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| Add-on | Fits | Rarity | Side | What it changes |
|---|---|---|---|---|
| Frenzy | Common | Killer | A friendly-looking bright yellow button used as a sarcastic statement. Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Blindness for 60 seconds . Blindness prevents Survivors from seeing auras. | |
| Frenzy | Very rare | Killer | A printed medical article stolen from Ormond's public library vulgarizing a study on lesions and stab wounds. The auras of Survivors who self-mend a Deep Wound from Feral Frenzy are shown for 4 seconds afterward. Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out. | |
| Frenzy | Rare | Killer | A sketch book with imaginative and evocative, if not slightly bizarre, sketches. During Feral Frenzy , from the second chained hit onward, hit survivors drop their item. | |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Frenzy |
| Rare |
| Killer |
| A thrilling mix tape with energizing songs and intricate guitar riffs. Increases Killer Instinct detection range by 20 meters . |
| Frenzy | Rare | Killer | A handmade button with the face of The Legion. To use exclusively on intimidation dares. Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Broken for 60 seconds . Broken prevents Survivors from being healed. |
| Gas Bomb | Common | Killer | A warm orange feather, soft to the touch. Decreases bottle throw cooldown by 40% . |
| Gas Bomb | Common | Killer | Be the life of the party! Party Bottles emit confetti when they break, in addition to their usual gas effect.Hitting a Survivor directly with a Party Bottle interrupts actions as usual, and awards 100 Devious Bloodpoints . |
| Gas Bomb | Rare | Killer | A moldy inner sole which gives much comfort to tired feet. Increases movement speed while reloading bottles by 15% . |
| Gas Bomb | Common | Killer | Part of the standard Clown apparel; the cut fingers allow for dexterous manipulations. Increases bottle throw speed by 25% . Decreases bottle throw angle by 15 degrees . |
| Gas Bomb | Uncommon | Killer | A sturdy cork, fitting The Afterpiece Tonic bottles perfectly. Decreases reload time by 0.5 seconds . |
| Gas Bomb | Uncommon | Killer | A volatile chemical compound that irritates the respiratory tract, but increases absorption of The Afterpiece Antidote. Increases duration of Invigoration by 1 second . |
| Gas Bomb | Uncommon | Killer | A thin and clear combustible liquid which numbs the mind when inhaled. Intoxication inflicts Blindness for 30 seconds . Blindness prevents Survivors from seeing auras. |
| Gas Bomb | Uncommon | Killer | It's sugary sweet, with only a little blood on the label. Increases The Clown's Invigoration by 2% . |
| Gas Bomb | Uncommon | Killer | A black feather with an emerald sheen, very soft to the touch. Decreases bottle throw cooldown by 50% . |
| Gas Bomb | Common | Killer | An all time classic. You won't see things quite the same again. Increases the size and spread of Afterpiece Tonic gas clouds by 10% . |
| Gas Bomb | Rare | Killer | A pungent chemical compound consisting of ammonia. One whiff is enough to jolt even the most sluggish of minds. Increases the size and spread of Afterpiece Antidote gas clouds by 20% . |
| Gas Bomb | Rare | Killer | An odorless syrupy liquid which is highly corrosive. Intoxication inflicts Mangled on injured Survivors for 70 seconds . Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| Gas Bomb | Rare | Killer | A potent chemical which causes irritation, burn and lungs damage. Increases the Hindered penalty from Intoxication by an additional 2% . Hindered reduces Survivor movement speed. |
| Gas Bomb | Rare | Killer | A sweet-smelling organic compound with strong anesthetic capabilities. Increases the size and spread of Afterpiece Tonic gas clouds by 20% . |
| Gas Bomb | Very rare | Killer | Some for the face and some for the Antidote. The unknown compound intensifies the Antidote's effects. Increases the duration of Invigoration by 2 seconds . |
| Gas Bomb | Very rare | Killer | When the night was rough and the day is rougher, a little hair of the dog will give you a boost. Increases The Clown's Invigoration by 3% . |
| Gas Bomb | Very rare | Killer | A highly volatile organic compound, toxic at this concentration. Increases the duration of Intoxication by 0.5 seconds . |
| Gas Bomb | Very rare | Killer | A grim and incomplete collection of fingers. Fills The Clown with longing and focuses his chemical crafting abilities. While The Clown or a Survivor is Invigorated, they see all other Survivor and Killer auras within 6 meters. |
| Gas Bomb | visceral | Killer | The prized middle finger of a large tattooed man. Has a faint taste of machinery oil. Auras of Intoxicated or Invigorated Survivors are revealed to you for 6 seconds . |
| DISABLED | none | Killer | @#Addon_GasBomb_19a_DESC |
| Gas Bomb | visceral | Killer | The prized pinky of a redhead. Faintly fragrant. Tastes of potpourri and varnish. Direct hits by a bottle of Afterpiece Tonic inflict Exposed until Intoxication ends.Sets maximum number of carried bottles to 1 . Exposed Survivors will be downed by basic attacks even if uninjured. |
| DISABLED | none | Killer | @#Addon_GasBomb_20a_DESC |
| DISABLED | none | Killer | @#Addon_GasBomb_20b_DESC |
| Ghost Power | Common | Killer | Dollar store cologne with a pungent scent of rubbing alcohol. Worn by Ghost Face to make his presence known. Reserved for impromptu visits. Increases Marked duration by 10 seconds . |
| Ghost Power | Rare | Killer | Blue pen with a chewed cap that holds traces of Danny’s DNA. Incriminating evidence that was never found. Survivors that are in the dying state take 3 seconds to reveal The Ghost Face . |
| Ghost Power | Very rare | Killer | A driver’s license revealing Olsen’s true identity: Danny Johnson. When Marking a Survivor repairing a Generator, the Generator explodes and loses 20% progress .The affected Generator becomes blocked for 15 seconds .When Marking multiple Survivors at the same time, the loss of progress only applies once. |
| Ghost Power | Very rare | Killer | Sheath allowing a full motion range: ideal to inflict quick and powerful wounds while moving freely. Stolen from a patrol officer the night Danny left Philadelphia. The Ghost Face gains 10% movement speed for 5 seconds after Marking a Survivor. |
| Ghost Power | Common | Killer | Cutouts of articles covering unsolved murder cases from Utah to Pennsylvania. While Ghost Face only authored some of the headlines, he committed all the murders. Compiling your success makes you proud and boosts your confidence. Increases movement speed while stalking by 40% . |
| Ghost Power | Rare | Killer | Perfect belt clip to scout carry your blade discreetly. No one knows what you’re planning to do tonight. Reduces the Terror Radius by 12 meters while crouching. |
| Ghost Power | Rare | Killer | An overpowering musky fragrance worn by Ghost Face to announce his presence. Reserved for victims he planned to write about. Survivors that are on a hook take 3 seconds to reveal The Ghost Face . |
| Ghost Power | Rare | Killer | Quiet and flexible sheath to carry your blade. Movement is easier when things are fastened into place. Increases crouched movement speed by 10% . |
| Ghost Power | Uncommon | Killer | The annotated map of Northern Roseville, Florida. Each X represents a victim of The Ghost Face. Mapping out your targets allows you to roam the streets undetected. Increases duration of Killer Instinct after being revealed by 2 seconds . |
| Ghost Power | Very rare | Killer | Night vision lens enabling sharp photos even when shrouded in darkness. Ideal for discreet, impromptu visits late at night. A Survivor that reveals The Ghost Face is inflicted with Exhausted for 10 seconds . Exhausted prevents Survivors from activating exhausting perks. |
| Ghost Power | Uncommon | Killer | Filled in blunt, blue crabbed writing. All the Roseville murder victims are listed there, along with their phone number and address. Survivors that are Marked reveal their auras for 5 seconds when performing rushed actions. |
| Ghost Power | Uncommon | Killer | A spiral notebook filled with stained, handwritten entries. The journal details different equipment used to stalk victims. A Survivor that is Marked is inflicted with Oblivious until the Mark expires. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius. |
| Ghost Power | Rare | Killer | Olsen’s wallet holds thirty dollars in cash, a video club membership card, and a folded picture of Olsen’s first Roseville victim. Carrying incriminating evidence boosts your excitement and resolve. Whenever you basic-break Pallets or Breakable Walls, instantly recharge Night Shroud . |
| Ghost Power | visceral | Killer | A small surveillance camera that filmed Ghost Face breaking into a house on Belleview Road in Northern Roseville. The camera was positioned at the perfect angle to catch a glimpse of Ghost Face without providing any real clues to the police. The auras of all Survivors are revealed for 7 seconds when a Marked Survivor is put into the dying state. |
| Ghost Power | Common | Killer | Stolen camera from a victim of Olsen’s in Philadelphia, where he worked before. The film inside captured his last night in the city. Decreases time required to Mark a Survivor by 10% . |
| Ghost Power | Uncommon | Killer | Black straps that keep everything in place while on the prowl. Night Shroud remains active after a failed basic attack. |
| Ghost Power | Uncommon | Killer | A manual focus lens to take pictures from afar without being noticed. A Survivor that reveals The Ghost Face is inflicted with Oblivious for 60 seconds . Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius. |
| Ghost Power | visceral | Killer | Tape obtained by Olsen to write an article that terrorized Roseville. Instantly recharges Night Shroud after a successful basic attack that puts a Survivor into the dying state. |
| Ghost Power | Very rare | Killer | A ripped page outlining the weekly routine of Olsen's first victim in Roseville. Compiling your victim's habits allows you to anticipate and counter their next move. After being Marked, Survivors are inflicted with Exhausted for 5 seconds . Exhausted prevents Survivors from activating exhausting perks. |
| Ghost Power | Common | Killer | A sheet of matches from Walleye's, a small bar in Northern Roseville. A victim’s phone number is scribbled in blue. One of the incriminating pieces of evidence found. Decreases Night Shroud recovery time by 2 seconds . |
| Harpoon Rifle | Very rare | Killer | Pliable American made steel lined with sharp barbs. Despite its simplicity, Caleb found it could be wrapped around a spear to increase its viciousness. Increases Survivor mend time by 3.5 seconds . |
| Harpoon Rifle | Very rare | Killer | A quality cigar, plucked from the jacket of Caleb’s boss while he wailed over the spear lodged in his abdomen. Decreases the stun duration when Survivors break free by 0.75 second . |
| Harpoon Rifle | Rare | Killer | A golden tooth torn from Henry Bayshore as he screamed for mercy, hours before he was finished off. Increases The Redeemer's reeling speed by 5% . |
| Harpoon Rifle | Uncommon | Killer | A can of clipped and sweetened tobacco leaves lifted from a gutted body in Glenvale. Stimulates the nervous system. Decreases the stun duration when Survivors break free by 0.25 seconds . |
| Harpoon Rifle | Very rare | Killer | Warm comfort in a bottle that quelled Caleb’s anger and slowed his step. Decreases Terror Radius by 8 meters while aiming down The Redeemer's sights. |
| Harpoon Rifle | visceral | Killer | The Hellshire Gang’s branding iron. Despite folklore, it never made its mark on new initiates, instead having been used to brand particularly quarrelsome bounties. When a Survivor is speared, gain Undetectable . The effect persists for 10 seconds after the Survivor is no longer speared. Undetectable hides the Killer's aura, Terror Radius and Red Stain. |
| Harpoon Rifle | Rare | Killer | Angered with a bounty who fled twice before, Caleb twisted thorn branches onto a spear and let it loose. Breaking free from the spear inflicts Mangled for 70 seconds . Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| Harpoon Rifle | visceral | Killer | A glass-like coin molded from The Fog itself. Payment to the bounty hunter for services rendered. Survivors speared from at least 12 meters away are inflicted with Exposed for as long as they remain speared. Exposed survivors will be downed by basic attacks even if uninjured. |
| Harpoon Rifle | Uncommon | Killer | The bullet that ripped through Caleb’s jaw during a frenzied shootout. It brings back a burning desire for revenge. Increases movement speed by 1.5% while aiming down The Redeemer's sights. |
| Harpoon Rifle | Uncommon | Killer | A silver badge taken from the corpse of a lawman in Arizona Territory who interfered with the Hellshire Gang’s bounties. Decreases Terror Radius by 4 meters while aiming down The Redeemer's sights. |
| Harpoon Rifle | Common | Killer | An old ammo belt Caleb altered for his specialized weaponry. Still holds the fine red dirt of the Arizona Territory desert. Decreases The Redeemer's reload time by 0.25 seconds . |
| Harpoon Rifle | Uncommon | Killer | An ordinary looking plant, Caleb found that spears coated in its oil caused unbearable blistering around wounds. Increases Survivor mend time by 1.5 seconds . |