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| Weapon | Character | Element | Level 4 |
|---|---|---|---|
| Verso | Physical | 50% increased damage on Rank D. No damage increase on other ranks | |
| Verso | Physical | Start battle at Rank S, but can't be Healed or gain Shields | |
| Verso | Physical | Gain 1 Rank on Counterattack | |
| Verso | Physical | Convert Light damage Skills to Physical damage | |
| Verso | Physical | Rank can't be lower than C | |
| Verso | Physical | Base Attack consumes all Shields to deal 100% increased damage per Shield | |
Data from jouglon-coder/ExpeditionHelper — MIT — Clair Obscur: Expedition 33 © Sandfall Interactive. Last updated .
| Physical |
| — |
| Verso | Physical | Double Perfection gained on Free Aim Shots |
| Verso | Physical | Can't lose Perfection. No damage increase from Rank |
| Verso | Physical | Bonus damage from Perfection applies to all allies at half value. Bonus damage no longer applies to Verso |
| Verso | Physical | — |
| Monoco | Physical | Replay instantly when in Almighty Mask |
| Monoco | Physical | Start battle in Balanced Mask |
| Lune | Physical | Free Aim Shots deal damage to an additional random target |
| Maelle | Physical | Double Gradient generation while in Defensive Stance |
| Maelle | Physical | In Defensive Stance, gaining AP also gives 1 AP to allies |
| Maelle | Physical | In Offensive Stance, double the amount of Burn applied |
| Maelle | Physical | Allies recover 20% Health on switching to Virtuose Stance |
| Maelle | Physical | Switch to Virtuose Stance on Counterattack |
| Maelle | Physical | — |
| Maelle | Physical | Start in Virtuose Stance |
| Maelle | Physical | Allies recover 20% Health on switching to Virtuose Stance |
| Maelle | Physical | Switch to Virtuose Stance on breaking any Shield |
| Maelle | Physical | If Stanceless, Base Attack switches to Offensive Stance |
| Maelle | Physical | +1 AP on Stance switch |
| Maelle | Physical | Applying Shell also applies 1 Shield |
| Maelle | Physical | Each successive Skill hit deals 10% more damage |
| Sciel | Physical | Free Aim Shots can consume a Sun charge to apply 5 Foretell and consume a Moon charge to deal 400% more damage |
| Sciel | Physical | During Moon, all allies have Greater Rush. During Sun, all enemies have Greater Slow |
| Sciel | Physical | Sun skills have increased damage for each Foretell on the target. Moon Skills don't generate Moon charges anymore |
| Sciel | Physical | During Twilight, all damage dealt is converted to Dark damage |
| Sciel | Physical | Can consume 1 Moon charge on turn start to recover 20% of each ally's Health |
| Sciel | Physical | — |
| Sciel | Physical | Each successive Base Attack hit on the same turn deals 100% more damage |
| Sciel | Physical | Can't enter Twilight. On turn start, if Moon and Sun charges are balanced, deal 100% more damage and apply double Foretell |
Las bases de datos, las clasificaciones y los nombres de las entradas están en inglés: así llegan de las fuentes — Steam, Twitch, las tiendas — y traducirlos sería reescribirlos, es decir inventarlos.