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| Flea | Act | Where |
|---|---|---|
| Lost Flea · The Marrow | Act 1 | The Marrow (Top): On a high-up ledge. |
| Lost Flea · The Marrow (#2) | Act 1 | The Marrow: In a secret room towards the left of the Bellway. In the corner of an area filled with lavafalls. |
| Act 1 | Deep Docks (Top): Pull a lever down below, and Swift Step your way up towards it. | |
| Act 1 | Far Fields: Watch out for the pressure plate trap! | |
| Act 1 | Hunter's March: At the top of a long series of pea pods. | |
| Act 1 | Greymoor: Above and to the right of Craw Lake. | |
| Act 1 | Greymoor: Reached through the top of the tower. | |
| Act 1 | Shellwood: At the bottom of a pit filled with Pollenica (and a few Phacia) enemies. | |
| Act 1 | Far Fields: Hidden parkour path to the right of the Bellway. | |
| Act 1 | Blasted Steps (Top): Near the section (above the Bellway) that connects to Sands of Karak. | |
| Act 1 | Sinner's Road: Jump over the first cage, then break the right side of the cage holding the flea. | |
| Act 1 | Exhaust Organ (Inside): In a room with a silk-refill spindle. Go towards left from there. | |
| Act 1 | Bellhart (Top): Behind a breakable wall. | |
| Act 1 | Wormways: Behind a breakable wall, carried by an Aknid flying around the room. | |
| Act 1 | The Slab: In a small side-room at the edge of the area. | |
| Act 1 | Bilewater: In a room behind a breakable wall. Defeat the two Snitchflies to rescue it. | |
| Act 1 | Greymoor: Behind a breakable wall that's towards the upper-right of Halfway Home. |
Data from Br3zzly/silksong-completionist — MIT © Br3zzly — Hollow Knight: Silksong © Team Cherry. Last updated .