
Rainbow Six Tactics is Ubisoft’s new single-player turn-based strategy game
The new Rainbow Six spin-off combines Operator abilities, destructible environments and turn-based planning.
Rainbow Six is changing formation. Ubisoft revealed Rainbow Six Tactics during gamescom Opening Night Live, turning the series’ tactical DNA into a single-player, turn-based strategy game planned for 2027.
A different way to command the Rainbow unit
Rainbow Six Tactics puts the player in the role of Six, leading the organisation through high-risk missions and a new global threat. It is not a competitive Siege mode: the campaign is built around choosing assignments, preparing at headquarters and executing a plan in the field.
Ubisoft’s first details include 15 Operators, each with unique abilities, gadgets and skill trees, alongside more than 45 locations around the world. Missions include hostage rescue, bomb disposal and target elimination.
Squad composition matters before the first turn. Players can assign up to four Operators, match their abilities to the mission and use reconnaissance tools, gadgets and destructible environments to create new lines of sight or remove enemy cover.
Breach Planning is the hook
The game’s signature system is Breach Planning. It lets players coordinate actions for the active squad and then execute those actions together as a synchronised assault. The idea is recognisably Rainbow Six — preparation, information and controlled aggression — but translated into the slower, more deliberate rhythm of turn-based combat.
Between missions, the headquarters becomes part of the strategy layer. Operators can be trained, the base can be upgraded and the team’s capabilities can be strengthened before the next deployment.
Release window and platforms
Rainbow Six Tactics is planned for 2027. Ubisoft is accepting wishlists on PlayStation 5, Xbox Series X|S, GeForce Now, Blacknut, Ubisoft Connect on PC, Steam and the Epic Games Store.
That platform list and the single-player structure make Tactics one of the more distinct announcements of the show: it keeps the franchise’s operators, gadgets and destructible spaces, but gives them room to breathe through planning rather than a live multiplayer match.
Sources: Ubisoft’s announcement, PlayStation’s Gamescom roundup, and the world premiere trailer.

