Loading
864 of 926 entries
Sign in to keep track of what you have here — marked entries stay ticked off, and you can filter down to what is left.
| Add-on | Fits | Rarity | Side | What it changes |
|---|---|---|---|---|
| K31Power | Rare | Killer | An ominous hum disseminates from the drone, blanketing the soundscape and making it difficult to hear anything else. Survivors with a Claw Trap suffer from the Oblivious status effect. This lasts until the Claw Trap is removed. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius. | |
| K31Power | Rare | Killer | A bone-chilling rattling emanates from the drone, and it seems like it make fall at any minute, distracting Survivors from complicated tasks. Survivors with a Claw Trap suffer from the Exhausted status effect for 6 seconds . Exhausted prevents Survivors from activating exhausting perks. | |
| K31Power | Rare | Killer | Heat-detecting cameras focus in on high-stress individuals with pinpoint accuracy. Anytime a Claw Trap is removed, the Survivor's aura is revealed for 4 seconds . |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| K31Power | Very rare | Killer | Lights flash randomly on the ground, making it harder to find purchase on the uneven terrain. Increases the duration of the Hindered status effect Claw Trapped Survivors suffer from when detected by a Drone by 1 second . Hindered reduces Survivor movement speed. |
| K31Power | Very rare | Killer | Even after they leave the zone of influence, a refined AI program predicts with high accuracy where a person will go next. When a Survivor receives a Claw Trap, reveal their aura for 6 seconds . |
| K31Power | Common | Killer | A high-frequency noise blaster that fills the sonic spectrum with disorienting sounds, making it impossible for observers to pick out more important noises. Decreases Survivors' scan line immunity duration by 10% . |
| K31Power | visceral | Killer | The batteries on these Claw Traps have been swapped out with old alkaline batteries. Recharging is not recommended. All Survivors start the trial with a Claw Trap, which has 50% less battery life.Claw Trap battery life increases by 10% for each Claw Trap received, up to 150% . |
| K31Power | Very rare | Killer | The cutting-edge design allows the drone to move with razor-sharp precision. Increases Drones' rotation speed by 10% . |
| K31Power | visceral | Killer | Before he disappeared, Adriana’s father had started a newer, darker manga, Sonhadores Sombrios . When a Drone is disabled, it gains a 32-meter Terror Radius for 15 seconds . During this time, gain the Undetectable status effect. Undetectable hides the Killer's aura, Terror Radius, and Red Stain. |
| K32Power | Common | Killer | Dozens of security measures were applied across the ship’s equipment, and many of them were in a state of disrepair. The reboot timer when the EMP affects the Biopods is reduced by 15% . |
| K32Power | Common | Killer | A byproduct of the microfission reactors powering cryo and life support. Even a tiny leak would prove disastrous for onboard sensors. Supply cases' aura distance is reduced by 8 meters . |
| K32Power | Uncommon | Killer | A kid’s baseball glove owned by one of the colonists. His memories of a youth playing catch were implanted. Overclock Mode duration is increased by 8% . |
| K32Power | Common | Killer | Made for the organics, this disgusting concoction works well to nourish any organic matter. Get 2 extra Biopods. |
| K32Power | Very rare | Killer | A device that gives highly accurate information on the lay of the land. Reveals the auras of Survivors who pick up an EMP for 8 seconds . |
| K32Power | Common | Killer | A device that can find the flaws in constructed objects. Intended to help with repair. Increases targeting range while in a Biopod by 4 meters . |
| K32Power | Uncommon | Killer | Destroying the other HUX units not only made his extermination of humans easier, it gave him more parts to work with. Slipstream infection range between Survivors is increased by 2 meters and spreads 25% faster. |
| K32Power | Uncommon | Killer | After extracting the other colonists’ DNA, he burned their remains. Survivors afflicted with Temporal Slipstream suffer from Blindness . Blindness prevents survivors from seeing auras. |
| K32Power | Very rare | Killer | Xenobotanists would have a field day with these strange samples of alien plant life. Decreases the duration of the Hindered status effect after being stunned by a pallet while in Overclock mode by 20% . Hindered reduces Killer movement speed. |
| K32Power | Rare | Killer | Unconnected wires attached to a live current that have a tendency to deliver a shocking surprise. A Survivor who is cleansed of Slipstream screams, interrupting their current action. |
| K32Power | Uncommon | Killer | A no-friction gel applied to crew members before entering deep cryo sleep. Slipstreamed Survivors suffer from the Hemorrhage status effect for 60 seconds when hit with a basic attack. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors. |
| K32Power | visceral | Killer | Despite the advent of light speed technology, it seemed nothing could make bureaucracy any faster. At the start of the trial, EMPs take 30 seconds longer to generate.All survivors start the match Slipstreamed. |
| K32Power | visceral | Killer | A crystal from the alien structure that gave him sentience. When a Biopod is created, the auras of all Survivors within 10 meters of that Biopod are revealed to you for 6 seconds . |
| K32Power | Uncommon | Killer | A limitation of organic hearing is a limited aural spectrum. Expanding that range is like gaining an entirely new sense. Exiting a Biopod within 2 seconds of Slipstreaming a Survivor decreases your Terror Radius by 12 meters for 12 seconds . |
| K32Power | Rare | Killer | Without air to breathe, organics don’t last long. When a survivor becomes Slipstreamed, they are Exhausted for 6 seconds . Exhausted prevents Survivors from activating exhausting perks. |
| K32Power | Rare | Killer | A gel that can heal wounds extremely quickly. However, the machines in it have a history of being hacked to hurt people too. Decreases Biopod cooldown by 15% after Slipstreaming a Survivor. |
| K32Power | Rare | Killer | Used by crew members during long shifts to avoid lapses in focus. Side effects of overuse include paranoia and, in extreme cases, hallucination. While a Survivor is Slipstreamed, they hear the Terror Radius as if you were nearby. |
| K32Power | Rare | Killer | Originally used for communication and entertainment, this has been repurposed for obfuscation. After a successful Slipstream teleport from a Biopod, the target Survivor suffers from the Oblivious status effect for 60 seconds . Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius. |
| K32Power | Very rare | Killer | A sentimental object that grounds someone to an imagined past. Slipstreaming a Survivor using a Biopod inflicts a 3% Hindered status effect for 6 seconds . Hindered reduces Survivor movement speed. |
| K32Power | Very rare | Killer | A complete list of biographical data on the entire crew of the ship sent to Dvarka. Reveals a Slipstreamed Survivor's aura for 8 seconds when they infect another Survivor. Increases the Slipstream infection range between Survivors by 2 meters . |
| K33Power | Uncommon | Killer | Vital for interstellar travel, but not as useful on a smaller scale. Decreases the flame distance of Turrets by 2 meters . |
| K33Power | Common | Killer | Contains 100% of the recommended daily intake of Vitamin A. Tastes awful. Turret auras are visible while in tunnels and when coming out of vents for 3 seconds . |
| K33Power | Common | Killer | On a ship as massive as the Nostromo, synchronizing watches was important to keep track of work shifts. When a Turret removes Crawler Mode , it is destroyed automatically. |
| K33Power | Common | Killer | It looks harmless, but the horrors held inside are immeasurable. The cooldown of Crawler Mode is 25% faster while outside of tunnels. |
| K33Power | Common | Killer | One of the many tchotchkes littering the Nostromo’s living quarters. A bit of whimsy in an otherwise sterile environment. After exiting a tunnel, Killer Instinct duration is increased by 3 seconds . Killer Instinct intermittently reveals the location of Survivors. |
| K33Power | Uncommon | Killer | While they facilitated team communication, the constant chatter made the crew easier to track. While in tunnels, footstep detection is increased by 6 meters. |
| K33Power | Rare | Killer | An extra helmet on the bridge, for use in emergencies only. Increases resistance to staggering from Turrets by 15% . |
| K33Power | Uncommon | Killer | While hardier, mechanical beings break too when enough force is applied. Turrets take 15 seconds longer to respawn after they are destroyed. |
| K33Power | Uncommon | Killer | A portable light source used by Ash and Dallas while looking for the invasive creature. Mostly ineffective for lighting larger spaces. Increases downtime of Turrets by 3 second after exiting a tunnel. |
| K33Power | Rare | Killer | A thin layer of glass was the difference between a minor inconvenience and the tragic destruction of the Nostromo’s crew. Survivors hit with a Tail Attack are Mangled for 70 seconds . Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| K33Power | Rare | Killer | Equally useful for destruction and repair. Survivors hit by a Tail Attack suffer from Hemorrhage . Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors. This lasts for a set duration or until fully healed. |
| K33Power | Rare | Killer | A bold fashion choice that doubled as a handy way to wick sweat from the eyes. After exiting a tunnel, gain 5% Haste for 3 seconds . Haste increases Killer movement speed. |
| K33Power | Rare | Killer | The Xenomorph molted many times as it rapidly grew on the Nostromo. Its shed skin was a constant reminder of its presence. After deploying a Turret , the deploying Survivor suffers from the Exhausted status effect for 30 seconds . Exhausted prevents Survivors from activating certain perks. |
| K33Power | Uncommon | Killer | This Nostromo ballcap was fashionable, but severely limited his vertical field of vision. Destroying a Turret causes all Survivors within 16 meters to suffer from Blindness for 25 seconds . Blindness prevents Survivors from seeing auras. |
| K33Power | Very rare | Killer | Its symbols are designed to be universally recognizable, but they take some getting used to. Generators within 16 meters of a Turret have the intensity of their auras determined by their repair progression. |
| K33Power | Very rare | Killer | Barely a weapon, its use is only viable in a situation of last resort. Exiting a tunnel and hitting a Survivor within 30 seconds causes all Survivors further than 16 meters from you to scream and reveal their locations. |
| K33Power | Very rare | Killer | Saving the cat is a noble goal. It’s also very distracting. Exiting Crawler Mode due to a Turret attack makes you Undetectable for 30 seconds . Undetectable hides the Killer's aura, Terror Radius, and Red Stain. |
| K33Power | Very rare | Killer | They needed to be removed to start, and replaced to end, the self-destruct sequence. Just seeing them evokes a sense of urgency. While in Crawler Mode , you basic-vault Windows 30% faster. |
| K33Power | visceral | Killer | A brutal and noisy weapon, which might have been more effective against a cow. Each time a generator is completed, a 15-second timer starts. Any Survivor who comes within 10 meters of a Control Station during that time has their aura revealed for the remainder of the timer. |
| K33Power | visceral | Killer | When damaged, the Xenomorph’s unique physiology made it deadlier than ever. While exiting a tunnel in Crawler Mode , any Survivor who stuns you with a pallet in the next 20 seconds takes damage. If that Survivor is already injured, they suffer from Deep Wound . Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out. |
| K34Power | Common | Killer | With the right training, can be used to make people more suggestible. Decreases the Terror Radius by 8 meters when Hidey-Ho Mode is in cooldown. |
| K34Power | Common | Killer | One of the advantages of possessing a mass-produced doll is easy access to replacement parts. While in Hidey-Ho Mode , reveals auras of all windows and downed pallets within 20 meters . |
| K34Power | Common | Killer | Sometimes, a precision cut can lead to a beautiful bleed. While in Hidey-Ho Mode , pools of blood are brighter. |
| K34Power | Common | Killer | Someone kept this box around in case they needed to bring Chucky back to the store. Decreases Slice & Dice hit cooldown by 7% . |
| K34Power | Uncommon | Killer | Comes with a dozen convenient drill tips. They all make a big mess when applied to people. Reduces Hidey-Ho Mode cooldown by 10% after hitting a Survivor with Slice & Dice . |
| K34Power | Uncommon | Killer | The annoying buzzing sound means it’s ready to carve some flesh. Decreases Slice & Dice miss cooldown by 5% . |
| K34Power | Uncommon | Killer | Good for a bit of exercise, or for tying up your target. Increases duration of Slice & Dice by 8% . |
| K34Power | Uncommon | Killer | An aerosolized inferno that will ensure a bad hair day is the least of your worries. Decreases the time that basic attacks remove from Hidey-Ho Mode by 20% . |
| K34Power | Uncommon | Killer | A good way to make mechanical adjustments on the fly. Missing a Slice & Dice reduces Hidey-Ho Mode cooldown by 8% . |
| K34Power | Rare | Killer | Small enough for any room. Just keep it out of the bath. Slice & Dice duration increased by 70% once the Exit Gates have been powered. |
| K34Power | Rare | Killer | For when you want to smother your target with silky-smooth softness. Terror Radius is reduced by 6 meters , but Slice & Dice charge time is increased by 50% . |