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| Add-on | Fits | Rarity | Side | What it changes |
|---|---|---|---|---|
| K30Power | Common | Killer | A rock-hard, dense loaf filled their stomachs on most days, giving them the energy to commit truly heinous acts. Increases Guards' movement Speed while on Patrol by 9% . | |
| K30Power | Common | Killer | These unique leather maps were not easy to come by, but when they could not be purchased, they could be taken by force. Increases the detection Range for Guards on Patrol by 2 meters . | |
| K30Power | Common | Killer | Cloaked in heavy fabrics, neither human nor nature could stop them once they had their target. Increases Patrol time for all Guards by 8 seconds . | |
| K30Power |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Killer |
| Drinks taken from their victims tasted sweet, but such frivolities were often short-lived. Guards special-break Pallets and Breakable walls, and damage Generators 10% faster. |
| K30Power | Uncommon | Killer | Long campaigns often required restocking, and the steeds of fallen enemies were as good as any farm-fresh ration. Increases the amount of time a Guard will Hunt a Survivor by 4 seconds . |
| K30Power | Uncommon | Killer | Sander Rault was a tower of a man, terrifying in form and demeanor. Decreases the cooldown after summoning The Carnifex by 20% . |
| K30Power | Uncommon | Killer | Durkos Malecek stuck to the shadows, and was an efficient slaughterer. Decreases the cooldown after summoning The Assassin by 20% . |
| K30Power | Uncommon | Killer | Alejandro Santiago apprenticed as an armorer, and showed no remorse. Decreases the cooldown after summoning The Jailer by 20% . |
| K30Power | Uncommon | Killer | Posted across many towns, lords desperate to protect their riches posted for able-bodied mercenaries. None survived. Increases the length of a Patrol Path by 4 meters , and, while creating the path, movement speed is increased by 7% . |
| K30Power | Rare | Killer | To stand before the Standard of the Guardia Compagnia was to stand at the threshold between life and death. Increases the time it takes for the Standard to spawn by 15% . |
| K30Power | Rare | Killer | No method of torture was too base for Guardia Compagnia. Pain and humiliation went hand-in-hand. When a Survivor is Detected by a Guard, the Survivor suffers from Blindness for 75 seconds . Blindness prevents Survivors from seeing auras. |
| K30Power | Rare | Killer | A fresh weapon is clean, even surgical; an attack with a broken one is malicious and desperate. Guards inflict the Hemorrhage and Mangled status effects for 70 seconds when damaging a Survivor. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors.This lasts for a set duration or until fully healed. Mangled increases time required to heal by 25% for a set duration or until fully healed. |
| K30Power | Rare | Killer | Vital for repairs between battles and a horrifying, gauging, tearing improvisational weapon. When a Survivor escapes a Guard Hunt successfully, they suffer from the Oblivious status effect for 60 seconds . Oblivious prevents survivors from hearing or being affected by the Killer's Terror Radius. |
| K30Power | Rare | Killer | Upon breaching a village, the first thing they would extinguish was the torches, and with them, hope. While a Guard is actively Hunting a Survivor, gain the Undetectable status effect. Undetectable hides the Killer's aura, Terror Radius, and Red Stain. |
| K30Power | Very rare | Killer | In their hands, everything was a weapon. Guards inflict the Broken status effect for 60 seconds when damaging a Survivor. Broken prevents Survivors from being healed. |
| K30Power | Very rare | Killer | Attacks at night were not uncommon. Fear was often their greatest ally. After summoning The Carnifex, The Knight can see the auras of Survivors within 24 meters of downed pallets for 8 seconds . |
| K30Power | Very rare | Killer | Their reputation was so large, so horrible, that the mere knowledge that they were coming was enough to bring people to their knees. After summoning The Assassin, all Survivors within 8 meters from the Guard's initial position have their aura revealed for 8 seconds . |
| K30Power | Very rare | Killer | Many captives met the same grisly end for attempting to escape his clutches. After summoning The Jailer, Survivors that cross his Patrol Path have their aura revealed for 8 seconds . |
| K30Power | visceral | Killer | The original document contracting Tarhos to Vittorio’s employ. The laws of man could not stand up, though, to natural law. After giving an Order, the Guard will remain for an extra 8 seconds , triggering a Hunt if they detect a Survivor. |
| K30Power | visceral | Killer | Where this banner was raised, those who called themselves "civilized" ran and hid, because for all their codes and laws, they had nothing resembling actual strength. While a Survivor is Hunted by a Guard, spikes block the exit for the Hunted Survivor. When they vault, that vault location is blocked for all Survivors for the duration of the Hunt.While creating a Patrol Path, passing through vault locations will block these locations for 25 seconds after summoning a Guard. |