… |
| Killer07Item | Rare | Killer | An experimental electrode that can withstand very-high charges for a longer period of time. Increases the range of Shock Therapy by 4 meters . |
| Killer07Item | visceral | Killer | A glass-like king chess piece molded from The Fog Itself. The Entity's trace reverberating within can break the most powerful minds. Survivors with Madness status effect suffer from the following Afflictions: Calm, Discipline, Order, and Restraint .Causes Survivors to hear a distant illusionary Terror Radius . The effect is intermittent in Madness II and constant in Madness III .While in a chase, Survivors perceive an illusionary Red Stain and Terror Radiu s as though The Doctor were directly behind them. This effect persists for 6 seconds after the chase ends in Madness II and is constantly a… |
| Killer07Item | visceral | Killer | A glass-like queen chess piece molded from The Fog itself. It can't be touched without receiving a considerable jolt of electricity. All Survivors struck by Shock Therapy or Static Blast acquire a lingering Static Charge. The Static Charge remains with The Survivor(s) until discharged .Multiple Survivors struck by the same Shock Therapy or Static Blast that are within 4 meters of each other do not acquire a Static Charge.Any time a Survivor is within 4 meters of another Survivor carrying a Static Charge, the Survivor receives a shock identical to Shock Therapy and the Static Charge is discharg… |
| Killer07Item | Common | Killer | A moldy electrode which nevertheless conducts a weak electrical current. Increases the range of Shock Therapy by 2 meters . |
| Killer07Item | Common | Killer | A white knight chess piece made of maple. This gift from an old man brings back distant memories and imbues The Doctor with devastating focus. Reveals the area of effect of Shock Therapy . |
| Killer07Item | Rare | Killer | A compact cassette from Project Awakening containing mostly white noise. Opens The Doctor's mind to alternate treatment methods. Changes the shape of Shock Therapy to a ring with a range of 8 meters , a radius of 4 meters , and a thickness of 1 meter . |
| Killer07Item | Common | Killer | A conventional ECT procedure, part of a patient's daily routine at the Léry's Memorial Institute. Can cause a state of mild confusion in the patient. Decreases Static Blast cooldown by 2 seconds . Survivors with Madness suffer from the Affliction of Order : Broken pallets may appear to be replaced with illusionary pallets that persist until approached.A new illusionary pallet is generated at the location of a random broken pallet every 20 seconds . The Doctor sees the auras of illusionary pallets. |
| Killer07Item | Uncommon | Killer | A high stimulus ECT procedure, part of a patient daily routine at the Léry's Memorial Institute. Can cause a state of moderate confusion in the patient. Decreases Static Blast cooldown by 2.5 seconds . Survivors with Madness suffer from the Affliction of Order : Broken pallets may appear to be replaced with illusionary pallets that persist until approached.A new illusionary pallet is generated at the location of a random broken pallet every 20 seconds . The Doctor sees the auras of illusionary pallets. |
| Killer07Item | Very rare | Killer | An experimental version of the ECT procedure, annotated by Doctor Herman Carter himself. The long, constant stimulus leaves the patient in a state of severe confusion. Decreases Static Blast cooldown by 3 seconds . Survivors with Madness suffer from the Affliction of Order : Broken pallets may appear to be replaced with illusionary pallets that persist until approached.A new illusionary pallet is generated at the location of a random broken pallet every 20 seconds . The Doctor sees the auras of illusionary pallets. |
| Killer07Item | Uncommon | Killer | A like-new electrode, standard equipment to conduct electroconvulsive treatments. Increases the range of Shock Therapy by 3 meters . |
| Killer07Item | Uncommon | Killer | An experimental ECT procedure developed within The Fog. Uses a wavelength that links the patient's and Doctor's minds. This procedure is known to cause mild cases of hallucinations in the patient. Reveals Survivors' auras for 1 second when their Madness level increases. Survivors with Madness suffer from the Affliction of Restraint : Increases the duration of illusionary Doctor hallucinations by 6 seconds .Allows The Doctor to see the auras of hallucinations at any level of Madness . |
| Killer07Item | Rare | Killer | An experimental ECT procedure developed within The Fog. Uses a high stimulus wavelength to link the patient's and Doctor's minds. This procedure is known to cause serious cases of hallucinations in the patient. Reveals Survivors' auras for 2 seconds when their Madness level increases. Survivors with Madness suffer from the Affliction of Restraint : Increases the duration of illusionary Doctor hallucinations by 6 seconds .Allows The Doctor to see the auras of hallucinations at any level of Madness . |
| Killer07Item | Very rare | Killer | An experimental ECT procedure developed within The Fog, crudely annotated. Uses an unbearable stimulus wavelength to link the patient's and Doctor's minds. This procedure is known to cause severe cases of hallucinations in the patient. Reveals Survivors' auras for 3 seconds when their Madness level increases. Survivors with Madness suffer from the Affliction of Restraint : Increases the duration of illusionary Doctor hallucinations by 6 seconds .Allows The Doctor to see the auras of hallucinations at any level of Madness . |
| Killer07Item | Rare | Killer | A compact cassette from Project Awakening containing an un-edited interview of a victim. Opens The Doctor's mind to alternate treatment methods. Shock Therapy special ability changes from a cone to a beam with a 24 meter range and a 2 meter width. |
| Stalker | Common | Killer | A single slightly wavy blond hair. Scratch marks and pools of blood last 100% longer in Stalker Mode . |
| Stalker | Common | Killer | A "romantic", if slightly sleazy, note left around to draw the attention of a female lover. Increases Stalk range by 8 meters. |