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| Item | Type | Rarity | Side | What it does |
|---|---|---|---|---|
| item | Common | Survivor | A light to shine the way, illuminating even the most palpable darkness. When held, reveal the Aura of Pallets, Vault locations , and the closest Generator. Place your Lantern atop a Generator to reveal its Aura to your teammates. | |
| toolbox | Common | Survivor | A toolbox that’s slightly explosive. 32 charges . Increases repair speed by 50% .Unlocks the sabotage action. Increases sabotage speed by 50% .Detonates a firework once depleted. Yay! Repairing a generator requires 90 charges. Sabotaging a hook requires 6 charges. | |
| key | Common | Survivor | The bow and shank of a key, vibrating with power. Consume a charge to: Reveal auras of Survivors within 48 meters for 8 seconds by holding the Use Item Button. Begins with 6 charges . | |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| map |
| Common |
| Survivor |
| Looking at it, the directions make no sense. But merely holding it grants you an uncanny intuition. Press the Use Item Button to reveal auras of all pallets and vaults within 24 meters for 10 seconds .Using the secondary interaction creates a beam of light at the Survivor's location. Generators within 32 meters of the beam of light have their auras revealed.4 charges. |
| firecracker | Common | Survivor | A small, highly-explosive dinner table decoration. Detonates into loud bangs, intense light flashes, and playful confetti. Can be used as a distraction, as a blinding device or to celebrate our three years together. 1 charge. |
| firecracker | Common | Survivor | A row of small explosive devices wrapped in heavy paper casing. Detonates into loud bangs and intense light flashes. Can be used as a distraction, as a blinding device or to celebrate. 1 charge. |
| firecracker | Common | Survivor | A hand grenade that creates a large flash of light and a loud sound on detonation. Limited items are consumed by The Entity at the trial's end. |
| flashlight | Common | Survivor | A festive Flashlight that explodes with confetti upon blinding a Killer. Surprise! 8 Seconds of use. |
| flashlight | Common | Survivor | Not even a mask can protect you from this Flashlight's bright beam. 8 Seconds of use. Increases confetti by 100% . |
| item | Common | Survivor | A medication that helps reverse the effects of Uroboros infection. Limited items are consumed by The Entity at the trial's end. |
| item | Common | Survivor | — |
| toolbox | Common | Survivor | A Toolbox packed to the brim with fireworks, it's prepared to celebrate all your life’s successes... and failures. 32 charges . Increases repair speed by 50% .Unlocks the sabotage action. Increases sabotage speed by 50% . Great Skill Checks detonate a small cluster of firecrackers. Failed Skill Checks detonate fireworks. Repairing a generator requires 90 charges. Sabotaging a hook requires 6 charges. |
| medkit | Common | Survivor | A rudimentary aid kit which can save lives in emergencies, even if it's lacking some of its supplies. 24 charges . Increases the speed that you heal others by 35% .Unlocks the self-healing action. Decreases the speed and efficiency when healing yourself by 33% . A full heal requires 16 charges. |
| medkit | Common | Survivor | A festive Med-kit that explodes with confetti upon fully healing a Survivor. Surprise! 24 charges . Increases the speed that you heal others by 40% .Unlocks the self-healing action. Decreases the speed and efficiency when healing yourself by 33% . Increases confetti by 100% . A full heal requires 16 charges. |
| medkit | Common | Survivor | A festive Med-Kit with a shocking surprise, giving a whole new meaning to the term "health scare." 24 charges . Increases the speed that you heal others by 40% .Unlocks the self-healing action. Decreases the speed and efficiency when healing yourself by 33% . Increases confetti by 100% . A full heal requires 16 charges. |
| item | Common | — | — |
| toolbox | Common | Survivor | A Toolbox with all of the standard gadgets: wrenches, screwdrivers, fireworks, a hammer... 32 charges .Increases repair speed by 50%. Unlocks the sabotage action. Increases sabotage speed by 50% .Detonates a firework once depleted. Yay! Repairing a generator requires 90 charges. Sabotaging a hook requires 6 charges. |
| firecracker | Common | Survivor | Cold to the touch, the crystal vibrates from the force contained within. 1 charge. When shattered, the Void Crystal releases thick smoke with an expanding radius of up to 4 meters . Survivors within 6 meters of the smoke do not leave scratch marks.The smoke dissipates 8 seconds after reaching it maximum size . |
| toolbox | Common | Survivor | Metal box containing out of condition tools that could break at any moment. Even without training, can be used to repair or break various mechanical components. 16 charges . Increases repair speed by 50% . Decreases Skill Check success zone size by 10% .Unlocks the sabotage action. Repairing a generator requires 90 charges. Sabotaging a hook requires 6 charges. |
| power | Common | Killer | POWER: Omnipresent Evil Press the Active Ability button to activate Omnipresent Evil . The Slasher becomes invisible and gains Undetectable , but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running. Omnipresent Evil is deactivated by using Jump Scare . SPECIAL ABILITY: Jump Scare While Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches t… |
| none | Common | — | A puzzle box that acts as a key to a dimension of agonizing pain and pleasure. Limited items are consumed by The Entity at the trial's end. |
| power | Common | Killer | A large foothold trap made of steel. Traps are found lying around the area waiting to be picked up and set anywhere. BEAR TRAP By default, you start the trial with 2 Bear Traps . Find and collect more throughout the environment. Set Bear Trap: Press and hold the Power button to set a Bear Trap on a valid location in front of you. A set Bear Trap will immobilize and incapacitate any player that steps on it. A healthy Survivor that steps in a set Bear Trap will also become injured but may attempt to escape the trap. Press the Interaction button to pick-up a nearby Survivor who is Incapacitated b… |
| power | Common | Killer | A powerful and violent last breath snatched from Crotus Prenn Asylum warden Patrick Spencer. Channelling its energy allows The Nurse to pierce and jump through the spirit world in a Blink multiple times in a row. Doing so leaves her in a state of fatigue. Grants the Blink.Grants 1 additional Chain Blink.Attacks made after a Blink but before the ensuing fatigue are special attacks.After a Blink but before the ensuing fatigue, The Nurse can interrupt and grab Survivors. |
| power | Common | Killer | The machine gave him a new life, one where the power was in his hands. Press and hold the Power button to break into a Chainsaw Sprint . Survivors hit during a Chainsaw Sprint are put into the dying state. Hitting a dropped pallet or breakable wall will special-break it. Revving the chainsaw, and sprinting each cause the Overdrive meter to increase. The meter decreases when the chainsaw is not in use. When the meter is full, the chainsaw goes into Overdrive . SPECIAL STATE: OVERDRIVE While in Overdrive , the chainsaw is enhanced. Chainsaw Charge and Sprint speeds are increased, and Chainsaw Sp… |
| power | Common | Killer | A heavy cast iron bell imbued with ancient powers. Allows its user to enter and walk the spirit world when rung. WAILING BELL Press and hold the Power button to Cloak . Press and hold the Power button again while Cloaked to Uncloak , granting a 1 second burst of speed upon reappearing. The Wailing Bell can be heard up to a distance of 24 meters . Cloak: While Cloaked, The Wraith is granted increased movement speed, near total invisibility, and the Undetectable status effect. The Wraith may not attack while Cloaked, but can interact with environmental objects. |
| power | Common | Killer | All Survivors have a Sleep Meter that fills over time; once filled, Survivors fall asleep and enter the Dream World, where they are afflicted with the Oblivious status effect. Hitting an awake Survivor with a basic attack will also send them to the Dream World. Survivors can wake by failing Skill Checks, having an awake Survivor perform the Wake Up action , or using alarm clocks that also provide temporary immunity to sleep. Awake Survivors hear The Nightmare 's Terror Radius and see him within 16 meters, intermittently see him from 16 to 32 meters, and cannot see him beyond that. SPECIAL ABIL… |
| power | Common | Killer | They were a plain group of friends until Frank formed them into a Legion. Now they draw power from the thrilling freedom of not abiding by any rule but their own. FERAL FRENZY Trigger Feral Frenzy to run at a high speed and chain attacks between multiple Survivors. When your power gauge is full, press the Power button to initiate Feral Frenzy . While Feral Frenzy is active, The Legion moves faster and gains access to additional abilities: Pallet Vault and Feral Slash . SPECIAL ABILITY: PALLET VAULT Press the Interaction button while Feral Frenzy is active, to special-vault a dropped pallet. SP… |
| power | Common | Killer | Throughout his years experimenting with anesthetics and muscle relaxants, The Clown developed several effective concoctions and formulas. He has used his favorite, The Afterpiece Tonic, to great effect, intoxicating and capturing many unwilling victims. The associated Afterpiece Antidote also has useful effects. Tap the Active Ability button to switch between the Afterpiece Tonic and the Afterpiece Antidote . Tap or hold and release the Power button to launch a bottle. Press and hold the Active Ability button to replenish your bottles. SPECIAL ABILITY: Afterpiece Tonic On contact, the bottle w… |
| power | Common | Killer | The Ghost Face used to study his victims for weeks, meticulously registering their habits. When the urge to kill swelled, he’d know exactly how and where to strike. NIGHT SHROUD Press the Power button to activate Night Shroud when the power gauge is full. The Ghost Face is granted the Undetectable status effect while Night Shroud is active. Performing a basic attack fully depletes the power gauge and deactivates Night Shroud . Reveal: Survivors within proximity to The Ghost Face may attempt to reveal him by looking in his direction for a short duration. A successful reveal fully depletes The G… |
| power | Common | Killer | The Deathslinger’s ingenuity affords him the ability to Reel in bounties with a unique invention—a heavily modified, hybrid rifle that replaces conventional ammunition with a razor-sharp spear affixed to a chain. THE REDEEMER Press and hold the Power button to aim down sights. Press the Attack button to shoot a spear that can lodge itself in a Survivor, allowing them to be Reeled in towards The Deathslinger against their will. Reel: While a Survivor is speared by The Redeemer , press and hold the Power button to Reel them in towards you. Survivors may struggle against the chain or use the envi… |
| power | Common | Killer | A skill taught by her mother and mastered in the wild. The Huntress can hurl Hatchets with deadly precision. Start the trial with 7 Hatchets .Charge throw for maximum throwing speed.Refill Hatchets at Lockers . |
| power | Common | Killer | Pustula serum courses through his veins, corrupting his mind and body, yet granting him unnatural physical abilities. SPECIAL ABILITY: RUSH Press the Power button to quickly Rush forward. Doing so consumes a Rush token. While performing Rush , The Blight cannot launch an attack. Rush into a wall or obstacle in the environment to Slam onto it. If the Rush fails to connect with a wall or obstacle, or if The Blight is out of Rush tokens, he will enter a short fatigue state and begin recharging the tokens. SPECIAL ATTACK: LETHAL RUSH Following a Slam , press the Power button to launch a Lethal Rus… |
| power | Common | Killer | Though forever bound through blood & trauma, The Twins have been granted the power to separate from their shared body. Together they hunt as brother and sister, doubling the threat to Survivors. Blood Bond Press and hold the Power button to unleash Victor . Swap control between Charlotte and Victor by tapping the Ability button . While left on his own, Victor will trigger Killer Instinct , revealing to Charlotte the outlines of Survivors who are walking or running near him. Survivors who can hear Victor’s shrieks are susceptible. However, Victor can be crushed by Survivors while Charlotte is b… |
| power | Common | Killer | A virus that causes extreme mutations and can be transferred to others. Heightens aggression and strength within The Nemesis. SPECIAL ATTACK: Tentacle Strike Press and hold the Power button to charge an attack. Once charged, tap the Attack button . Hitting a Survivor with Tentacle Strike afflicts them with the Contaminated status effect and increases your Mutation Rate . If a Survivor is already Contaminated , Tentacle Strike damages their health and increases Mutation Rate . Vaccine found in Supply Cases cures Contamination . Their availability is limited. After using a Vaccine , the Survivor… |
| power | Common | Killer | An extradimensional gateway that leads to pleasure and pain so great it will tear your soul apart. Press the Power button to create a gateway and release the button to open it. Once opened, tap the Ability button to summon forth a possessed chain under your control. Direct the chain into a Survivor to bind them. A Survivor bound to a chain is unable to sprint. Their movement speed will decrease further as they’re hit with a second and third chain. Survivors can perform the Break Free action to escape. Lament Configuration: If left alone, the Lament Configuration initiates a Chain Hunt by summo… |
| power | Common | Killer | From a wellspring of eternal agony comes a swarm of darkness, a wild and ferocious murder of ink black crows. Press and hold the Power button to charge Birds of Torment . Once fully charged, tap the Attack button to summon a Dire Crow. You can repeat the action quickly by continuously holding down the Power button and tapping the Attack Button again. When at least one Dire Crow is summoned, it stays idle for a limited time. Spawning a new Dire Crow will extend the time the previously spawned Dire Crow stays idle. Tap the Ability button to propel the Dire Crows into flight. Dire Crows can infli… |
| power | Common | Killer | Through the medium of a mysterious videotape, Sadako spreads her curse to unwitting viewers and causes their untimely deaths. SPECIAL ABILITY: MANIFESTATION Before Manifesting, The Onryo becomes Undetectable and invisible to Survivors, but intermittently visible when within 24 meters of them. The Onryo must Manifest to attack Survivors. Press and hold the Power button to Manifest in your current position. Briefly after Manifesting , The Onryo will continue to be intermittently visible to Survivors when within 24 meters . Afterward, she will be fully visible within 24 meters for as long as she … |
| power | Common | Killer | Like a dark thought, The Dredge is difficult to shake. And when night falls, it is nearly impossible. SPECIAL ABILITY: THE GLOAMING Press and hold the Power button to activate. Once activated, The Dredge leaves a Remnant behind. Aim at a locker and press the Ability button to Teleport into it or press the Attack button to return to the Remnant. The Remnant is disabled when teleporting to a locker, or when a Survivor touches it. While in a locker, aim at any other locker and press the Ability button to Teleport again. Each Teleport consumes a Power Token. Exiting the locker or returning to your… |
| power | Common | Killer | The Mastermind can barrel forward, Infecting Survivors with the Uroboros virus or leaping over obstacles. Press and hold the Power button to charge a Bound attack. While charging, The Mastermind moves slightly slower as he prepares his strike. When charged, press the Attack button to Bound . If The Mastermind hits a Survivor, that Survivor becomes Infected (or furthers their Infection). Should The Mastermind crash into something during this Bound , he will slam the Survivor, causing damage; if not, the Survivor is thrown, losing a health state if they are thrown into any solid object. If Virul… |
| power | Common | Killer | The Knight alone is a terrifying monster on the battlefield, but with his loyal Guards, he is nearly unstoppable. Together, the Guardia Compagnia fights for their own freedom, killing anyone who gets in their way. SPECIAL ABILITY: GUARD SUMMON Tap the Power button to activate Guard Summon mode. Once activated, move around to create a Patrol Path. While in Guard Summon mode, you can aim at a generator in progress, a dropped pallet or a breakable wall and tap the Attack button . This will summon a Guard to damage or special-break the selected object. You can also tap the Power button or drain th… |
| power | Common | Killer | Inspired by the dark mangas created by her father, The Skull Merchant relentlessly hunts her prey using the latest in surveillance technology. The Skull Merchant begins the match with six Drones. Press the Power button to deploy a Drone. Recalling a Drone grants Undetectable for 8 seconds. Once detected by a scan line, a Survivor gains scan immunity and cannot be detected by other scan lines for a few seconds. Survivors can attempt to hack Drones. Failure partially fills their Lock On meter; Success disables the Drone for 45 seconds. SPECIAL ABILITY: RADAR Press the Ability Button to open a Ra… |
| power | Common | Killer | A dark crystalline structure in an ancient ruin gifted—or perhaps cursed—Hux with sentience. He built a new body, and with it, a terrifying way to bend the rules of physics to his benefit. The Singularity can shoot and spawn Biopods around the map; these Biopods can attach to any vertical surface they land on. The Singularity can control a Biopod remotely and look through it, and tag Survivors, afflicting them with a Temporal Slipstream. When Slipstreamed, The Singularity can teleport next to the Slipstreamed Survivor either by using the Biopods to tag them, or by shooting them. When a Slipstr… |
| power | Common | Killer | Supposedly responding to a distress signal, the Nostromo's crew landed on LV-426. What they found there became one of humanity's greatest horrors. When The Xenomorph is in a trial, a series of tunnels become available to it. By accessing a Control Station, it can enter these tunnels to quickly move around the map, detect the presence of nearby Survivors, and speed up the cooldown time of its Crawler Mode. Exiting a Control Station momentarily deactivates deployed Turrets and tags nearby Survivors with Killer Instinct. SPECIAL ABILITY: CRAWLER MODE The Xenomorph enters Crawler Mode automaticall… |
| power | Common | Killer | After the rage of being trapped in the body of a doll subsided, the Lakeshore Strangler realized this new body was the perfect host to disorient and surprise his kills. SPECIAL ABILITY: HIDEY-HO MODE Chucky can enter Hidey-Ho Mode at any time, provided the cooldown is over. When in Hidey-Ho Mode , Chucky becomes Undetectable and generates map-wide Footfalls, disorienting Survivors with sounds and footprints coming from many directions. SPECIAL ABILITY: SLICE & DICE While in Hidey-Ho Mode , Chucky gets access to the charged Slice & Dice ability, allowing him to rush unsuspecting Survivors befor… |
| power | Common | Killer | Some believed a specimen was recovered by the military for their experiments. The codename: Unknown Venom X. Press the Power button to charge UVX . Once ready, press the Attack button to launch UVX , a bouncing Projectile which creates a Blast Area upon impact. Survivors become Hindered by 6% if touched by UVX while airborne. Survivors touching the Blast Area become Weakened . Weakened Survivors lose health states if touched by Blast Areas. Survivors lose Weakened by successfully Staring Down The Unknown. SPECIAL ABILITY: HALLUCINATIONS The Unknown will intermittently create up to 4 Hallucinat… |
| power | Common | Killer | Bound with the skin and flesh of men, the Book is packed with spells both forbidden and wicked. To select a Spell, hold Ability button 1 to open the Spell selection. The Lich has 4 different Spells: Mage Hand: Creates a magical hand that lifts downed pallets or blocks upright pallets for 4 seconds.Flight of the Damned: Conjures 5 flying entities that pass through obstacles and injure Survivors.Dispelling Sphere: Casts a moving invisible sphere that reveals Survivors & temporarily disables Magic Items.Fly: Briefly move faster, ignoring vaults and pallets. SPECIAL ITEM: MAGIC ITEMS Treasure Ches… |
| power | Common | Killer | His dark power allows him to exact revenge on humans, taking many forms to terrorize and slaughter them. SPECIAL ABILITY: SHAPESHIFT The Dark Lord has access to three Forms and can freely change between them. Each Form has unique abilities and strengths. Vampire Form: In his default state, The Dark Lord can use the powerful Hellfire spell, which creates 8 pillars of flame that erupt from the ground in front of him and can be cast across low obstacles. Wolf Form: In Wolf Form, The Dark Lord has access to several abilities that allow for more effective tracking. Pools of blood and scratch marks … |
| power | Common | Killer | The Houndmaster and her dog operate as one. Her commands are followed without question or delay. SPECIAL ABILITY: CHASE The Chase Command sends the dog out at high speed. Pressing the Power button again redirects the Chase, pivoting the dog's path. When the dog catches a Survivor, the dog starts a Grab. The Survivor becomes Hindered and is pulled toward The Houndmaster. The Survivor can get free by stunning the dog or can be rescued by another Survivor. Grabs that end without injury leave the Survivor Hindered . Grab duration is shorter for Survivors with the Endurance status effect. SPECIAL A… |
| power | Common | Killer | SPECIAL ABILITY: Kagune Leap Use the Power button to charge and launch the Kagune , tentacles that attach to any vertical surface within range and quickly pull The Ghoul forward. After completing a leap , The Ghoul has a window to perform a second consecutive Kagune Leap or put Kagune Leap into cooldown by using the Active Ability button . Kagune Leap enters cooldown once The Ghoul has consumed their leaps , if they leap and special-vault a window or dropped pallet, or if the Kagune grabs and leaps at a Survivor. If The Ghoul's second consecutive leap targets a Survivor, they will perform a gr… |
| power | Common | Killer | The Animatronic lived to kill, even when his mechanical costume became his tomb. SPECIAL ABILITY: FIRE AXE The Animatronic is armed with a Fire Axe that he can throw at Survivors. If the Fire Axe hits a Survivor, the weapon becomes embedded in them, afflicting them with Broken & Oblivious until it is removed. SPECIAL MAP FEATURE: SECURITY SYSTEM At the start of the trial, 7 Security Doors are spawned randomly throughout the map. These Doors can be accessed by both Survivors and The Animatronic. Each Security Door has a Camera attached to it. Interacting with the Door gives the Survivor access … |
| power | Common | Killer | SPECIAL ABILITY: CORPOREAL WEAVE The Krasue can shift between Body and Head Forms at will. Body Form has a 32-meter Terror Radius. Head Form has a 40-meter Terror Radius. It is slightly faster, can special-vault, but cannot break dropped pallets or gain Bloodlust in chase. SPECIAL EFFECT: LEECHED Hitting a Survivor with Intestinal Whip or a Leeching Gland adds to their Leech Meter . When the meter is filled, the Survivor is afflicted with Leeched I . Leeched I : The Leech Meter fills automatically. Leeched II : The Survivor is afflicted with Broken . If healthy, they become injured. SPECIAL AB… |
| power | Common | Killer | SPECIAL ABILITY: VINE ATTACK Press and hold the Power button to charge a Vine Attack. When charged, press the Attack button to activate it, creating a small area of effect on the ground. Any Survivors caught within the area of the Vine Attack earn a Worldbreaker token. SPECIAL ABILITY: THE UPSIDE DOWN & UNDERGATE The Killer can enter The Upside Down to navigate the map quickly by tapping the Ability button. While in The Upside Down, the Killer can activate an Undergate attack to return to the map, creating a large area of effect on the ground. Survivors caught within its radius gain 2 Worldbre… |
| power | Common | Killer | The desire to destroy weaker bloodlines shaped into a literal force. YAMAOKA'S WRATH Absorb Blood Orbs left by your injured foes. Press and hold the Power button to absorb Blood Orbs in the environment and fill your power gauge. When your power gauge is full, press and hold the Active Ability button to initiate Blood Fury . Blood Fury: While Blood Fury is active, The Oni becomes lethal and gains access to additional abilities: Demon Dash and Demon Strike . SPECIAL ABILITY: Demon Dash Press and hold the Power button while Blood Fury is active to perform a Demon Dash . This ability allows The On… |
| power | Common | Killer | CARTER'S SPARK Successfully striking Survivors with The Doctor's special abilities, Shock Therapy or Static Blast , increases the Survivor's Madness , eventually afflicting them with the Madness status effect and triggering increasingly potent effects. Madness I: Causes Survivors to scream once, revealing their position to The Doctor . Slightly affects Skill Check placement and direction. Madness II: Causes Survivors to scream once and experience hallucinations in the form of an illusionary Doctor . Moderately affects Skill Check placement and direction. Madness III: Causes Survivors to scream… |
| power | Common | Killer | The Cannibal starts the trial with 3 charges. Press and hold the Power button to consume one charge and perform a Chainsaw Sweep attack that can hit multiple targets. Survivors hit during a Chainsaw Sweep are put into the dying state. Hitting a dropped pallet or breakable wall will special-break it. Use a charge to extend the length of the Chainsaw Sweep . Doing this incurs a slightly longer cooldown. Chainsaw charges replenish when the chainsaw is not in use. The Tantrum Meter slowly fills when revving the Chainsaw. Once the meter is full, or after hitting an object during a Chainsaw Sweep , … |
| power | Common | Killer | The source of The Hag's power, a blackened finger used as a catalyst for her terrible power. The Hag bends and shapes mud to her will. With simple ritualistic drawings, she creates deceitful duplicates of herself made from mud and decay which she can use for various effects. Grants the ability to create and maintain 10 Phantasm Traps.Grants the ability to instantly travel to triggered Phantasm Traps when within a 48 meter range. |
| power | Common | Killer | The Spirit can use her power, Yamaoka’s Haunting, to enter an ethereal plane and reappear at a new location. Tap and Hold the Power button to charge. The Spirit will depart her physical body, leaving behind a stationary 'husk'. While Yamaoka’s Haunting is active:The Spirit may traverse freely to a new location, moving at a faster rate for a short duration. She is still confined to movement within the physical environments and surroundings.The Spirit leaves the physical plane, losing sight of all Survivors. She can, however, still sense the scratch marks they leave in the environment.The Spirit… |
| power | Common | Killer | Her condition deteriorated as the plague overtook her body: her toes blackened, her neck mushroomed into cysts, and her throat gagged with bloody vomit. VILE PURGE Infect environmental objects and Survivors with Vile Purge to create an unending cycle of sickness. Press and hold the Power button to charge Vile Purge , and release the button to unleash a stream of infectious bile. Hitting a Survivor will cause them to become infected. Hitting an environmental object will cause it to become infected for a short time. Survivors interacting with infected objects will also become infected. When a Su… |
| power | Common | Killer | An unknown and otherworldly power surged through its body. Suddenly the ground ripped open, swallowing The Demogorgon whole. OF THE ABYSS Press and hold the Power button to fully charge and activate Of the Abyss . All Survivors within a close proximity to an activated Portal will be indicated by Killer Instinct. SPECIAL ATTACK: SHRED Press the Attack button while charging or holding Of the Abyss to dive forward and unleash a vicious slash. Hitting a dropped pallet or breakable wall will special-break it. SPECIAL ABILITY: PORTALS Press the Active Ability button to open a Portal on the ground in… |
| power | Common | Killer | Forever devoted to her master's cause, she punishes the ungrateful and the guilty with slyness and murderous puzzles. The Pig can move stealthily, dash in Ambush attacks and put deadly Reverse Bear Traps on Survivors' heads. JIGSAW'S BAPTISM Start the trial with 4 inactive Reverse Bear Traps. While standing over a Survivor in the dying state, press the Active Ability button to place an inactive Reverse Bear Trap on The Survivor. Reverse Bear Traps become active when any generator in the trial is completed. Survivors may attempt to free themselves from active or inactive Reverse Bear Traps by s… |