Caricamento
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| Weapon | Character | Element | Level 4 |
|---|---|---|---|
| Verso | Light | Perfection is now based on current Health. Gain 1 Rank every 20% missing Health | |
| Verso | Light | Light damage can Burn on Critical Hits | |
| Verso | Light | Start battle on Rank B, but 50% Health | |
| Verso | Light | Casting a Light Skill increases damage of next Physical Skill cast by 50% and vice versa | |
| Verso | Light | +1 to all Perfection gain but can't reach Rank S | |
| Verso | Light | An ethereal Sword deals Light damage on any damage dealt with Skills | |
Data from jouglon-coder/ExpeditionHelper — MIT — Clair Obscur: Expedition 33 © Sandfall Interactive. Last updated .
| Verso |
| Light |
| Gain Aureole on Rank S, but drop to Rank D |
| Monoco | Light | Reverse Bestial Wheel Order |
| Monoco | Light | Free Aim Shots move the Bestial Wheel 1 step forward |
| Lune | Light | 50% chance to generate a Light Stain when consuming Stains |
| Lune | Light | Damage can't be reduced, blocked, or absorbed by Elemental Affinities |
| Maelle | Light | On Defensive Stance, gain 1 Shield per Parry. Lose all Shields on turn start |
| Sciel | Light | Consuming Foretell applies 2 Burn on target per Sun Charge |
| Sciel | Light | On turn start, gain 1 Shield if at least 1 Sun charge is active |
Database, classifiche e nomi delle voci sono in inglese: arrivano così dalle fonti — Steam, Twitch, i negozi — e tradurli vorrebbe dire riscriverli, cioè inventarli.