Chargement
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| Perk | Side | Category | Effect |
|---|---|---|---|
| Survivor | — | While healthy, you fast-vault …% faster. Whenever you fast-vault, cooldown: …s. | |
| Survivor | — | When you have blessed or cleansed a Totem and unlocked a Chest, whenever you would scream, you see the Killer's Aura for …s instead. | |
| Survivor | — | Whenever you rummage or unlock a Chest, you earn … Token, up to …. While repairing a Generator, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains …% permanent progress. | |
| Survivor | — | Whenever a Generator is completed, you see the Killer's Aura for …s. Whenever you see the Killer's Aura for a duration, it is …s longer. | |
| Survivor | — | Whenever you Pallet-stun the Killer: Your item rarity is upgraded to the next tier, if possible. If the item was upgraded, it recharges …% Charges. Cooldown: …s. | |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| — |
| After you rummage or unlock … Chest, while not …, when you become injured, gain …. After …s, if you are not downed, you are instantly healed. |
| Survivor | — | While in the Basement next to the circle, use … to invoke. While invoking, other Survivors see your Aura and can join your Invocation. When the Invocation is completed: Whenever the Killer scares a Crow while a Survivor is in their Terror Radius, all Survivors see the Killer's Aura for …s. You become injured. You gain …. Each Invocation can only be completed once per trial. |
| Survivor | — | Whenever you finish healing another Survivor, while being healed by another Survivor, use … to gain …. After …s, if you are not downed, you are instantly healed. |
| Survivor | — | Once per trial, while you do not have … Hook States and are next to a hooked Survivor, use … to unhook them: They lose 1 Hook State. You gain 1 Hook State. You scream. You gain … for …s. |
| Survivor | — | While healing another Survivor: For each Hook State they have, you heal …% faster. Whenever you hit a great basic Skill Check, you gain …% more progress. |
| Survivor | — | While healthy, whenever you take a protection hit, other Survivors within …m gain …% … for …s. |
| Survivor | — | Whenever you fast-exit a Locker, you gain … for …s. Whenever you gain …, you see the Killer's Aura for …s. |
| Survivor | — | After you rummage or unlock … Chest, while next to a Broken Pallet, use … for …s to create a Fragile Pallet. Within …m, you see the Auras of Broken Pallets. |
| Survivor | — | Whenever you unhook a Survivor, while crouched and idle, use … to have injured and downed Survivors within …m: Make no Grunts of Pain for …s. Leave no Pools of Blood for …s. Leave no Scratch Marks for …s. You scream, then the Killer sees your Aura for …s. |
| Survivor | — | While injured, whenever another Survivor within …m of you blinds or Pallet-stuns the Killer, for …s: You make no Grunts of Pain. You leave no Pools of Blood. You leave no Scratch Marks. |
| Survivor | — | After you finish healing … other Survivor, while downed with at least …% recovery, use … to recover instantly. You gain …, then, after …s, you are downed instantly. |
| Survivor | — | After hiding for …s within the Killer's Terror Radius, when you fast-vault, once per trial, stun the Killer for …s if they are within …m. |
| Survivor | — | Whenever you blind or Pallet-stun the Killer, for …s, other injured Survivors within …m: Gain …. See the Killer's Aura. |
| Survivor | — | While injured, not … and repairing a Generator: Whenever you hit a basic great Skill Check, you earn … Token. Whenever you miss a basic Skill Check, you lose … token. When you have … Tokens, spend all Tokens to heal …% faster until you stop healing. |
| Survivor | — | While idle, use … to perform, empowering all Survivors within …m for up to …s. While you are performing, other Survivors will see your Aura. You get special Skill Checks during that time: while healing or repairing, basic Skill Checks are …% more likely to appear. If you complete the performance, the effect ends after …s. Cooldown: …s. |
| Survivor | — | While you have …, your Scratch Marks disappear …% faster. You lose … …% faster. |
| Survivor | — | After repairing …% of Generators, while next to a Window, use … to trap it for …s. All Survivors see that Window's Aura for that time. When the Killer vaults that Window, the trap explodes and they gain …% … for …s. |
| Survivor | — | When the trial starts, you earn … Tokens. While hiding in a Locker and holding a non-event Toolbox, use … and spend 1 Token to transform your Toolbox and add-ons into a Med-Kit of the same rarity with …% Charges and random add-ons of the same rarity. |
| Survivor | — | For each other Survivor repairing a Generator with you, good basic Skill Check zones are …% bigger. While repairing with at least 1 other Survivor, you repair …% faster. |
| Survivor | — | After crouching for …s: You see Auras in an expanding radius up to …m. You gain …. You gain …. When you stop crouching, or after …s, cooldown: …s. |
| Survivor | — | Whenever the Killer sees your Aura, you earn … Token. Cooldown: …s. When you have … Tokens, spend them all. Then, all Survivors see the Killer's Aura for …s. |
| Survivor | — | For each other Survivor repairing a Generator with you, the range of Generator repair noises is …% smaller. While repairing with at least 1 other Survivor, you repair …% faster. |
| Survivor | — | Whenever a Generator is completed, earn … Token, up to …. For each Token: You bless and cleanse …% faster. You heal …% faster. You unhook Survivors …% faster. |
| Survivor | — | While healing another Survivor, you both gain …. Whenever you finish healing the Obsession, you both gain … for …s. When the trial starts, you are less likely to be the Obsession. |
| Survivor | — | While you are in the Killer's Terror Radius or chased by the Killer: You see the Auras of the … closest Pallets and Windows. After you drop a Pallet, you start moving …% earlier. Whenever you drop a Pallet, cooldown: …s. |
| Survivor | — | Whenever you fast-vault a Pallet: You gain …% … for …s. The Pallet is reset, blocked for …s, and all Survivors see its Aura for that time. Cooldown: …s. |
| Survivor | — | Whenever you bless or cleanse … Totem, while healing another Survivor and only once per Survivor, use … to give them … permanent healing charges. |
| Survivor | — | While in the Killer's Terror Radius and not being chased by the Killer, they leave Light Marks that last for …s that you can see. While on the Killer's Light Marks, you gain …. This ends after …s. |
| Survivor | strategy | Within …m of where another Survivor was picked-up by the Killer and is being carried, you see the Auras of Hooks and Scourge Hooks. You can sabotage Hooks. Cooldown: …s. |
| Killer | cruelty | Whenever you damage a Survivor who is not the Obsession with a basic-attack, you earn … Token, up to …. For each Token, your basic-attack cooldown are …% shorter. Whenever the Obsession takes damage, lose … Tokens. While the Obsession is dead, you cannot earn Tokens. |
| Survivor | adaptation | After you heal … Survivor, while not …, when you are unhooked, you gain …. After …s, if you are not downed, you are instantly healed. |
| Survivor | adaptation | You can heal yourself, but …% slower. |
| Survivor | adaptation | Once per trial, while downed by the Killer, you can fully recover. While downed, you recover …% faster. |
| Killer | tracking | Whenever you are blinded, gain …% … for …s. |
| Survivor | adaptation | You can attempt to unhook yourself up to … times and have …% more chance to succeed. |
| Killer | cruelty | Whenever you damage a Survivor with a basic-attack: They gain … for …s. They gain … for …s. Survivors with … lose healing progress …% faster. |
| Survivor | perception | Within …m of you, whenever you look at a Totem in a … degree cone, you hear a sound cue. Cooldown: …s. Whenever a Survivor cleanses a Totem, you earn … Token, up to …. For each Token, the cone is … degrees smaller. |
| Survivor | concealment | Whenever a Survivor dies, you earn … Token. For each Token, within …m, the Killer cannot see your Aura. When all other Survivors are dead: You repair …% faster. You open Exit Gates and the Hatch …% faster. When the trial starts, you are more likely to be the Obsession. |
| Survivor | adaptation | While injured and healing another Survivor without a Med-Kit, you also gain healing progress at …% speed. |
| Survivor | adaptation | While hexed, you can fully recover. Whenever you fully recover, you gain … for …s. Cooldown: …s. |
| Killer | tracking | Whenever a Survivor scares a Crow within …m of you, you are alerted. Cooldown: …s. |
| Survivor | navigationstrategy | Within …m, whenever the Killer looks at you, you hear a sound cue. Within …m, while the Killer is looking at you: You bless and cleanse Totems …% faster. You heal …% faster. You open Exit Gates …% faster. You repair Generators …% faster. You sabotage Hooks …% faster. You unhook Survivors …% faster. You unlock Chests …% faster. |
| Killer | chasing | After you break … Pallets, when you are Pallet-stunned, the Pallet is destroyed. |
| Survivor | navigation | Whenever you start running: You gain …% … for …s. You gain … for …s. |
| Survivor | strategy | After hiding for …s within the Killer's Terror Radius, you earn … Token, up to …. Whenever you hit a good basic Skill Check, spend … Token: The good Skill Check becomes a great Skill Check. You gain …% more progress. |
| Survivor | support | The first time you deplete an Item's Charges, you see the Killer's Aura for …s. Whenever you loot an item from a Chest, it has …% more Charges. |
| Killer | tracking | Survivors' breathing noises are …% louder and their Grunts of Pain are …% louder. |
| Killer | obstruction | Whenever you down a Survivor with a basic-attack, Generators within …m: Explode, lose …% progress and start regressing. Survivor repairing them scream. |
| Killer | obstruction | You see the Auras of regressing Generators. Whenever a Generator stops regressing, you see its Aura for …s. Generator repair noises can be heard from …m farther away. |
| Survivor | concealmentstrategy | While repairing a Generator: The range of Generator repair noises is …m shorter. Whenever you miss a basic Skill Check, the Generator does not explode, but loses …% more progress. |
| Survivor | adaptationnavigation | While downed: You gain …% …. You can crawl and recover at the same time. Your Grunts of Pain are …% quieter. |
| Killer | tracking | Whenever a Survivor enters the Basement while you are …m away from it, you see their Aura for …s. Cooldown: …s. |
| Killer | hinderance | For each injured, downed, or hooked Survivor, all Survivors: Cleanse totems …% slower. Repair …% slower. Sabotage Hooks …% slower. While 4 Survivors are either injured, downed or hooked, all above actions are additionally …% slower. |
| Survivor | adaptation | After taking … protection hits, while injured and until you go down, the next time you would be downed by the Killer, take no damage instead. When you become healthy, while you are at least …m from the Killer, they see your Aura. When the trial starts, you are more likely to be the Obsession. |
| Survivor | safeguardstrategy | While injured, great basic Skill Check zones are …% bigger. |
Les bases de données, les classements et les noms des entrées sont en anglais : c'est ainsi qu'ils arrivent des sources — Steam, Twitch, les boutiques — et les traduire voudrait dire les réécrire, donc les inventer.