Every ghost in Phasmophobia with its three pieces of evidence, the behaviour that gives it away and the weakness you can use. Filter by the evidence you have already found.
A photo of the ghost forces it to disappear, breaking its pursuit.
Spirit BoxUltravioletGhost Writing
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Clearing loose objects from a room strips it of its main hunting tool.
UltravioletGhost Orb
Las bases de datos, las clasificaciones y los nombres de las entradas están en inglés: así llegan de las fuentes — Steam, Twitch, las tiendas — y traducirlos sería reescribirlos, es decir inventarlos.
D.O.T.S. Projector
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Ignores everyone but its chosen target, so the rest of the group stays safe during a hunt.
EMF Level 5UltravioletFreezing Temperatures
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Switching off the fuse box strips it of its speed boost.
UltravioletGhost WritingFreezing Temperatures
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A crucifix's protective radius works at a much longer range against it.
UltravioletGhost OrbFreezing Temperatures
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Warming the room down slows it considerably during hunts.
EMF Level 5UltravioletD.O.T.S. Projector
D.O.T.S. Projector
Sticking close to its territory means keeping distance alone can keep you safe.
EMF Level 5UltravioletGhost Writing
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Its muted hunting sounds make audio cues less reliable, so sight matters more.
EMF Level 5UltravioletGhost Orb
Ultraviolet
Its fingerprints don't always appear, so pair the model-shift sighting with the other evidence.
Spirit BoxUltravioletFreezing Temperatures
Ghost Orb
Because that Ghost Orb isn't real evidence, spotting it while ruling out the other three confirms The Mimic instantly.
Ghost WritingUltravioletD.O.T.S. Projector
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During its calm phase it hunts more slowly and is easier to track and outrun.
EMF Level 5UltravioletSpirit Box
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Its rage eventually burns itself out, leaving it weakened and slower afterward.
Ghost OrbUltravioletSpirit Box
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Staying silent and motionless leaves it with no way to locate you.