Every ghost in Phasmophobia with its three pieces of evidence, the behaviour that gives it away and the weakness you can use. Filter by the evidence you have already found.
A smudge stick keeps it from hunting for 180 seconds, twice the usual block.
EMF Level 5Spirit BoxD.O.T.S. Projector
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Can teleport near a player during a hunt, so distance offers less safety than usual.
Spirit BoxUltraviolet
Database, classifiche e nomi delle voci sono in inglese: arrivano così dalle fonti — Steam, Twitch, i negozi — e tradurli vorrebbe dire riscriverli, cioè inventarli.
D.O.T.S. Projector
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A photo of the ghost forces it to disappear, breaking its pursuit.
Spirit BoxUltravioletGhost Writing
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Clearing loose objects from a room strips it of its main hunting tool.
UltravioletGhost OrbD.O.T.S. Projector
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Ignores everyone but its chosen target, so the rest of the group stays safe during a hunt.
EMF Level 5UltravioletFreezing Temperatures
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Switching off the fuse box strips it of its speed boost.
Spirit BoxGhost OrbGhost Writing
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Keeping lights on lowers its hunting sanity threshold significantly.
Ghost OrbGhost WritingFreezing Temperatures
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Breaking line of sight by hiding keeps it stuck at its slow roaming pace.
EMF Level 5Ghost WritingFreezing Temperatures
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Staying near the ghost room as a group discourages it from hunting.
UltravioletGhost WritingFreezing Temperatures
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A crucifix's protective radius works at a much longer range against it.
Ghost OrbFreezing TemperaturesD.O.T.S. Projector
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Smudging it while it's in the room traps it there for a short time.