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| Add-on | Fits | Rarity | Side | What it changes |
|---|---|---|---|---|
| Harpoon Rifle | Very rare | Killer | A thick, heavy chain that once held a steel ball and latched to Caleb’s ankle. It’s been repurposed to hook onto a spear. Increases time required for a Survivor to break free from a spear by 10% . | |
| Harpoon Rifle | Common | Killer | Weak steel links first used on Caleb's prototype Speargun. Despite the chain's failings, it holds sentimental value. Grants 50% bonus Bloodpoints for Speared score events.Survivors break free 33% faster. | |
| Harpoon Rifle | Uncommon | Killer | A railroad spike that Caleb fastened to the front of the Speargun during a moment of morbid curiosity. The dull tip prevents it from cleanly piercing its target. Hitting a Survivor with The Redeemer while they are being reeled in inflicts Mangled for 60 seconds . Mangled increases time required to heal by 25% for a set duration or until fully healed. |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Harpoon Rifle | Common | Killer | A tincture of oils and extracts purchased from a travelling salesman. Purported to cure all that ails you. Increases The Redeemer's reeling speed by 2.5% . |
| Harpoon Rifle | Common | Killer | A grimy piece of burlap. Spit and elbow grease was enough to wipe down the speargun in the heat of a shootout. Decreases The Redeemer's miss cooldown by 0.25 seconds . |
| Harpoon Rifle | Rare | Killer | A can holding a small amount of oil to reduce friction in machinery. Early models of the Speargun were notorious for jamming, and oil had to be readily available. Decreases The Redeemer's miss cooldown by 0.5 seconds . |
| Harpoon Rifle | Rare | Killer | The yellowed remains of a wanted poster for Mason Kelly. Kept Caleb focused on the hunt. Increases movement speed by 3% while aiming down The Redeemer's sights. |
| Harpoon Rifle | Rare | Killer | The dull jangle of the keys evokes a furious memory within Caleb. Decreases The Redeemer's reload time by 0.35 seconds . |
| Hatchet | Common | Killer | A toxin applied to the Hatchets' blade. The Amanita mushrooms' toxin numbs the mind. Hatchets inflict Blindness for 60 seconds . Blindness prevents Survivors from seeing auras. |
| Hatchet | Common | Killer | First-aid bandages securely rolled and attached to the Hatchets' haft. Decreases Hatchet throw cooldown by 10% . |
| Hatchet | Very rare | Killer | These Hatchets' heads are stained with a foul substance that afflict anyone it touches with debilities. Hit target suffers from the Mangled and Hemorrhage status effects for 80 seconds . Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured survivors. This lasts for a set duration or until healed. Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| Hatchet | Common | Killer | A simple scrap of material to tend to blisters and wipe the puss away. Increases thrown hatchet speed by 10% . |
| Hatchet | Common | Killer | This stone is too coarse to do any good. A blade damaged by it inflicts awful open wounds. Hitting a target increases the volume of their grunts of pain by 50% until healed. |
| Hatchet | Rare | Killer | Cured leather gloves that protect the hands and give a sure grip. Decreases time required to reload Hatchets at a locker by 20% . |
| Hatchet | Uncommon | Killer | An oddly weighted hatchet head, crafted to deliver a hard blow to its target. It requires a wielder with a strong arm. Hatchets inflict Incapacitated for 10 seconds . Incapacitated prevents Survivors from healing, repairing, sabotaging, cleansing, blessing, mending, or using items. |
| Hatchet | Rare | Killer | A clean and colorful kerchief adorned with a flower pattern. This memory of a lost little one fills the Huntress with rage and focus. Decreases time required to wind up a Hatchet throw by 10% . |
| Hatchet | Very rare | Killer | An otherworldly concoction that faintly glows a foreboding light. Reveals the auras of Survivors hit by Hatchets for 5 seconds . |
| Hatchet | Very rare | Killer | A sturdy utility belt pillaged from a soldier. He was quick in combat, but she was quicker. Hatchet hits grant 3% Haste for 5 seconds . Haste increases Killer movement speed. |
| Hatchet | visceral | Killer | A glass-like Hatchet head molded from The Fog Itself. The blade is warm and reverberating with The Entity's power. Successful Hatchet hits immediately put healthy Survivors into the dying state.Sets maximum number of carried Hatchets to 1 . |
| Hatchet | Uncommon | Killer | The right tool in the right hands is key to a successful hunt. Hatchet hits grant 2% Haste for 5 seconds . Haste increases Killer movement speed. |
| Hatchet | Uncommon | Killer | A circular decorative braid made from manna grass. This memory of a lost little one fills the Huntress with rage and focus. Decreases time required to wind up a Hatchet throw by 5% . |
| Hatchet | Uncommon | Killer | A polished haft which allows for a quick and sly manipulation of the deadly tool. Decreases Hatchet throw cooldown by 20% . |
| Hatchet | visceral | Killer | A wrap taken from a dead soldier, it provides protection and support to the ankle and lower leg. The Huntress moves 4.6 m/s when she has no Hatchets. |
| Hatchet | Rare | Killer | These Hatchets' heads are covered with crusty and volatile rust spots that makes injuries particularly difficult to heal. Hatchets inflict Mangled for 70 seconds . Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| Hatchet | Uncommon | Killer | A copper pin defaced beyond recognition yet polished to a high sheen. Pillaged from a particularly difficult prey. Increases The Huntress' movement speed by 5% while aiming or throwing a Hatchet. |
| Hatchet | Rare | Killer | A toxic concoction applied to the Hatchets' blade. The murky concoction is mainly composed of Berus snake venom which gives it fatiguing capabilities. Hatchets inflict Exhausted for 5 seconds . Exhausted prevents Survivors from activating exhausting perks. |
| Hatchet | Very rare | Killer | Roughly carved, this fox statuette is no more than a few inches. A reminder that stealth and cunning is as effective as raw power. Grants Undetectable for 30 seconds after reloading. Undetectable hides the Killer's aura, Terror Radius, and Red Stain. |
| Hatchet | Rare | Killer | Dried petals that relieve symptoms of fatigue and overexertion when brewed in a tea. Increases thrown Hatchet speed by 20% . |
| Chainsaw | Very rare | Killer | Max sometimes struggled to hear his mother’s footfalls. After maintaining a Chainsaw Sprint for 2 seconds , grants Undetectable until the Chainsaw Sprint ends. Undetectable hides the Killer's aura, Terror Radius, and Red Stain. |
| K22Power | Common | Killer | A wooden figure that had caught young Victor's eye. He shrieked until his mother stole it from the market, nearly blowing their cover. Displays the target location of a Pounce . |
| K22Power | Rare | Killer | A needle Madeleine used to sew up her children’s tattered clothes. Crushing Victor when attached inflicts Hemorrhage until healed. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors. This lasts for a set duration or until fully healed. |
| K22Power | Rare | Killer | A disgusting, sticky mixture that covered the Deshayes during an escape attempt through the city sewers. Increases time to crush Victor when attached by 2 seconds . |
| K22Power | Rare | Killer | A cloth Madeleine wore shortly before her death. The Twins kept it as a memento. Increases Victor's movement speed by 0.3 m/s . |
| K22Power | Rare | Killer | A hard, unleavened biscuit that Madeleine stole from a town’s market. It wasn’t much, but it was better than most meals. Decreases Pounce cooldown by 0.4 seconds . |
| K22Power | Rare | Killer | A shoddily carved rattle that Victor cried over until his mother stole it for him. It’s entirely too heavy to be trusted to a child. Crushing Victor when attached inflicts Broken for 20 seconds . Broken prevents Survivors from being healed. |
| K22Power | Very rare | Killer | A stew of foraged vegetables mixed with moss and bark to create a false sense of fullness. Increases Victor's movement speed by 0.6 m/s . |
| K22Power | Very rare | Killer | A wooden top shared between The Twins, though Victor wanted it for his own. He learned he could get what he wanted if he clung tightly and screamed. Victor's Pounce causes Survivors to drop their carried Survivor items. |
| K22Power | Very rare | Killer | One of the few luxuries Madeleine escaped her past life with. It has a pleasant, disarming scent. Survivors in Victor's alert range while he is dormant are inflicted with Oblivious . Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius. |
| K22Power | Very rare | Killer | A toy soldier Victor clung to when scared. Something about it evoked jealousy in Charlotte. Crushing Victor while he is dormant reveals the Survivor's aura for 6 seconds . |
| K22Power | visceral | Killer | A coarse strip of cloth that a five-year-old Charlotte would put in her mouth. Stopped her from screaming when witch hunters were nearby. Charlotte gains Undetectable for 20 seconds after waking from her dormant state. Undetectable hides the Killer's aura, Terror Radius, and Red Stain. |
| K22Power | Common | Killer | Charlotte had many ways to mourn Victor’s death. As the fingernails loosened from his rotting hands, she took one in remembrance. Decreases Victor's Unbind time by 33% . |
| K22Power | visceral | Killer | A glass-like pendant molded from The Fog itself. There’s a portrait of Madeleine Deshayes upon it, though something about her depiction seems unsettling. Crushing Victor while he is dormant inflicts Exposed for 45 seconds . Exposed Survivors will be downed by basic attacks even if uninjured. |
| K22Power | Common | Killer | A metal bottle filled with milk that has since soured. Loud as Victor could be, he quieted down when presented with his meal. Increases Victor's alert range by 2 meters . |
| K22Power | Common | Killer | A miniscule toy sword, only a few inches long. Holding it brought out a violent enthusiasm in Victor. Decreases Pounce charge time by 10% . |
| K22Power | Uncommon | Killer | An eyeball that belonged to a cat eaten by the starving Deshayes’ family. Victor hid it from his mother, using it as a toy. Victor becomes silent while Pounce is fully charged. |
| K22Power | Uncommon | Killer | A glove once owned by The Twins’ mother. During desperate times, it was held over Victor’s mouth to keep him from making a peep. Increases Victor's alert range by 4 meters . |
| K22Power | Uncommon | Killer | A hood from one of the men that hunted Charlotte. Soon, he became the prey. Decreases Charlotte 's waking time by 0.5 seconds . |
| K22Power | Uncommon | Killer | The candelabrum that Victor tipped over, causing his captors to burn. A symbol of his tenacity. Increases time to crush Victor when he is dormant by 0.2 seconds . |
| K22Power | Uncommon | Killer | Two teeth that Victor lost long ago. They’re unusually sharp. Crushing Victor when attached inflicts Blindness for 30 seconds . Blindness prevents Survivors from seeing auras. |
| K24Power | Common | Killer | Medical equipment that fared poorly during the chaos that overwhelmed Raccoon City. Increases time it takes Survivors to use a Vaccine by 5 seconds . |
| K24Power | Rare | Killer | A damaged sample from a T-002 Tyrant that died in combat. There are signs of severe burns. Increases mutation rate when destroying zombies with Tentacle Strike by 75% . Decreases zombie respawn time by 7.5 seconds . |
| K24Power | Rare | Killer | A hormone that slightly relaxes the user for when stealth is required.Grants Undetectable for 15 seconds when a zombie is destroyed. Undetectable hides the Killer's aura, Terror Radius, and Red Stain. |
| K24Power | Rare | Killer | A sample of the T-Virus developed by Umbrella Corporation, it causes extreme mutations and brain damage in its subjects. Increases mutation rate when destroying zombies with Tentacle Strike by 100% . |
| K24Power | Rare | Killer | The tangled remnants of a plant infected with the T-Virus, it killed one of the researchers who developed it. Increases time required for Survivors to open Supply Cases by 4 seconds . |
| K24Power | Rare | Killer | A sticky prehensile tongue that easily wraps around anything it touches.Survivors are Hindered for an extra 1 second after being Contaminated. Hindered reduces Survivor movement speed. |
| K24Power | Very rare | Killer | A parasite used in the development of Nemesis T-Types, it’s capable of hijacking its host’s brain.Becoming Contaminated inflicts Oblivious for 60 seconds , or until the Survivor receives a Vaccine. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius. |
| K24Power | Very rare | Killer | It’s tragically squished and dripping with blood from a recent battle. Despite that, it has a delicious aroma that can’t be missed.Reveals a Survivor's aura for 12 seconds after they unlock a Supply Case. |
| K24Power | Very rare | Killer | A coin depicting a bird framed by a laurel wreath. It’s broken in half.Removes 1 Supply Case from the trial. |
| K24Power | Very rare | Killer | Who will save them now? There’s something about this ink ribbon being dry that energizes zombies. Decreases zombie respawn time by 5 seconds . Increases zombie movement speed by 50% .Any zombies destroyed after all generators are repaired will respawn in an exit area. |
| K24Power | visceral | Killer | A symbol of hope for Raccoon City, utterly destroyed. Increases Zombie movement speed by 150% for 60 seconds after a generator is repaired. |