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| Skill | Kind | Max level | At max level |
|---|---|---|---|
| Dragon Resistance | Armor | 3 | Dragon resistance +20 Defense +10 |
| Armor | 3 | When active, grants a large increase to elemental attack and status buildup. | |
| Armor | 5 | Reduces fixed stamina depletion by 50%. | |
| Armor | 3 | Item effect duration +50% | |
| Armor | 3 | Greatly increases recovery rate after contracting the Frenzy. Affinity +10% if cured. | |
| Armor | 1 | Enables skill use. | |
| Armor | 3 | Greatly increases recovery. | |
| Armor | 3 | Quadruples the speed at which you heal recoverable damage. | |
| Armor | 3 | Greatly increases sheathing speed. | |
| Armor | 3 | Negates all kinds of wind pressure. | |
| Armor | 3 | Explosive power +30% | |
| Armor | 5 | Makes it significantly easier to inflict wounds. Also deals much more additional non-elemental damage. | |
| Armor | 1 | Reduces stamina depletion while climbing by 50%. | |
| Armor | 3 | Reduces continuous stamina depletion by 50%. | |
| Armor | 1 | Activates skill effect. | |
| Armor | 3 | Nullifies all ground tremors. | |
| Armor | 3 | Restores 100 health. | |
| Armor | 3 | Nullifies all elemental blights. | |
| Armor | 3 | Additionally lets you digest mandragoras, devil's blight, and exciteshrooms. | |
| Armor | 2 | Prevents stench. | |
| Armor | 5 | Attacks that hit weak points have 30% increased affinity, with an extra 20% on wounds. | |
| Armor | 3 | Stamina recovery speed +50% | |
| Armor | 1 | Improves the effectiveness of flash attacks and items. | |
| Armor | 2 | Also negates the effects of waves. | |
| Armor | 3 | Prevents sleep. | |
| Armor | 3 | Attack +15% while active. | |
| Armor | 5 | Attack +15 and affinity +20% against large monsters affected by poison or paralysis. | |
| Armor | 1 | Negates knockback during jumps. | |
| Armor | 5 | Massively increases invulnerability window. | |
| Armor | 3 | Nullifies weak and strong monster roars. | |
| Armor | 3 | Attack +25 while active. Extends effect time. | |
| Armor | 3 | Water resistance +20 Defense +10 | |
| Armor | 5 | Attack +30% and defense-increasing effects are negated while active. | |
| Armor | 2 | Negates environmental damage. | |
| Armor | 5 | Shortens recharge time by 50%. | |
| Armor | 3 | Prevents paralysis. | |
| Armor | 5 | Hit 5 successive times for a huge stat boost. | |
| Armor | 3 | Additionally adds one extra item when gathering from mining outcrops. | |
| Armor | 3 | Affinity +30% while active | |
| Armor | 3 | Greatly increases eating speed. | |
| Armor | 3 | Ice resistance +20 Defense +10 | |
| Armor | 3 | Greatly extends evasion distance. | |
| Armor | 3 | Prevents stun. | |
| Armor | 3 | Prevents knockbacks and tripping. | |
| Armor | 3 | Prevents blastblight. | |
| Armor | 3 | Activates 45% of the time. | |
| Armor | 4 | Additionally adds one extra consumable mushroom item per gather. | |
| Armor | 5 | Items affect nearby allies in a much wider radius with full efficacy. | |
| Armor | 1 | Activates skill effect. | |
| Armor | 7 | Defense +10% Bonus: +35 All elemental resistances +5 | |
| Armor | 5 | Attack +30 while active. | |
| Armor | 3 | While active, reduces damage taken by 50%. | |
| Armor | 5 | Attack +25 while active. | |
| Armor | 3 | Fire resistance +20 Defense +10 | |
| Armor | 3 | Prevents poison. | |
| Armor | 3 | Increases part damage and damage dealt when conditions are met by 30%. | |
| Armor | 3 | Prevents monsters from engaging you even if you've been spotted. | |
| Armor | 3 | While active, increases elemental attack, and resistance to element taken at activation by 8. | |
| Armor | 3 | Prevents defense down. | |
| Armor | 1 | Activates skill effect. |
Data from Monster Hunter Wilds DB — Open community API, data extracted from the game — © Capcom. Last updated .