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| Weapon | Character | Element | Level 4 |
|---|---|---|---|
| Sciel | Ice | Free Aim Shots can consume 1 Foretell to deal 100% more damage | |
| Sciel | Ice | While having at least 1 active Moon charge, Moon Skills are always Critical Hits, but damage taken is doubled | |
| Sciel | Light | Consuming Foretell applies 2 Burn on target per Sun Charge | |
| Sciel | Void | 100% Critical Chance during Twilight | |
| Sciel | Dark | Sun Skills always apply 10 Foretell, but all damage taken is doubled | |
| Sciel | Dark | Curse self on battle start. Deal 50% more damage while Cursed | |
Data from jouglon-coder/ExpeditionHelper — MIT — Clair Obscur: Expedition 33 © Sandfall Interactive. Last updated .
| Sciel |
| Earth |
| +1 AP per Moon charge on turn start |
| Sciel | Fire | While having at least 1 active Sun charge, apply one Burn stack per hit taken |
| Sciel | Fire | During Twilight, every time Foretell is applied, it also affects another random enemy |
| Sciel | Lightning | On Twilight Start, apply Mark to all enemies |
| Sciel | Physical | Free Aim Shots can consume a Sun charge to apply 5 Foretell and consume a Moon charge to deal 400% more damage |
| Sciel | Physical | During Moon, all allies have Greater Rush. During Sun, all enemies have Greater Slow |
| Sciel | Dark | Killing an enemy with Foretell applies its Foretell to another random enemy |
| Sciel | Earth | On Twilight Start, deal damage to all enemies based on the amount of charges |
| Sciel | Physical | Sun skills have increased damage for each Foretell on the target. Moon Skills don't generate Moon charges anymore |
| Sciel | Physical | During Twilight, all damage dealt is converted to Dark damage |
| Sciel | Physical | Can consume 1 Moon charge on turn start to recover 20% of each ally's Health |
| Sciel | Dark | Recover 5% Health per Foretell applied |
| Sciel | Light | On turn start, gain 1 Shield if at least 1 Sun charge is active |
| Sciel | Physical | — |
| Sciel | Lightning | Extend Twilight by one turn on using a Moon Skill. +50% Twilight damage increase on using a Sun Skill |
| Sciel | Physical | Each successive Base Attack hit on the same turn deals 100% more damage |
| Sciel | Physical | Can't enter Twilight. On turn start, if Moon and Sun charges are balanced, deal 100% more damage and apply double Foretell |
| Sciel | Fire | Every fourth hit with a Skill generates 1 Sun charge and applies 5 Foretell |
Database, classifiche e nomi delle voci sono in inglese: arrivano così dalle fonti — Steam, Twitch, i negozi — e tradurli vorrebbe dire riscriverli, cioè inventarli.