Caricamento
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| Instance | Kind | Bosses | Lore |
|---|---|---|---|
| Siege of Orgrimmar | Raid | 15 | The tensions stoked by Garrosh Hellscream's arrogance have reached a boiling point with the destruction unleashed upon the Vale of Eternal Blossoms. Leaders of the Alliance and Horde lay siege to Hellscream's capital in order to topple the ruthless Warchief once and for all! |
| Raid | 15 | — | |
| Raid | 14 | — | |
| Raid | 13 | When Pandaria separated from Kalimdor many thousands of years ago, a veil of mist kept outsiders from discovering the newly-formed continent. The mists also hid a reminder of an ancient evil: Lei Shen's Throne of Thunder. During his rule, this fortress was the seat of the Thunder King's power. Even after his death, great swathes of corrupted energy lingered, and now, the resurrected Thunder King and the Zandalari trolls intend to harness that energy to establish the reign of Lei Shen once again. | |
| Raid | 13 | When Garrosh encouraged Grommash to begin construction of this massive stronghold at the heart of Tanaan Jungle, to serve as a staging ground for the assault of Azeroth, he even suggested the name Hellfire, pulled from a different time and a different land. He dreamed of seeing mighty orcish iron towering over an unblighted landscape, so very different from the wasteland he had known in Outland. But even as times change, so too do they stay the same. | |
| Raid | 13 | — | |
| Raid | 12 | — | |
| Raid | 12 | For ages untold, Dazar'alor has stood at the center of the great and powerful Zandalari empire. Its guards have thwarted numerous attempts on King Rastakhan's life, and it has endured trials both ancient and new. But as war reaches the shores of Zuldazar, the Alliance embarks on a daring gambit to besiege the golden pyramid and sever the Zandalari's bond to the Horde. | |
| Raid | 12 | Ny'alotha, the Sleeping City, has awakened. Under N'Zoth's command, the armies of the Black Empire threaten to engulf the world and reshape it according to their master's vision. Only one hope remains: using the repaired titan forges to eradicate the Corruptor once and for all. But in order to target N'Zoth with the forges' power, the champions of Azeroth must venture deep into the horrific realm for one final confrontation against the Old God. | |
| Raid | 11 | The largest structure in the Broken Isles, and among the grandest in all of Azeroth, the Nighthold stands as a testament to the achievements of the nightborne civilization. Centered around the Nightwell, the fount of arcane power that has sustained Suramar for centuries, these grounds were built as a haven from the worries of the world. But as a felstorm churns above the former temple of Elune across the bay, and Gul'dan himself now resides within the palace's walls, those worries now begin, not end, here. | |
| Raid | 11 | At the core of Argus lies Antorus, the Burning Throne. From this seat of power, Sargeras drives his burning crusade to ravage the cosmos. Within the Throne's nigh-impenetrable depths, primordial powers are being forged into weapons of utter annihilation. Should these forces rise to serve their master, the final hour will fall upon all of creation. | |
| Raid | 11 | The Jailer has breached the Sepulcher, the mysterious heart of the Shadowlands. Should he control its primordial power, he will reshape the cosmos with Death at the fore. As Zovaal prepares to dominate reality, champions of Azeroth charge forth to stop him. Will their resolve outmatch his? | |
| Raid | 10 | This foundry was the ancestral home of the Blackrock orcs, wherein master smiths smelted and worked the impossibly hard ore that is the clan's namesake. Now, massive giants captured and broken by the Thunderlord heat the great forges, flamebenders of the Burning Blade imbue the ore with an inner fire, and engineers shape the slag according to otherworldly schematics. Warlord Blackhand's foundry is the center of the Iron Horde's military might, churning out the weaponry that will be used to raze Azeroth. | |
| Raid | 10 | — | |
| Raid | 10 | Long has Sire Denathrius ruled the denizens of Revendreth as they harvested anima from prideful souls. But as drought and fear gripped the Shadowlands, Denathrius revealed his true loyalties. In defiance of his former Master, the noble Prince Renathal gathers his few remaining allies for a desperate mission to infiltrate Castle Nathria and remove Denathrius from power. | |
| Raid | 10 | For eons the Jailer was bound within The Maw. Now, his endless armies gather as he expands its boundaries to consume Oribos. In the face of annihilation, Bolvar marshals his last remaining allies to charge into the heart of Torghast and confront the Jailer where he is most powerful. | |
| Raid | 9 | — | |
| Raid | 9 | — | |
| Raid | 9 | Aegwynn used this sacred temple of Elune to lock away the defeated Sargeras' avatar. She hoped it would remain dormant, buried deep within the earth, but the lure of power has continued to draw foul entities to this site. When Gul'dan re-entered the tomb, he tore down Aegwynn's wards and opened a doorway for the Legion to invade. Now, the fel army tears at the vault, hoping to reclaim their master's power. | |
| Raid | 9 | Having been carefully nurtured within the Emerald Dream, Amirdrassil is preparing to bloom and cross into Azeroth. But the fate of the new World Tree cannot be secured until Azeroth's champions come together to face Fyrakk and his molten allies, before he devours the heart of Amirdrassil and bathes the world in flame. | |
| Raid | 9 | Millennia ago, Neltharion established Aberrus, a secret laboratory where he conducted world altering experiments. Recently rediscovered, Aberrus is now under attack from all sides as forces seeking to claim the Earth-Warder's legacy search for any power that remains. The champions of Azeroth must venture into the shadows and ensure Neltharion's dark power doesn't fall into the wrong hands. | |
| Raid | 8 | Forged by Deathwing during the War of the Ancients, the Dragon Soul harnessed the combined power of the dragonflights until it was ultimately destroyed. Through the Caverns of Time, Thrall and the remaining dragonflights were able to recover the powerful artifact before its destruction. Now they have rallied at Wyrmrest Temple in a desperate attempt to use the might of the Dragon Soul against Deathwing himself. | |
| Raid | 8 | — | |
| Raid | 8 | Millennia ago, seeking to understand the nature of their eternal foe, the titans constructed this sprawling underground facility to research and quarantine captured specimens. They hoped that by studying the void energy that bound the Old Gods, probing it for weaknesses and reactions, they could find some way to neutralize it. They were horribly, horribly wrong. The facility was sealed away, so that the horrors within would never be unleashed upon Azeroth. But now those seals have broken.... | |
| Raid | 8 | Ten thousand years ago, as the seas engulfed Zin-Azshari, Queen Azshara forged a dark bargain with N'Zoth that transformed her loyal subjects into the sinister naga. Through millennia of brutal conquest, Azshara has built a new empire from the ruins of the old and now holds dominion over the depths that once threatened to claim her. Ever the gracious host, she has invited the Alliance and Horde alike into her eternal palace to witness her glorious ascension... and their ultimate demise. | |
| Raid | 8 | The Primalists breached the Titan prison used to hold the Incarnates for millennia. Within, Raszageth performs a foul ritual to unleash her siblings, so together they can purge the world of the Titans' influence. The champions of Azeroth must assault this impregnable fortress and break their defenses to end this threat. While many could fall, defeat condemns all the realms to the Incarnates' reign of fire and blood. | |
| Raid | 8 | Deep within the kingdom of Azj-Kahet lies Nerub-ar Palace, Queen Ansurek's seat of power. From this shadowed throne Queen Ansurek has tightened her grip on her Sureki followers, leading them along a dark path to a new future. As her paranoia grows, the members of the conspiratorial Severed Threads launch their final gambit against Ansurek's rule. | |
| Raid | 8 | Despite the best efforts of the united cartels, Jastor Gallywix has holed himself away in The Gallagio and called in every favor ever owed to him... leaving a mountain of would-be oppressors between the goblins of Undermine and the Chrome King. Gazlowe and the rest of goblinkind will need to find their way into the casino to rid themselves of Gallywix for good. | |
| Raid | 8 | The smoldering Blackrock Depths are home to the Dark Iron dwarves and their emperor, Dagran Thaurissan. Like his predecessors, he serves under the iron rule of Ragnaros the Firelord, a merciless being summoned into the world centuries ago. The presence of chaotic elementals has attracted Twilight's Hammer cultists to the mountain domain. Along with Ragnaros' servants, they have pushed the dwarves toward increasingly destructive ends that could soon spell doom for all of Azeroth. | |
| Raid | 8 | Manaforge Omega, built to harness arcane power from the wastes of K'aresh, now hums with a sinister radiance. Within it, Nexus-King Salhadaar attempts to reawaken Dimensius, the All-Devouring, in a bid for ultimate power. The champions of Azeroth must disrupt Manaforge Omega's operations or else risk a reborn Dimensius feasting on reality itself. | |
| Raid | 8 | Guided by the dark whispers of Malacrass, Zul'jan has freed the forgotten broods of Ula'tek from their prison. As the monster's power grows, Zul'jarra calls upon the Champions of Azeroth to descend into the Vaults of Atal'Utek to stop her brother before the weapon is unleashed upon Azeroth. | |
| Raid | 7 | The Firelands is the molten domain forged by the titans to house Ragnaros and his wayward minions. Following Deathwing's emergence into Azeroth, Ragnaros and his servants surged onto the slopes of Mount Hyjal before being driven back by the sacred mountain's valiant defenders. Now Ragnaros is rallying his loyalists to defend the Firelands from Azeroth's champions. | |
| Raid | 7 | Highmaul is the seat of power for the Gorian Empire, the ogre civilization that ruled Draenor for generations, until the arrival of the draenei. A massive city that belies the ogre reputation for brutish stupidity, Highmaul is full of bustling markets, wealthy nobles, and the roar of the Coliseum crowd echoing through the streets of the slums. Visible from everywhere within the city's walls, Imperator Mar'gok's citadel casts a long shadow, a reminder of his watchful eye and iron grip. | |
| Raid | 7 | The Emerald Dream was created by the titans as a blueprint for Azeroth itself - a verdant and perfect mirror that reflects the state of nature had it remained unspoiled by so-called civilization. For many years, the druids and keepers who are closest to nature have noticed signs of an unsettling presence stirring within the Dream. Spurred on by the Legion and Nightmare Lord Xavius, that creeping corruption has now burst forth, and will engulf all of Azeroth if it is not rooted out at its source. | |
| Raid | 6 | Nefarian and his warped attempts to create a new breed of dragon were thought to be defeated after his death in Blackwing Lair. Yet tales have emerged that his father, Deathwing, has reanimated Nefarian and set him to work in Blackwing Descent. The gruesome experiments being conducted there are feared to be on a level of wickedness far surpassing Nefarian's previous crimes against nature. | |
| Raid | 6 | The mogu, proud of their supremacy, kept lengthy records of their accomplishments within a great complex of vaults. The construction of these vast chambers predate any pandaren written records, shrouding their depths in mystery. Rumors once circulated of a mighty army locked within; for this reason, the vaults were the first target of the ancient pandaren rebellion, and they have been sealed ever since the mogu empire was overthrown. | |
| Raid | 6 | The Sha of Fear has corrupted the grand empress of the mantid. Her increasingly erratic and paranoid commands have driven the Klaxxi--the keepers of mantid culture--to take aggressive action. Because they are few in number, the Klaxxi are reluctantly willing to accept outside help in destroying the empress and purging their race of the sha's negative influence. | |
| Raid | 6 | — | |
| Raid | 6 | — | |
| Raid | 6 | — | |
| Raid | 6 | — | |
| Raid | 6 | From high above the Voidstorm, Xal'atath has gathered the Devouring Host beneath her dark banner. The towering Voidspire looms like a spear of darkness, a citadel guarded by an army of the void. The forces of the light - led by Alleria Windrunner and the Champions of Azeroth - must rally for one last desperate assault before all is lost. | |
| Raid | 5 | The Bastion of Twilight stands as a dark symbol of the Old Gods' burgeoning power on Azeroth. Various branches of the Twilight's Hammer dwell deep beneath the towering form--considered the cult's foremost command center--along with their twisted leader, Cho'gall. There, he and his servants conspire to bring the Old Gods' apocalyptic visions to fruition by bleeding Azeroth of all sanity, hope, and life. | |
| Raid | 5 | — | |
| Raid | 4 | Hidden high in the mountains, the Terrace of Endless Spring is the sacred center of the Vale of Eternal Blossoms. Its peaceful fountains are said to have the power to heal and rejuvenate, but when the Sha of Fear attacked, many of the complex's guardians turned on each other in fits of terror. | |
| Raid | 4 | Draenor is a savage land, birthplace of the orcish race yet named by draenei refugees hundreds of years ago. For generations, orcs, draenei, and the Gorian ogre imperium all coexisted, though not without strife and territorial skirmishes. Ancient and primal forces of creation and destruction clashed, maintaining equilibrium through violence. This is the world on which Garrosh awoke after his escape. And now, thanks to the Iron Horde and the dark hand of Gul'dan, the fate of two worlds hangs in the balance. | |
| Raid | 4 | — | |
| Raid | 4 | — | |
| Raid | 3 | Since Loken's betrayal, Odyn has been trapped within the Halls of Valor as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of Stormheim in the Legion's wake. Hoping that their might and determination could tip the scales and end Helya's reign, Odyn summons these champions for a final test. | |
| Raid | 2 | Al'Akir the Windlord's personal lair, the Throne of the Four Winds, glides high among Skywall's boundless vistas. Now that the barriers of the Elemental Plane have been ruptured, Al'Akir is free to travel Azeroth's winds at his leisure. He has mustered his fiercest tempests to scour Uldum of life and seize control of the mysterious titan-forged Halls of Origination. | |
| Raid | 2 | — | |
| Raid | 2 | A long-submerged evil stirs beneath the Shrine of the Storm. The whispers that drove Lord Stormsong to madness echo within the depths, a siren song of eldritch power. Those who listen and obey prepare dark rituals to carry out their master's will. Whatever nightmarish schemes fuel their fanatical devotion, one thing is certain: they must be stopped. | |
| Raid | 2 | Darkness has eclipsed the Isle of Quel'Danas, clouding the skies above Silvermoon City. With Arator the Redeemer by their side, the Champions of Azeroth must march on the Sunwell before the light of the blood elves is lost forever. | |
| Raid | 1 | — | |
| Raid | 1 | — | |
| Raid | 1 | — | |
| Raid | 1 | — | |
| Raid | 1 | — | |
| Raid | 1 | Deep in the fungal valleys of Harandar, the fungarian sporecallers have been growing a new threat for The Grudge Pit. Shaded by towering mushrooms, Sporefall is the perfect site to empower their new creation. | |
| Raid | 1 | The Dreamrift exists deep within the Rift of Aln, where the dreams of Aln'hara took form long ago. Dark manifestations have grown within the rift in Aln'hara's absence, devouring each other in an endless cycle. Even the brave haranir dare not delve too deep, for now something greater and more terrible lurks within the Dreamrift's depths. |
Data from wago.tools — Community dump of the game client's own tables — World of Warcraft © Blizzard Entertainment. Last updated .
Database, classifiche e nomi delle voci sono in inglese: arrivano così dalle fonti — Steam, Twitch, i negozi — e tradurli vorrebbe dire riscriverli, cioè inventarli.