Getting to an extract point isn't the same as extracting. Tarkov only lets loot leave the raid through exits that are actually active that game, and which ones are active changes every time you spawn — some need a payment, some need a specific item, some only open for your faction, and a few need a total stranger to cooperate with you. Walking to the wrong one and standing there does nothing.
Check what's live before you commit
Double-tapping the map key (default O) opens a screen that lists the raid timer alongside the extracts your character can currently use, so you're not guessing from memory or from a map you memorized on a different faction. That list is the first thing worth reading once you've got your bearings, because it tells you not just where your options are but which of them require something extra before they'll work — a cost, a key, a generator, or a second player.
Three kinds of exit, not one
Extraction points fall into a few broad categories, and knowing which kind you're walking toward changes how you plan the last leg of a raid:
- Guaranteed extracts are open every raid, no conditions attached. Walk in, wait out the countdown, done.
- Conditional extracts require something specific to unlock: a particular key or item, a switch or generator that has to be activated first, a flare fired from the right spot, or a set amount of raid time having passed. Some of these have their own activation countdown separate from the exit countdown, and that one can be interrupted if it's disturbed while it's running — get chased off a generator mid-start and it doesn't finish.
- Paid extracts ask for roubles handed over on the spot, usually for a vehicle ride out. The price isn't fixed: it moves with your standing with Fence, the trader tied to Scav reputation, so the same extract can cost noticeably less once that reputation is built up.
None of these are things you can eyeball from a distance — the in-raid extract list is what confirms whether a conditional exit is actually satisfiable this run, before you commit to walking there.
PMC and Scav extracts don't match
Which extracts show up for you also depends on which side you're playing. A PMC raid and a Scav run on the same map don't share one exit list — Scavs get their own set, and while some points overlap with the PMC list, plenty don't. Assuming an exit that worked last time as a PMC will also work as a Scav, or the reverse, is a common way to end up standing at a point that simply won't trigger for your character.
A handful of extraction points only open when a PMC and a Scav are both standing in the zone together at the same time — one can't leave through it alone, no matter how long they wait. That makes these extracts a bonus, not a plan: you're relying on a stranger noticing the same opportunity, being willing to hold position instead of shooting, and both of you trusting the other not to turn the last ten seconds of the raid into a fight. Treat a co-op extract as something you take if it lines up, not something you walk your best loot toward on purpose.
The exit countdown, and what stops it
Once you're standing inside an active extract's zone, a short countdown starts — long enough that you're still exposed, not so long that camping it is comfortable. You are not out of the raid until that countdown finishes; getting killed while it's running ends the raid the same as dying anywhere else, and stepping outside the zone resets it. That's why the point isn't "reach the marker," it's "survive standing on the marker," which is also why extract camping — waiting nearby to ambush people mid-countdown — is one of the more common ways raids end badly in the last minute.
What happens if the raid timer wins first
Every raid has its own overall time limit, separate from any single extract's countdown, and it keeps running the whole time you're inside. Let it hit zero before you're through an active extract and your character is marked Missing in Action: everything on you is gone except what was sitting in your secure container, and — unlike a normal death — insurance doesn't save equipped gear from an MIA ending either. A raid that runs out the clock costs the same as one where you got killed with nothing insured, which is the real argument for reading the extract list early rather than sprinting for one blind with two minutes left.