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| Weapon | Character | Element | Level 4 |
|---|---|---|---|
| Maelle | Void | Steal Shields removed by hitting enemies | |
| Maelle | Physical | Double Gradient generation while in Defensive Stance | |
| Maelle | Fire | Critical Hits apply Burn | |
| Maelle | Light | On Defensive Stance, gain 1 Shield per Parry. Lose all Shields on turn start | |
| Maelle | Fire | On turn start, if Stanceless, switch to Offensive Stance | |
| Maelle | Lightning | Critical Hits with Skills give 2 AP. Once per turn | |
Data from jouglon-coder/ExpeditionHelper — MIT — Clair Obscur: Expedition 33 © Sandfall Interactive. Last updated .
| Ice |
| Self-Heal by 2% Health on dealing a Critical Hit |
| Maelle | Physical | In Defensive Stance, gaining AP also gives 1 AP to allies |
| Maelle | Physical | In Offensive Stance, double the amount of Burn applied |
| Maelle | Physical | Allies recover 20% Health on switching to Virtuose Stance |
| Maelle | Physical | Switch to Virtuose Stance on Counterattack |
| Maelle | Void | In Virtuose Stance, hitting a Marked enemy doesn't remove Mark |
| Maelle | Physical | — |
| Maelle | Physical | Start in Virtuose Stance |
| Maelle | Physical | Allies recover 20% Health on switching to Virtuose Stance |
| Maelle | Ice | On turn start, if Stanceless, switch to Defensive Stance |
| Maelle | Fire | +1 Shield on switching to Offensive Stance |
| Maelle | Physical | Switch to Virtuose Stance on breaking any Shield |
| Maelle | Fire | Apply Burn on self on turn start. 10% increased damage for each self Burn stack |
| Maelle | Earth | In Defensive Stance, double Break damage |
| Maelle | Physical | If Stanceless, Base Attack switches to Offensive Stance |
| Maelle | Physical | +1 AP on Stance switch |
| Maelle | Physical | Applying Shell also applies 1 Shield |
| Maelle | Fire | On turn start, consume each AP above 4 to gain 50% more damage per AP consumed |
| Maelle | Physical | Each successive Skill hit deals 10% more damage |
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