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| Add-on | Fits | Rarity | Side | What it changes |
|---|---|---|---|---|
| Beartrap | Common | Killer | A scratched and worn brace made of thick, cured animal skin. The Trapper cannot be caught in his Bear Traps . Bear Traps will be disarmed if The Trapper steps on them. | |
| Beartrap | Common | Killer | Protective padded leather gloves. Increases Bear Trap setting speed by 30% . | |
| Beartrap | Common | Killer | These padded jaws are meant to restrain, not to wound. Bear Traps do not inflict damage on trapped Survivors. Equipping this add-on negates the effects of Rusted Jaws and Serrated Jaws .Points awarded for trapping Survivors are increased by 100% . | |
| Beartrap |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Killer |
| Melted animal fat that can lubricate the Bear Trap's squeaky joints. Setting a Bear Trap is silent. |
| Cloak Bell | Common | Killer | The Khugwemuu symbol, representing the spirit world, is finger-drawn out of soot on the body of the bell. After Uncloaking, the Wraith's Terror Radius and Red Stain will remain suppressed for 6 seconds. |
| Cloak Bell | Common | Killer | The Wonnug symbol, representing a peerless tracker, is finger-drawn out of soot on the body of the bell. While Cloaked, fresh blood marks are brighter than normal. |
| Cloak Bell | Common | Killer | The Kunwulju symbol, representing the realm of fear, is finger-drawn out of soot on the body of the bell. The Wraith's Terror Radius is no longer suppressed while Cloaked.Bloodpoints granted for Stalking and surprise attacks are increased by 100% . |
| Cloak Bell | Common | Killer | The Oas-Nek symbol, representing cunning, is finger-drawn out of soot on the body of the bell. While Cloaked, uncloak whenever you basic-break Pallets or Breakable Walls, and damage or explode Generators. |
| Blinker | Common | Killer | A torn piece of red and black plaid flannel. The scrap of fabric imbues The Nurse with devastating focus. Allows the Nurse to see the Blink target location. |
| Blinker | Common | Killer | A parasitic nit comb taken from the clinic. Once the symbol of a deep connection between an anxious patient and her nurse. Decreases the length of Blink Attack lunges by 50% . Increases Bloodpoints for Blink Attack score events by 100% . |
| Blinker | Common | Killer | A dull, partially rusted and stained metallic spoon. Confiscated from room 202's patient, the "Bad Man". Hitting a survivor with a successful Blink Attack causes their sounds of pain to be 50% louder for 60 seconds . |
| Blinker | Common | Killer | An unpainted toy carved out of cheap wood to resemble a horse. Once the symbol of a deep connection between a catatonic patient and his nurse. Decreases extra fatigue from missed Blink Attacks by 50% . |
| Chainsaw | Common | Killer | Adds weight to the base, for stability. Decreases the Chainsaw Sprints's initial turn rate by 70% . |
| Chainsaw | Common | Killer | Boots with a reinforced toe that offer protection from impact. Decreases recovery time after hitting an object with the Chainsaw by 10% . |
| Chainsaw | Common | Killer | A cracked and dusty filter. It still manages to work better than the stock model. Increases the time it takes before the Overdrive meter starts dissipating by 20% . |
| Chainsaw | Common | Killer | A button that clears air from the fuel lines. This machine needs to be fed. Survivors hit with the Chainsaw are damaged for a single health state.Increases Overdrive generation by 15% . |
| Qatar Killer Power | Common | Killer | A black fermented heart ripped from the chest of a tentacled creature in the Upside Down. Decreases Shred hit cooldown by 10% . |
| Qatar Killer Power | Common | Killer | A soggy pile of salty, soft liver. Increases movement speed while charging Of The Abyss by 3.5% . |
| Qatar Killer Power | Common | Killer | A chewy rat tail for The Demogorgon to consume. Increases speed of opening a Portal by 50% . |
| Qatar Killer Power | Common | Killer | Pumpkin flesh infected by the rotten soil in Hawkins. When traversing the Upside Down, the Portal you enter is destroyed. Gain an additional 200 Bloodpoints for the traversal. |
| Dream Inducer | Common | Killer | A small claw rake, a must-have tool for any accomplished gardener. Increases the size of the Dream Snare by 10% . |
| Dream Inducer | Common | Killer | An unattributed drawing clearly crafted by a young child. Increases the amount of Sleep gained from attacking with Dream Abilities by 10% . |
| Dream Inducer | Common | Killer | A white and blue wooden block depicting two wooly lamb grazing and the letter "S". Increases the Alarm Clocks' cooldown by 10% . |
| Dream Inducer | Common | Killer | A small boy's orange and yellow striped shirt. Identified with a sewn name tag to "Jesse". Decreases the delay before Dream Pallets rupture by 10% . |
| — | Common | Survivor | A standard battery of unknown brand. Adds 2 seconds of use to the Flashlight. |
| — | Common | Survivor | A thin wide lens in perfect condition. Designed to spread the Flashlight beam at the cost of reducing its range of effectiveness. Decreases the range of the Flashlight beam by 25% . Increases the width of the Flashlight beam by 25% . |
| — | Common | Survivor | A tiny Flashlight bulb that packs more wattage for a brighter, more powerful light beam. Increases the brightness of the Flashlight beam by 20% . Increases Blindness duration by 10% . |
| — | Common | Survivor | A leather strip wrapped around the Flashlight for more grip. Increases the accuracy of the Flashlight beam by 20% . |
| — | Common | Survivor | A damaged bulb that causes a spooky flickering effect. Causes the Flashlight to flicker. Increases the brightness of the Flashlight beam by 15% . Increases Blindness duration by 30% . Increases the spookiness just a little. |
| — | Common | Survivor | The heat of its birthplace glows within this living rock. Decreases the Fog Vial cooldown by 5 seconds . |
| Frenzy | Common | Killer | A wide gray and red braided rope bracelet. The inscription "F J S J" can be seen, crudely written in bold black ink. Increases duration of lunges during Feral Frenzy by 0.3 seconds . |
| Frenzy | Common | Killer | A list of mischievous missions to accomplish; memento of brighter days. Increases the duration of Feral Frenzy by 1 seconds . |
| Frenzy | Common | Killer | A wooden ruler deeply scratched with hash marks. Decreases Feral Frenzy recharge time by 5 seconds . |
| Frenzy | Common | Killer | A friendly-looking bright yellow button used as a sarcastic statement. Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Blindness for 60 seconds . Blindness prevents Survivors from seeing auras. |
| Gas Bomb | Common | Killer | A warm orange feather, soft to the touch. Decreases bottle throw cooldown by 40% . |
| Gas Bomb | Common | Killer | Be the life of the party! Party Bottles emit confetti when they break, in addition to their usual gas effect.Hitting a Survivor directly with a Party Bottle interrupts actions as usual, and awards 100 Devious Bloodpoints . |
| Gas Bomb | Common | Killer | Part of the standard Clown apparel; the cut fingers allow for dexterous manipulations. Increases bottle throw speed by 25% . Decreases bottle throw angle by 15 degrees . |
| Gas Bomb | Common | Killer | An all time classic. You won't see things quite the same again. Increases the size and spread of Afterpiece Tonic gas clouds by 10% . |
| Ghost Power | Common | Killer | Dollar store cologne with a pungent scent of rubbing alcohol. Worn by Ghost Face to make his presence known. Reserved for impromptu visits. Increases Marked duration by 10 seconds . |
| Ghost Power | Common | Killer | Cutouts of articles covering unsolved murder cases from Utah to Pennsylvania. While Ghost Face only authored some of the headlines, he committed all the murders. Compiling your success makes you proud and boosts your confidence. Increases movement speed while stalking by 40% . |
| Ghost Power | Common | Killer | Stolen camera from a victim of Olsen’s in Philadelphia, where he worked before. The film inside captured his last night in the city. Decreases time required to Mark a Survivor by 10% . |
| Ghost Power | Common | Killer | A sheet of matches from Walleye's, a small bar in Northern Roseville. A victim’s phone number is scribbled in blue. One of the incriminating pieces of evidence found. Decreases Night Shroud recovery time by 2 seconds . |
| Harpoon Rifle | Common | Killer | An old ammo belt Caleb altered for his specialized weaponry. Still holds the fine red dirt of the Arizona Territory desert. Decreases The Redeemer's reload time by 0.25 seconds . |
| Harpoon Rifle | Common | Killer | Weak steel links first used on Caleb's prototype Speargun. Despite the chain's failings, it holds sentimental value. Grants 50% bonus Bloodpoints for Speared score events.Survivors break free 33% faster. |
| Harpoon Rifle | Common | Killer | A tincture of oils and extracts purchased from a travelling salesman. Purported to cure all that ails you. Increases The Redeemer's reeling speed by 2.5% . |
| Harpoon Rifle | Common | Killer | A grimy piece of burlap. Spit and elbow grease was enough to wipe down the speargun in the heat of a shootout. Decreases The Redeemer's miss cooldown by 0.25 seconds . |
| Hatchet | Common | Killer | A toxin applied to the Hatchets' blade. The Amanita mushrooms' toxin numbs the mind. Hatchets inflict Blindness for 60 seconds . Blindness prevents Survivors from seeing auras. |
| Hatchet | Common | Killer | First-aid bandages securely rolled and attached to the Hatchets' haft. Decreases Hatchet throw cooldown by 10% . |
| Hatchet | Common | Killer | A simple scrap of material to tend to blisters and wipe the puss away. Increases thrown hatchet speed by 10% . |
| Hatchet | Common | Killer | This stone is too coarse to do any good. A blade damaged by it inflicts awful open wounds. Hitting a target increases the volume of their grunts of pain by 50% until healed. |
| K22Power | Common | Killer | A wooden figure that had caught young Victor's eye. He shrieked until his mother stole it from the market, nearly blowing their cover. Displays the target location of a Pounce . |
| K22Power | Common | Killer | Charlotte had many ways to mourn Victor’s death. As the fingernails loosened from his rotting hands, she took one in remembrance. Decreases Victor's Unbind time by 33% . |
| K22Power | Common | Killer | A metal bottle filled with milk that has since soured. Loud as Victor could be, he quieted down when presented with his meal. Increases Victor's alert range by 2 meters . |
| K22Power | Common | Killer | A miniscule toy sword, only a few inches long. Holding it brought out a violent enthusiasm in Victor. Decreases Pounce charge time by 10% . |
| K24Power | Common | Killer | Medical equipment that fared poorly during the chaos that overwhelmed Raccoon City. Increases time it takes Survivors to use a Vaccine by 5 seconds . |
| K24Power | Common | Killer | The small intestine of Brian Irons, chief of the RPD. It's an appetizing sight for zombies. Increases zombie movement speed by 25% . |
| K24Power | Common | Killer | An electronic Umbrella wristband for visitors to the facility. It also doubles as a tracking device. Increases zombie detection range by 2 meters and field of view by 10 degrees . |
| K24Power | Common | Killer | A manual of compiled S.T.A.R.S. close-range combat knowledge. Edited by Chris Redfield.Zombies’ auras turn yellow for 6 seconds after hitting a Survivor. |
| K25Power | Common | Killer | A simple nail that cut deep into Larry Cotton’s hand. Though the damage was superficial, it set into motion a horrifying set of events. Gain 100% bonus Bloodpoints when binding a Survivor with a possessed chain.When hitting a Survivor with a possessed chain, only 1 additional chain will spawn. |
| K25Power | Common | Killer | Insects which scarcely avoided being eaten by a mysterious drifter. Increases turn rate of possessed chains by 10% . |