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| Add-on | Fits | Rarity | Side | What it changes |
|---|---|---|---|---|
| Hatchet | Common | Killer | A toxin applied to the Hatchets' blade. The Amanita mushrooms' toxin numbs the mind. Hatchets inflict Blindness for 60 seconds . Blindness prevents Survivors from seeing auras. | |
| Hatchet | Common | Killer | First-aid bandages securely rolled and attached to the Hatchets' haft. Decreases Hatchet throw cooldown by 10% . | |
| Hatchet | Very rare | Killer | These Hatchets' heads are stained with a foul substance that afflict anyone it touches with debilities. Hit target suffers from the Mangled and Hemorrhage status effects for 80 seconds . Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured survivors. This lasts for a set duration or until healed. Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. | |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Hatchet |
| Common |
| Killer |
| A simple scrap of material to tend to blisters and wipe the puss away. Increases thrown hatchet speed by 10% . |
| Hatchet | Common | Killer | This stone is too coarse to do any good. A blade damaged by it inflicts awful open wounds. Hitting a target increases the volume of their grunts of pain by 50% until healed. |
| Hatchet | Rare | Killer | Cured leather gloves that protect the hands and give a sure grip. Decreases time required to reload Hatchets at a locker by 20% . |
| Hatchet | Uncommon | Killer | An oddly weighted hatchet head, crafted to deliver a hard blow to its target. It requires a wielder with a strong arm. Hatchets inflict Incapacitated for 10 seconds . Incapacitated prevents Survivors from healing, repairing, sabotaging, cleansing, blessing, mending, or using items. |
| Hatchet | Rare | Killer | A clean and colorful kerchief adorned with a flower pattern. This memory of a lost little one fills the Huntress with rage and focus. Decreases time required to wind up a Hatchet throw by 10% . |
| Hatchet | Very rare | Killer | An otherworldly concoction that faintly glows a foreboding light. Reveals the auras of Survivors hit by Hatchets for 5 seconds . |
| Hatchet | Very rare | Killer | A sturdy utility belt pillaged from a soldier. He was quick in combat, but she was quicker. Hatchet hits grant 3% Haste for 5 seconds . Haste increases Killer movement speed. |
| Hatchet | visceral | Killer | A glass-like Hatchet head molded from The Fog Itself. The blade is warm and reverberating with The Entity's power. Successful Hatchet hits immediately put healthy Survivors into the dying state.Sets maximum number of carried Hatchets to 1 . |
| Hatchet | Uncommon | Killer | The right tool in the right hands is key to a successful hunt. Hatchet hits grant 2% Haste for 5 seconds . Haste increases Killer movement speed. |
| Hatchet | Uncommon | Killer | A circular decorative braid made from manna grass. This memory of a lost little one fills the Huntress with rage and focus. Decreases time required to wind up a Hatchet throw by 5% . |
| Hatchet | Uncommon | Killer | A polished haft which allows for a quick and sly manipulation of the deadly tool. Decreases Hatchet throw cooldown by 20% . |
| Hatchet | visceral | Killer | A wrap taken from a dead soldier, it provides protection and support to the ankle and lower leg. The Huntress moves 4.6 m/s when she has no Hatchets. |
| Hatchet | Rare | Killer | These Hatchets' heads are covered with crusty and volatile rust spots that makes injuries particularly difficult to heal. Hatchets inflict Mangled for 70 seconds . Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| Hatchet | Uncommon | Killer | A copper pin defaced beyond recognition yet polished to a high sheen. Pillaged from a particularly difficult prey. Increases The Huntress' movement speed by 5% while aiming or throwing a Hatchet. |
| Hatchet | Rare | Killer | A toxic concoction applied to the Hatchets' blade. The murky concoction is mainly composed of Berus snake venom which gives it fatiguing capabilities. Hatchets inflict Exhausted for 5 seconds . Exhausted prevents Survivors from activating exhausting perks. |
| Hatchet | Very rare | Killer | Roughly carved, this fox statuette is no more than a few inches. A reminder that stealth and cunning is as effective as raw power. Grants Undetectable for 30 seconds after reloading. Undetectable hides the Killer's aura, Terror Radius, and Red Stain. |
| Hatchet | Rare | Killer | Dried petals that relieve symptoms of fatigue and overexertion when brewed in a tea. Increases thrown Hatchet speed by 20% . |