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| Add-on | Fits | Rarity | Side | What it changes |
|---|---|---|---|---|
| K28Power | Rare | Killer | Followers brought their families to live in a utopia. None of them were spared. Increases the duration of Nightfall by 20 seconds . | |
| K28Power | Rare | Killer | While investigating an Overlap in the Alps, she found an abandoned war bunker. She took a helmet from it after the Overlap nearly took her. Increases Killer Instinct duration by 1.5 seconds . | |
| K28Power | Rare | Killer | While not allowed to sleep, leaders among the Ottomarians tore sleeping supplies to shreds to prevent malthinkers from sneaking off to nap. Decreases Teleport cooldown by 2.5 seconds during Nightfall . | |
| K28Power |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Very rare |
| Killer |
| The island was self-sufficient, and followers tilled the tough soil to grow crops during the warm season. When a Survivor is injured from full health during Nightfall , they are afflicted with the Blindness, Hemorrhage, and Mangled status effects for 80 seconds . Blindness prevents Survivors from seeing auras. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured survivors. This lasts for a set duration or until healed. Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| K28Power | Very rare | Killer | Only one boat allowed people on and off the island, and the keys were hidden away to prevent deserters. Increases Teleport speed by 16% while not in Nightfall .When the exit gates are powered, all active locks are instantly broken. |
| K28Power | Very rare | Killer | Haddie documented all of her forays near Overlaps, to prove not only to the world but herself what she saw and felt. Nightfall is active at the start of the trial. Nightfall is automatically triggered when the last generator is repaired.Any Survivor that comes into contact with a Remnant is afflicted with the Exhausted status effect for 15 seconds . Exhausted prevents Survivors from activating certain perks. |
| K28Power | Very rare | Killer | She kept a lav mic nearby, allowing her to record her innermost feelings when under great stress. Survivor auras are revealed for 3 seconds when using the last Teleport token.When entering a locker using Teleport , other lockers within 6 meters of Survivors open and slam their doors. |
| K28Power | visceral | Killer | When a journalist attempted to warn the Ottomarians of his true task, he slit her throat as a warning to any dissenters. Exiting a locker during Nightfall blocks all vault locations within 16 meters for 5 seconds . |
| K28Power | visceral | Killer | Once the journalist’s blood stained the wooden boards of the stage, everything was set into motion for The Dredge’s arrival. Survivors are afflicted with the Exposed status effect for the last 12 seconds of Nightfall . Exposed Survivors are downed by basic attacks, even if uninjured. |
| K29Power | Common | Killer | A beautiful and valuable insect. While difficult to capture, it’s worth a pretty penny. Decreases the Virulent Bound extension when grabbing a Survivor mid-Bound by 50% .Gain 100% bonus Bloodpoints for Virulent Bound score events. |
| K29Power | Very rare | Killer | A common plant, usually known for its restorative properties. Increases the rate of Infection when grabbing a Survivor during a Virulent Bound by 30% . |
| K29Power | Common | Killer | An old medallion depicting a majestic unicorn. It was placed in storage for years. Increases the initial Virulent Bound distance by 20% . Decreases the subsequent Virulent Bound distance by 20% . |
| K29Power | Common | Killer | Without the ability to communicate, the cops of Raccoon City are isolated and don’t stand a chance. Decreases the initial Virulent Bound distance by 20% . Increases the subsequent Virulent Bound distance by 20% . |
| K29Power | Uncommon | Killer | To the person whose only tool is a crank, the whole world looks like a crank-shaped hole. Increases movement speed between the first and second Virulent Bounds by 15% . |
| K29Power | Uncommon | Killer | Gloves of a cold, calculating schemer. They impart an air of icy professionalism. Decreases the time to recharge Virulent Bound by 8% . |
| K29Power | Uncommon | Killer | An old medallion depicting a brave lion. It was made when the Raccoon Police Station was still an art museum. Increases the distance at which Survivors are thrown by 30% . |
| K29Power | Uncommon | Killer | A chalice of pure gold used to celebrate the summer solstice. Increases the Virulent Bound extension when grabbing a Survivor mid-Bound by 50% . |
| K29Power | Uncommon | Killer | The commands screamed into this device riled up some and disoriented others.Survivors that use the First Aid Spray suffer from the Oblivious status effect for 30 seconds . Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius. |
| K29Power | Rare | Killer | A small container that requires a complicated combination to unlock.Survivors injured by Virulent Bound suffer from the Hemorrhage status effect until fully healed. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors. This lasts for a set duration or until fully healed. |
| K29Power | Rare | Killer | Acts as a reagent that strengthens the effect of that with which it is combined. Increases the time it takes for Survivors to use a First Aid Spray by 2 seconds . |
| K29Power | Rare | Killer | A medallion depicting a beautiful maiden. Its purpose was unknown for many years.When a Survivor becomes fully Infected, they suffer from the Blindness status effect for 60 seconds . Blindness prevents Survivors from seeing auras. |
| K29Power | Rare | Killer | Many intricate conspiracies were orchestrated on devices just like this one. Increases the Infection passive gain rate by 30% . |
| K29Power | Rare | Killer | A highly coveted foodstuff. The cash worth is second only to its regenerative effects. Increases the duration of the additional Virulent Bound window by 20% . |
| K29Power | Very rare | Killer | Glasses enhanced with AR that grant the wearer an invaluable advantage on the battlefield.When a Survivor is fully infected with the Uroboros Infection , gain the Undetectable status effect for 20 seconds . Undetectable hides the Killer's aura, Terror Radius, and Red Stain. |
| K29Power | Very rare | Killer | Debris from a helicopter crash. Few jobs are more dangerous than a helicopter pilot’s when Wesker is involved.When a Survivor uses a First Aid Spray , reveal their aura for 8 seconds . |
| K29Power | Common | Killer | The result of decades of Bio Organic Weapon research. It will not rest until it has swallowed the entire world. Increases movement speed while charging Virulent Bound by 5% . |
| K29Power | Very rare | Killer | For some, the strength and resistance was worth the trade-off.When a Survivor reaches full infection, reveal their aura for 4 seconds . |
| K29Power | visceral | Killer | Wesker was as much a researcher as he was a guinea pig for Umbrella's bio-weapons.You can special-break Pallets and Breakable Walls with Virulent Bound .Removes the ability to special-vault pallets while using Virulent Bound . |
| K29Power | visceral | Killer | The perfect bio-weapon. Decades of research have led to this.Survivors start the trial Infected with Uroboros.Survivors suffer from the Exposed status effect for 30 seconds when reaching maximum Infection. Exposed Survivors will be downed by basic attacks even if uninjured. |
| K30Power | Common | Killer | A rock-hard, dense loaf filled their stomachs on most days, giving them the energy to commit truly heinous acts. Increases Guards' movement Speed while on Patrol by 9% . |
| K30Power | Common | Killer | These unique leather maps were not easy to come by, but when they could not be purchased, they could be taken by force. Increases the detection Range for Guards on Patrol by 2 meters . |
| K30Power | Common | Killer | Cloaked in heavy fabrics, neither human nor nature could stop them once they had their target. Increases Patrol time for all Guards by 8 seconds . |
| K30Power | Common | Killer | Drinks taken from their victims tasted sweet, but such frivolities were often short-lived. Guards special-break Pallets and Breakable walls, and damage Generators 10% faster. |
| K30Power | Uncommon | Killer | Long campaigns often required restocking, and the steeds of fallen enemies were as good as any farm-fresh ration. Increases the amount of time a Guard will Hunt a Survivor by 4 seconds . |
| K30Power | Uncommon | Killer | Sander Rault was a tower of a man, terrifying in form and demeanor. Decreases the cooldown after summoning The Carnifex by 20% . |
| K30Power | Uncommon | Killer | Durkos Malecek stuck to the shadows, and was an efficient slaughterer. Decreases the cooldown after summoning The Assassin by 20% . |
| K30Power | Uncommon | Killer | Alejandro Santiago apprenticed as an armorer, and showed no remorse. Decreases the cooldown after summoning The Jailer by 20% . |
| K30Power | Uncommon | Killer | Posted across many towns, lords desperate to protect their riches posted for able-bodied mercenaries. None survived. Increases the length of a Patrol Path by 4 meters , and, while creating the path, movement speed is increased by 7% . |
| K30Power | Rare | Killer | To stand before the Standard of the Guardia Compagnia was to stand at the threshold between life and death. Increases the time it takes for the Standard to spawn by 15% . |
| K30Power | Rare | Killer | No method of torture was too base for Guardia Compagnia. Pain and humiliation went hand-in-hand. When a Survivor is Detected by a Guard, the Survivor suffers from Blindness for 75 seconds . Blindness prevents Survivors from seeing auras. |
| K30Power | Rare | Killer | A fresh weapon is clean, even surgical; an attack with a broken one is malicious and desperate. Guards inflict the Hemorrhage and Mangled status effects for 70 seconds when damaging a Survivor. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors.This lasts for a set duration or until fully healed. Mangled increases time required to heal by 25% for a set duration or until fully healed. |
| K30Power | Rare | Killer | Vital for repairs between battles and a horrifying, gauging, tearing improvisational weapon. When a Survivor escapes a Guard Hunt successfully, they suffer from the Oblivious status effect for 60 seconds . Oblivious prevents survivors from hearing or being affected by the Killer's Terror Radius. |
| K30Power | Rare | Killer | Upon breaching a village, the first thing they would extinguish was the torches, and with them, hope. While a Guard is actively Hunting a Survivor, gain the Undetectable status effect. Undetectable hides the Killer's aura, Terror Radius, and Red Stain. |
| K30Power | Very rare | Killer | In their hands, everything was a weapon. Guards inflict the Broken status effect for 60 seconds when damaging a Survivor. Broken prevents Survivors from being healed. |
| K30Power | Very rare | Killer | Attacks at night were not uncommon. Fear was often their greatest ally. After summoning The Carnifex, The Knight can see the auras of Survivors within 24 meters of downed pallets for 8 seconds . |
| K30Power | Very rare | Killer | Their reputation was so large, so horrible, that the mere knowledge that they were coming was enough to bring people to their knees. After summoning The Assassin, all Survivors within 8 meters from the Guard's initial position have their aura revealed for 8 seconds . |
| K30Power | Very rare | Killer | Many captives met the same grisly end for attempting to escape his clutches. After summoning The Jailer, Survivors that cross his Patrol Path have their aura revealed for 8 seconds . |
| K30Power | visceral | Killer | The original document contracting Tarhos to Vittorio’s employ. The laws of man could not stand up, though, to natural law. After giving an Order, the Guard will remain for an extra 8 seconds , triggering a Hunt if they detect a Survivor. |
| K30Power | visceral | Killer | Where this banner was raised, those who called themselves "civilized" ran and hid, because for all their codes and laws, they had nothing resembling actual strength. While a Survivor is Hunted by a Guard, spikes block the exit for the Hunted Survivor. When they vault, that vault location is blocked for all Survivors for the duration of the Hunt.While creating a Patrol Path, passing through vault locations will block these locations for 25 seconds after summoning a Guard. |
| K31Power | Common | Killer | An original copy of the first issue of Adi Valente, the comic her father made while Adriana was a child. Survivors with a Claw Trap suffer from 20% smaller skill checks. This effect lasts until the Claw Trap is removed. |
| K31Power | Common | Killer | A sudden and overwhelming light that discombobulates anyone foolish enough to approach. Survivors with a Claw Trap suffer from the Blindness status effect. This effect lasts until the Claw Trap is removed. Blindness prevents Survivors from seeing auras. |
| K31Power | Very rare | Killer | The drones generate and communicate a detailed three-dimensional map of the terrain, making traversal easier.Whenever you deploy a Drone, for 8 seconds , you basic-vault Windows, basic-break Pallets or Breakable Walls, and damage Generators 20% faster. |
| K31Power | Common | Killer | A wider cable with low resistance that allows faster recharging of batteries. Increases the time Survivors appear on the radar when detected by 1 second . |
| K31Power | Uncommon | Killer | The drone takes account of the surrounding area and casts lights in a bewildering manner that obscures movement. Increases the duration of the Undetectable status effect by 20% . Undetectable hides the Killer's aura, Terror Radius, and Red Stain. |
| K31Power | Uncommon | Killer | An upgrade that allows increased three-dimensional audio tracking. Decreases the Disabled state duration of Drones by 15% . |
| K31Power | Uncommon | Killer | The batteries may run a little hot, but removing the safety protocols from the cells makes them last a little longer. Increases the battery life of Claw Traps by 15% . |
| K31Power | Uncommon | Killer | Capable of directing high-frequency noises in a single direction over great distances, the drones can focus in on one individual and distract them from danger for some time. Survivors with a Claw Trap have no skill check warning. This effect lasts until the Claw Trap is removed. |
| K31Power | Uncommon | Killer | By intermittently powering off and on non-vital components, the drone can stay on for longer. Decreases Drone Rotation speed by 100% . |
| K31Power | Rare | Killer | Once used on the strings used for battle kites, this powdered glass took on a much more nefarious purpose on her blade. Claw Trapped Survivors you hit suffer from the Hemorrhage and Mangled status effects for 70 seconds . Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured survivors. This lasts for a set duration or until fully healed. Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| K31Power | Rare | Killer | An additional process in the drone’s programming more accurately predicts the weaknesses of potential prey. Increases the Hindered status effect gained by Claw Trapped Survivors when detected by a Drone by 2% . Hindered reduces Survivor movement speed. |