Caricamento
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| Perk | Side | Category | Effect |
|---|---|---|---|
| Killer | tracking | Whenever you hook a Survivor, for …s, you see the Auras of all Survivors who are at least …m away from the hooked Survivor. | |
| Killer | tracking | Whenever a Generator is completed, you see the Auras of Survivors within …m of it for …s. When all Generators are completed, you see the Auras of all Survivors for …s. | |
| Killer | tracking | Pools of Blood are brighter and last …s longer. | |
| Killer | trickerytracking | Whenever a Survivor finishes healing another, they scream. Then, until they take damage, while they are at least …m away from that Survivor: They gain …. They see that Survivor's Aura. | |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Killer |
| tracking |
| Every …s, the Survivor with the least time in chase sees your Aura for …s. While a Survivor sees your Aura, you see their Aura. |
| Killer | tracking | Whenever a Survivor takes damage, for the next …s, whenever a Survivor repairing a Generator hits a good basic Skill Check, you see their Aura for …s. |
| Killer | trickerytracking | When the trial starts, a Dull Totem ignites. Whenever a Survivor starts blessing or cleansing a Totem, they gain … for …s. Whenever a Hex Totem is blessed or cleansed, you see the Auras of all Survivors for …s. |
| Killer | obstructiontracking | When the trial starts, a Dull Totem ignites. When another Hex Totem is blessed or cleansed, it replaces this one and keeps any Tokens it had. You see the Auras of Survivors within …m of Dull Totems. |
| Killer | tracking | Whenever a Survivor fast-enters or fast-exits a Locker, or medium or fast-vaults within …m of you, you see their Aura for …s. Cooldown: …s. |
| Killer | tracking | Whenever a Survivor is downed, Survivors within your Terror Radius scream and you are alerted for …s. |
| Killer | trackingtrickery | Whenever a Survivor exits a Locker: They gain … for …s. They scream, then you are alerted to their location for …s. You open Lockers …% faster. |
| Killer | tracking | When the trial starts, … more Chests appear. Whenever a Survivor picks-up an item or starts unlocking a Chest within …m of you, you are alerted. |
| Killer | tracking | When the trial starts, you see the Auras of all Survivors for …s. Whenever you see a Survivor's Aura for a duration, it is …s longer. |
| Killer | trackingtrickery | When the trial starts, you earn … Tokens, up to …. Whenever you hook a Survivor, you earn … Token. Whenever you break a Pallet or Breakable Wall, spend … Token. Then, all Survivors within …m scream and you see their Auras for …s. |
| Killer | trackingtrickery | While chasing a Survivor, your Terror Radius is …% bigger. While not chasing a Survivor, your Terror Radius is …% smaller. |
| Killer | trickerytracking | Whenever a Survivor blinds you, Locker-stuns or Pallet-stuns you, they become the Obsession. Whenever a Survivor becomes the Obsession: They gain … for …s. You see their Aura for …s. |
| Killer | tracking | Within …m of injured Survivors who are healing or being healed, you see their Auras. |
| Killer | tracking | When you stop chasing a Survivor, you see their Aura for …s. Cooldown: …s. |
| Killer | tracking | Whenever a Generator is completed: You are alerted to the position of all Survivors for …s. The Obsession sees your Aura for …s. When all Generators are completed: The Obsession gains …. You can Kill the Obsession. |
| Killer | tracking | Whenever you are blinded, gain …% … for …s. |
| Killer | tracking | Whenever a Survivor scares a Crow within …m of you, you are alerted. Cooldown: …s. |
| Killer | tracking | Survivors' breathing noises are …% louder and their Grunts of Pain are …% louder. |
| Killer | tracking | Whenever a Survivor enters the Basement while you are …m away from it, you see their Aura for …s. Cooldown: …s. |
| Killer | tracking | While within …m of a Survivor, you randomly hear whispers. |
Database, classifiche e nomi delle voci sono in inglese: arrivano così dalle fonti — Steam, Twitch, i negozi — e tradurli vorrebbe dire riscriverli, cioè inventarli.