Loading
20 of 926 entries
Sign in to keep track of what you have here — marked entries stay ticked off, and you can filter down to what is left.
| Add-on | Fits | Rarity | Side | What it changes |
|---|---|---|---|---|
| K33Power | Uncommon | Killer | Vital for interstellar travel, but not as useful on a smaller scale. Decreases the flame distance of Turrets by 2 meters . | |
| K33Power | Common | Killer | Contains 100% of the recommended daily intake of Vitamin A. Tastes awful. Turret auras are visible while in tunnels and when coming out of vents for 3 seconds . | |
| K33Power | Common | Killer | On a ship as massive as the Nostromo, synchronizing watches was important to keep track of work shifts. When a Turret removes Crawler Mode , it is destroyed automatically. | |
| K33Power |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Killer |
| It looks harmless, but the horrors held inside are immeasurable. The cooldown of Crawler Mode is 25% faster while outside of tunnels. |
| K33Power | Common | Killer | One of the many tchotchkes littering the Nostromo’s living quarters. A bit of whimsy in an otherwise sterile environment. After exiting a tunnel, Killer Instinct duration is increased by 3 seconds . Killer Instinct intermittently reveals the location of Survivors. |
| K33Power | Uncommon | Killer | While they facilitated team communication, the constant chatter made the crew easier to track. While in tunnels, footstep detection is increased by 6 meters. |
| K33Power | Rare | Killer | An extra helmet on the bridge, for use in emergencies only. Increases resistance to staggering from Turrets by 15% . |
| K33Power | Uncommon | Killer | While hardier, mechanical beings break too when enough force is applied. Turrets take 15 seconds longer to respawn after they are destroyed. |
| K33Power | Uncommon | Killer | A portable light source used by Ash and Dallas while looking for the invasive creature. Mostly ineffective for lighting larger spaces. Increases downtime of Turrets by 3 second after exiting a tunnel. |
| K33Power | Rare | Killer | A thin layer of glass was the difference between a minor inconvenience and the tragic destruction of the Nostromo’s crew. Survivors hit with a Tail Attack are Mangled for 70 seconds . Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| K33Power | Rare | Killer | Equally useful for destruction and repair. Survivors hit by a Tail Attack suffer from Hemorrhage . Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors. This lasts for a set duration or until fully healed. |
| K33Power | Rare | Killer | A bold fashion choice that doubled as a handy way to wick sweat from the eyes. After exiting a tunnel, gain 5% Haste for 3 seconds . Haste increases Killer movement speed. |
| K33Power | Rare | Killer | The Xenomorph molted many times as it rapidly grew on the Nostromo. Its shed skin was a constant reminder of its presence. After deploying a Turret , the deploying Survivor suffers from the Exhausted status effect for 30 seconds . Exhausted prevents Survivors from activating certain perks. |
| K33Power | Uncommon | Killer | This Nostromo ballcap was fashionable, but severely limited his vertical field of vision. Destroying a Turret causes all Survivors within 16 meters to suffer from Blindness for 25 seconds . Blindness prevents Survivors from seeing auras. |
| K33Power | Very rare | Killer | Its symbols are designed to be universally recognizable, but they take some getting used to. Generators within 16 meters of a Turret have the intensity of their auras determined by their repair progression. |
| K33Power | Very rare | Killer | Barely a weapon, its use is only viable in a situation of last resort. Exiting a tunnel and hitting a Survivor within 30 seconds causes all Survivors further than 16 meters from you to scream and reveal their locations. |
| K33Power | Very rare | Killer | Saving the cat is a noble goal. It’s also very distracting. Exiting Crawler Mode due to a Turret attack makes you Undetectable for 30 seconds . Undetectable hides the Killer's aura, Terror Radius, and Red Stain. |
| K33Power | Very rare | Killer | They needed to be removed to start, and replaced to end, the self-destruct sequence. Just seeing them evokes a sense of urgency. While in Crawler Mode , you basic-vault Windows 30% faster. |
| K33Power | visceral | Killer | A brutal and noisy weapon, which might have been more effective against a cow. Each time a generator is completed, a 15-second timer starts. Any Survivor who comes within 10 meters of a Control Station during that time has their aura revealed for the remainder of the timer. |
| K33Power | visceral | Killer | When damaged, the Xenomorph’s unique physiology made it deadlier than ever. While exiting a tunnel in Crawler Mode , any Survivor who stuns you with a pallet in the next 20 seconds takes damage. If that Survivor is already injured, they suffer from Deep Wound . Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out. |