Caricamento
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| Instance | Kind | Bosses | Lore |
|---|---|---|---|
| Auchenai Crypts | Dungeon | 2 | The original exiles on Draenor found death to be an unsettling and unfortunate consequence of life, and so the draenei hid their dead away in the subterranean grave-city of Auchindoun, a labyrinthine marvel located beneath the forests of Terokkar. |
| Dungeon | 2 | For many years, champions among the races of Azeroth have stood against the Lich King only to be slaughtered mercilessly and forced to serve in his army of undead horrors. In his ongoing struggle to stop the Lich King, Tirion Fordring of the Argent Crusade has joined forces with Darion Mograine of the Knights of the Ebon Blade in order to assault Icecrown Citadel with a unified army called the Ashen Verdict. | |
| Dungeon | 2 | In Mythic Keystone dungeons, players battle empowered enemies and attempt to finish the dungeon within a time limit. | |
| Dungeon | 3 | The Vortex Pinnacle exists within the elemental plane of Skywall. Its elegant structures, crowned with bronze and gold, sit atop platforms bridged by pure air. Yet behind its exterior beauty, the pinnacle harbors Neferset tol'vir, as well as Al'Akir the Windlord's merciless elemental legions. As long as the barrier between Skywall and Azeroth remains open, terror will rain down on Uldum from the skies. | |
| Dungeon | 3 | Ten-thousand years in the past, the night elven capital city of Zin-Azshari was a magnificent, sparkling metropolis. Situated on the shores of the Well of Eternity, it was here that the aristocratic Highborne first opened a portal into the Twisting Nether and invited the Burning Legion to invade Azeroth. Under the command of the night elven queen, Azshara, they now pour their energies into the portal, preparing it for the terrifying and glorious entrance of the demon god Sargeras. | |
| Dungeon | 3 | With the Dragon Soul retrieved from the past, the Heroes of Azeroth now prepare for the final confrontation with Deathwing. In the frozen wastes of Northrend, the towering spire of Wyrmrest Temple is under the assault of Deathwing's Twilight forces. In order to save Azeroth, Thrall must arrive safely at the temple with the Dragon Soul in hand. | |
| Dungeon | 3 | Stormwind Stockade is a closely guarded prison built beneath the canals of Stormwind City. Warden Thelwater keeps watch over the stockade and the highly dangerous criminals who call it home. Recently, the inmates revolted, overthrowing their guards and plunging the prison into a state of pandemonium. | |
| Dungeon | 3 | At the heart of Outland's barren Hellfire Peninsula stands Hellfire Citadel, a nearly impenetrable bastion that served as the Horde's base of operations throughout the First and Second Wars. | |
| Dungeon | 3 | Deep within the Caverns of Time, the brooding dragon Nozdormu has awakened. Since the world was young, the bronze dragonflight has safeguarded the winding labyrinth, monitoring the shifting timeways to ensure that the delicate balance of time is upheld. | |
| Dungeon | 3 | The original exiles on Draenor found death to be an unsettling and unfortunate consequence of life, and so the draenei hid their dead away in the subterranean grave-city of Auchindoun, a labyrinthine marvel located beneath the forests of Terokkar. | |
| Dungeon | 3 | Deep within the Caverns of Time, the brooding dragon Nozdormu has awakened. Since the world was young, the bronze dragonflight has safeguarded the winding labyrinth, monitoring the shifting timeways to ensure that the delicate balance of time is upheld. | |
| Dungeon | 3 | At the heart of Outland's barren Hellfire Peninsula stands Hellfire Citadel, a nearly impenetrable bastion that served as the Horde's base of operations throughout the First and Second Wars. | |
| Dungeon | 3 | The mighty Tempest Keep was created by the enigmatic naaru: sentient beings of pure energy and the sworn enemies of the Burning Legion. In addition to serving as a base of operations for the naaru, the structure itself possesses the technology to teleport through alternate dimensions, traveling from one location to another in the blink of an eye. | |
| Dungeon | 3 | Coilfang Reservoir is the name for a naga-dominated compound that lurks under Zangarmarsh's deepest waters. The reservoir, punctured throughout by massive open pipes and pistons, seems big enough to house armies - and, yet, its purpose isn't strictly military. | |
| Dungeon | 3 | Coilfang Reservoir is the name for a naga-dominated compound that lurks under Zangarmarsh's deepest waters. The reservoir, punctured throughout by massive open pipes and pistons, seems big enough to house armies - and, yet, its purpose isn't strictly military. | |
| Dungeon | 3 | Azjol-Nerub was an empire of great strength when the Lich King arrived in Northrend. Despite ferocious resistance, however, Scourge forces managed to overtake the subterranean kingdom and slaughter its inhabitants, the nerubians. Scarred by years of war and abandonment, this vast domain is now occupied on two fronts. | |
| Dungeon | 3 | For many years, champions among the races of Azeroth have stood against the Lich King only to be slaughtered mercilessly and forced to serve in his army of undead horrors. In his ongoing struggle to stop the Lich King, Tirion Fordring of the Argent Crusade has joined forces with Darion Mograine of the Knights of the Ebon Blade in order to assault Icecrown Citadel with a unified army called the Ashen Verdict. | |
| Dungeon | 3 | Agents of the Lich King have captured Alliance forces and put them to work in this frozen quarry. To disrupt this critical source of saronite used for the Scourge's war effort, Lady Jaina Proudmoore and her allies aim to free these captives and put down the leader of this operation, Scourgelord Tyrannus. | |
| Dungeon | 3 | Utgarde Keep was long thought to be abandoned, a relic of a lost civilization among the central cliffs of the Howling Fjord. Yet in recent days something has roused the fortress' slumbering residents, the vrykul. | |
| Dungeon | 3 | When Chen Stormstout arrived in the Valley of the Four Winds, he journeyed to the renowned brewery of his namesake, hoping to connect with his relatives. What he found was his ancestral home in disarray. Under the watch of the incompetent Uncle Gao, loathsome virmen and unruly hozen have infiltrated the brewery, sparking a destructive revel that will soon devastate the region's supply of tasty brews. | |
| Dungeon | 3 | The Crusade's fiercest warriors, those who have held their ground and fought to defend the monastery throughout these dark times, are rapidly preparing an army within the Scarlet Halls. These soldiers are bound by their hatred of the unliving, and they are willing to sacrifice everything for their order's righteous cause. | |
| Dungeon | 3 | The Crusade's fanatical leaders direct their followers from the Scarlet Cathedral, at the heart of the monastery grounds. This heavily guarded location functions as the order's headquarters, and some of the most zealous and intolerant crusaders roam the halls of this once-hallowed place. | |
| Dungeon | 3 | The ancient Mogu'shan Palace is the last true bastion of mogu strength on mainland Pandaria. Three of their great clans recently gathered at this stunning location to meet with their king, Xin the Weaponmaster. This mighty ruler has formulated a bold plan to unite his scattered people and reclaim the glory of their fallen empire. With turmoil gripping Pandaria, Xin's lofty dream of conquest could become reality. | |
| Dungeon | 3 | The Grimrail Depot is a vital hub in the Iron Horde war machine, allowing for the transport of troops and materiel produced in the Blackrock Foundry to the front lines of the war being waged across Draenor. The Depot's namesake is the Grimrail itself, a massive train that can bear entire battalions of troops and artillery. On this day, the Grimrail has been fitted with a massive railgun powerful enough to shatter the shield protecting Shattrath, and is about to depart.... | |
| Dungeon | 3 | While the greatest vrykul warriors are spirited away to the Halls of Valor to glory eternal, shiny and gold, the cursed and the damned find themselves on the shores of the Maw of Souls. Amidst fog and mist, they await the Naglfar, a fearsome ship formed from sinew and bone, which comes to deliver these poor souls to Helheim, and the clutches of Helya. | |
| Dungeon | 3 | Even as Legion troops patrol the streets, casting a pall over the grand city of Suramar, the socialites of the Nightborne nobility continue to cling to custom and routine. On this clear night, the cry of revelers echoes through the chill air, as the largest mansion in the Noble District opens its doors for a grand gala. Rumor has it that Grand Magistrix Elisande herself may be making an appearance, in an effort to reassure several of her closest allies despite recent turmoil. | |
| Dungeon | 3 | The lush grove called Tirna Scithe has ever been diligently protected by the fae folk, for it is a sacred place said to hold ancient secrets. Legends warn that an unwary traveler might find themselves lost for an eternity wandering its countless mist-shrouded paths. But as drought depletes the forests of Ardenweald, enemies seek to plunder the grove's potent magic. Even the realm's native denizens are driven by hunger and desperation to consume that which the Winter Queen holds most dear. | |
| Dungeon | 3 | As the ancestral nesting grounds for the five flights, the Ruby Life Pools is a sacred place. The Red Dragonflight, whose charge it is to nuture all life, protect these pools and the the future of all dragonkind held within them. However, Raszageth and her Primalists have come to steal that future away and infuse their own powers into the sacred pools. They must be stopped for dragonkind to thrive. | |
| Dungeon | 3 | Beneath the sacred Maisara Hills, Vilebranch trolls sacrifice Witherbark captives to power their necromancy. Their rituals twist stolen souls into fuel for Rak'tul, a monstrous dire troll bound in the depths. If the cavern's magic is left to fester, Zul'Aman will face a terror it cannot contain. | |
| Dungeon | 3 | The Priory of the Sacred Flame was built for ardent worshipers to contemplate the mystery of the emperor's vision. The acolytes have become withdrawn from the people of Mereldar, looking down upon them with disdain for their weak faith. Sister Etna Blayze has called for help to investigate what secrets lay hidden in the inner sanctum of Prioress Murrpray. | |
| Dungeon | 3 | The Stormperch is not only the home and rookery of the stormrooks but also the barracks and headquarters for Stormward Baelgrim and the stormriders. For thousands of years, the Stormperch has stood unbreached by the earthen's enemies. Unfortunately, defense of the rookery is harder when the breach comes from within. | |
| Dungeon | 3 | The Arathi have completed construction of their flagship, the Dawnbreaker. A new warship design with the firepower to turn the tide in this endless war against Azj-Kahet. The ceremonial ship launching is about to begin and General Steelstrike has requested the appearance of heroic outsiders to witness this historic launch. | |
| Dungeon | 3 | Just beneath the City of Threads lies Ara-Kara, City of Echoes, the deserted ruins of the City's previous layer. There, Ansurek's forces seek to harvest enough deadly materials to put the entirety of nerubian civilization through ascension if necessary--whether they are willing or not. | |
| Dungeon | 3 | The eco-domes represent the best hope of restoring life to K'aresh. Eco-Dome Al'dani was built on the bones of one of the most sacred sites on K'aresh. A Wastelander invasion has ripped open the dome, exposing it to destruction. Ve'nari has called for help to keep K'aresh's greatest hope from being destroyed. | |
| Dungeon | 3 | Wounded by Zul'jin and Malacrass, Nalorakk turned his back on the Amani, slumbering in his den to ease his pain. Now, the Amani seek to heal the rift between their tribe and the loa. But, to gain Nalorakk's favor, those who come before him must complete his trials. Assist Zul'jarra as she journeys into the mind of the Loa of War to defeat him and gain his blessing. | |
| Dungeon | 3 | The Voidscar Arena awaits worthy challengers! Overseer Charonus has filled the arena with opponents plucked from across Azeroth, forcing them to participate in his games. | |
| Dungeon | 3 | A fractured facility teetering on the edge of collapse. Once a hub of innovation, its core now pulses with unstable void and arcane energy. Brave adventurers must navigate its shifting wings, confront voidwalking guardians, and uncover the truth behind its unraveling power. | |
| Dungeon | 3 | Upon the Altar of Fangs, the ancient Amani sealed the vaults of Atal'Utek with the Fang of Ula'tek. Only that cursed dagger has the power to unseal the prison of the great weapon of the Amani. Aid Orweyna and Liadrin in their pursuit of Zul'jan, who has entered this accursed place in a misbegotten attempt to bring lost glory back to the Amani. | |
| Dungeon | 4 | Deep within the Abyssal Maw's fathomless expanses lies the Throne of the Tides. From here, the great elemental lord Neptulon the Tidehunter has surveyed and protected his aquatic domain for ages. He now faces his greatest challenge as a force of serpentine naga and malefic faceless ones threaten to depose him, leaving his realm and its secrets ripe for the plundering. | |
| Dungeon | 4 | Within the Temple of Earth, locked in the heart of Deepholm, lies the Stonecore. It was inside these caverns that the Twilight's Hammer toiled over Deathwing, hammering elementium plates to the Dragon Aspect's body in an attempt to hold his tormented form together. With his renewal complete, Deathwing ascended into Azeroth, shattering the World Pillar and destabilizing the region of Deepholm. | |
| Dungeon | 4 | The Lost City of the Tol'vir is the stronghold of the Neferset, a faction of the cat-like tol'vir who swore fealty to Deathwing in exchange for a cure to the curse of flesh, which had turned their rocky hides to soft skin. With the affliction expunged, the tol'vir have rebelled against their benefactor, although they remain irrevocably twisted and hostile due to the dark pact that they made. | |
| Dungeon | 4 | Don't be fooled by Grim Batol's humble exterior; many of this mountain fortress's desecrated chambers are buried deep in the Twilight Highlands. Once the stronghold of the Wildhammer dwarves, and later seized by orcs as a prison for Alextrasza, the city is now in the clutches of the Twilight's Hammer cult. Heroes brave enough to infiltrate the brooding depths of the stronghold must confront Deathwing's agents to thwart the mysterious evil within. | |
| Dungeon | 4 | At the heart of Outland's barren Hellfire Peninsula stands Hellfire Citadel, a nearly impenetrable bastion that served as the Horde's base of operations throughout the First and Second Wars. | |
| Dungeon | 4 | Ragefire Chasm extends deep below the city of Orgrimmar. Barbaric troggs and devious Searing Blade cultists once plagued the volcanic caves, but now a new threat has emerged: dark shaman. Although Warchief Garrosh Hellscream recently called on a number of shaman to use the elements as weapons against the Alliance, the chasm's current inhabitants appear to be renegades. Reports have surfaced that these shadowy figures are amassing a blistering army that could wreak havoc if unleashed upon Orgrimmar. | |
| Dungeon | 4 | Thousands of years ago, the Gurubashi empire was plunged into a civil war by a powerful sect of priests, the Atal'ai, who sought to summon to Azeroth an avatar of their god of blood, Hakkar the Soulflayer. The Gurubashi people exiled the Atal'ai to the Swamp of Sorrows, where the priests built the Temple of Atal'Hakkar. Ysera, Aspect of the green dragonflight, sank the temple beneath the swamp and assigned wardens to ensure that the summoning rituals never be performed again. | |
| Dungeon | 4 | After his defeat in Tempest Keep, Kael'thas Sunstrider publicly revealed his alliance with the ruthless Burning Legion. Intent upon summoning the demon lord Kil'jaeden, Kael'thas has returned to the Isle of Quel'Danas to make the final preparations for his master's arrival. | |
| Dungeon | 4 | The original exiles on Draenor found death to be an unsettling and unfortunate consequence of life, and so the draenei hid their dead away in the subterranean grave-city of Auchindoun, a labyrinthine marvel located beneath the forests of Terokkar. | |
| Dungeon | 4 | The original exiles on Draenor found death to be an unsettling and unfortunate consequence of life, and so the draenei hid their dead away in the subterranean grave-city of Auchindoun, a labyrinthine marvel located beneath the forests of Terokkar. | |
| Dungeon | 4 | The mighty Tempest Keep was created by the enigmatic naaru: sentient beings of pure energy and the sworn enemies of the Burning Legion. In addition to serving as a base of operations for the naaru, the structure itself possesses the technology to teleport through alternate dimensions, traveling from one location to another in the blink of an eye. | |
| Dungeon | 4 | Coilfang Reservoir is the name for a naga-dominated compound that lurks under Zangarmarsh's deepest waters. The reservoir, punctured throughout by massive open pipes and pistons, seems big enough to house armies - and, yet, its purpose isn't strictly military. | |
| Dungeon | 4 | Drak'Tharon Keep once served the Drakkari trolls as a formidable outpost at the edge of their kingdom, Zul'Drak, but a recent Scourge invasion has delivered the fortress into the Lich King's hands. The keep's fallen defenders are now the Lich King's undead minions, and they are advancing into the heart of Drakkari territory. | |
| Dungeon | 4 | Upon departing Azeroth, the titans entrusted loyal protectors with safeguarding Ulduar, an enigmatic city nestled in the mountains of the Storm Peaks. Designated supreme among his brethren was the guardian known as Loken, but with the power of the titan complex in his hands, he turned to darkness and plunged the region into chaos. | |
| Dungeon | 4 | Upon departing Azeroth, the titans entrusted loyal protectors with safeguarding Ulduar, an enigmatic city nestled in the mountains of the Storm Peaks. Designated supreme among his brethren was the guardian known as Loken, but with the power of the titan complex in his hands, he turned to darkness and plunged the region into chaos. | |
| Dungeon | 4 | Deep within the Caverns of Time, the brooding dragon Nozdormu has awakened. Since the world was young, the bronze dragonflight has safeguarded the winding labyrinth, monitoring the shifting timeways to ensure that the delicate balance of time is upheld. | |
| Dungeon | 4 | In order to reestablish his dominance over magic, the blue Dragon Aspect, Malygos, has launched a ruthless campaign to sever the link between mortals and the arcane energies coursing through Azeroth. To this end, his blue dragonflight is redirecting the ley lines of the world to the Nexus, Malygos' towering lair. | |
| Dungeon | 4 | Utgarde Keep was long thought to be abandoned, a relic of a lost civilization among the central cliffs of the Howling Fjord. Yet in recent days something has roused the fortress' slumbering residents, the vrykul. | |
| Dungeon | 4 | For generations, a massive wall called the Serpent's Spine has protected the denizens of Pandaria from periodic assaults by the rampaging, insect-like mantid. This brutal race's cycle of aggression recently began earlier than expected, catching the wall's defenders off guard. As the mightiest mantid warriors charge the battle-worn gates, Pandaria must hold back the most devastating army in the land's recorded history. | |
| Dungeon | 4 | War has spread across Pandaria, and the destructive conflict between the Horde and Alliance has led to turmoil in the majestic Shado-Pan Monastery. There, three malevolent entities--the Sha of Violence, the Sha of Hatred, and the Sha of Anger--have erupted from their prisons. Although the Sha of Anger fled the secluded monastery completely, the remaining sha have begun wreaking havoc on the site's brave Shado-Pan defenders. | |
| Dungeon | 4 | Rising high above the east coast of Pandaria, the Temple of the Jade Serpent stands as a sacred monument to the legendary pandaren emperor Shaohao's victory over the Sha of Doubt thousands of years ago. Recently, a disastrous conflict in the Jade Forest unleashed the sha, and several of the entities have raided the temple's most treasured stores of wisdom and knowledge. | |
| Dungeon | 4 | Niuzao Temple extends across two fortified islands far beyond a towering wall called the Serpent's Spine. For years, tenacious pandaren defenders have protected the narrow bridges connecting the isles, staving off any would-be invaders. Yet recently, the mantid created their own bridge--a massive tree root--and seized one of the islands by surprise. Now, these brutal insectoids are poised to assault Niuzao's remaining guardians. |
Data from wago.tools — Community dump of the game client's own tables — World of Warcraft © Blizzard Entertainment. Last updated .
Database, classifiche e nomi delle voci sono in inglese: arrivano così dalle fonti — Steam, Twitch, i negozi — e tradurli vorrebbe dire riscriverli, cioè inventarli.