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| Add-on | Fits | Rarity | Side | What it changes |
|---|---|---|---|---|
| Beartrap | Rare | Killer | A cured leather waist bag. Large and sturdy to transport hunting equipment. Start with 1 extra Bear Trap .Allows the transportation of 1 extra Bear Trap . | |
| Beartrap | Rare | Killer | A black, matte and sticky substance similar to tar. When applied to Bear Traps, makes them far less noticeable. Darkens the appearance of Bear Traps. | |
| Beartrap | Rare | Killer | A secondary coil which keeps a Bear Trap effective in times when the primary coils becomes unusable. Increases time required for Survivors to disarm Bear Traps by 50% . | |
| Beartrap |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Killer |
| A specialized set of tools used to fasten Bear Traps to ensure their effectiveness. Increases Bear Trap setting speed by 50% . Increases the time required to rescue a Survivor or attempt escape from a Bear Trap by 25% . |
| Cloak Bell | Rare | Killer | The Ohuwe-Onmnea symbol, representing a howling storm, is finger-drawn in white ink on the body of the Bell. Increases the Wraith's movement speed while cloaked by 7% . |
| Cloak Bell | Rare | Killer | The Kratin symbol, representing quick passing, is finger-drawn in white ink on the body of the Bell. Increases cloaking speed by 60% . |
| Cloak Bell | Rare | Killer | The Yiwarick symbol, representing dark synergy, is finger-drawn in white ink on the body of the Bell. While Cloaked, you basic-vault Windows, basic-break Pallets and Breakable Walls, and damage Generators 40% faster. |
| Cloak Bell | Rare | Killer | The Baikra-Kaeug symbol, representing ferocity, is finger-drawn in white ink on the body of the Bell. Uncloak surprise attacks inflict Mangled and Hemorrhage for 70 seconds . Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured survivors. This lasts for a set duration or until fully healed. Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| Cloak Bell | Rare | Killer | The Kuntin-Takkho symbol, representing rapid descent on prey, is finger-drawn in white ink on the body of the Bell. Increases uncloaking speed by 10% . |
| Blinker | Rare | Killer | The gasp of surprise collected from an anxious girl which The Nurse was fond of. Twitches vigorously at The Nurse's touch. Blinking past a survivor causes them to scream and awards 200 Bloodpoints for spooking them. |
| Blinker | Rare | Killer | The whistling and rattling breath stolen from Father Campbell. Silently curves and bends at The Nurse's touch. Blink Attacks inflict the Mangled status effect for 70 seconds . Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| Chainsaw | Rare | Killer | A pair of trusty boots, pulled from the corpse of Max Thompson Sr. Increases the Chainsaw Sprint turn rate by 20% . |
| Chainsaw | Rare | Killer | A special oily substance concocted by the family for their machinery. Decreases recovery time after using the Chainsaw by 10% .This effect does not apply while in Overdrive . |
| Chainsaw | Rare | Killer | A foul yet oddly familiar chain, coated with something unpleasant. Survivors hit with the Chainsaw suffer from the Mangled and Hemorrhage status effects for 70 seconds . Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured survivors. This lasts for a set duration or until fully healed. Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| Chainsaw | Rare | Killer | Some would say it needs a tune-up. Max would say it is tuned-up. Decreases the speed at which the Overdrive meter dissipates when not using the Chainsaw by 30% . |
| Chainsaw | Rare | Killer | A specialized chain that reduces the likelihood of kickback. Decreases recovery time after hitting an object with the Chainsaw by 15% . |
| Qatar Killer Power | Rare | Killer | A lighter used to ignite trouble. Proximity to Portals inflicts Survivors with Blindness . Once out of contact with the Portal, this effect persists for 60 seconds . Blindness prevents Survivors from seeing auras. |
| Qatar Killer Power | Rare | Killer | A raw, rubbery lung that reinvigorates The Demogorgon. Increases Upside Down movement speed by 30% . Decreases the number of available Portals by 2 . |
| Qatar Killer Power | Rare | Killer | A soda can charged with psychic energy. Shows Auras for Generators being repaired while traversing the Upside Down. |
| Qatar Killer Power | Rare | Killer | Thick, thorny vines that stretch and reinforce the interdimensional tunnels. Increases time required for Survivors to seal Portals by 8% Increases the distance from Portals at which Survivors can be detected by Of The Abyss by 1 meter . |
| Qatar Killer Power | Rare | Killer | A dark fleshed mushroom from the Upside Down that allows The Demogorgon to telepathically distort the senses in its prey. Increases the duration of the Undetectable effect gained when emerging from a Portal by 1 second . Undetectable hides the Killer's aura, Terror Radius and Red Stain. |
| Dream Inducer | Rare | Killer | A little girl's pale blue dress with white lace which front is ruined by large cuts. Dream Snare no longer moves.Dream Snare remains active for 8 seconds .Only 1 Dream Snare can be placed at a time. |
| Dream Inducer | Rare | Killer | A long double dutch jump rope, stained with many years of use. Increases duration of Hindered when a Survivor is hit with a Dream Snare by 11% . Hindered reduces Survivor movement speed. |
| Dream Inducer | Rare | Killer | A painting of a character, made by Nancy Holbrook at Badham and kept as a treasured memory. Decreases Dream Projection's total cooldown by 10% after hitting a Survivor with a Dream Snare or Dream Pallet. |
| Dream Inducer | Rare | Killer | A tin of a highly volatile and inflammable material. When a Survivor drops a Dream Pallet, they are revealed with Killer Instinct for 6 seconds .Unlocks the ability to use Dream Projection on that Survivor while they are revealed.Increases this Dream Projection's charge speed by 100%. |
| Dream Inducer | Rare | Killer | A white and red wooden block depicting a prancing unicorn and the letter "U". Increases the Dream Pallets' rupture radius by 14% . |
| — | Rare | Survivor | A chemical bulb that generates an intensely clear light. Increases the brightness of the Flashlight beam by 40% . Increases Blindness duration by 20% . |
| — | Rare | Survivor | A recent model of battery that lasts longer. Adds 6 seconds of use to the Flashlight. |
| — | Rare | Survivor | The emerging fog clings to the air, overwhelming the senses for even longer. Increases Fog Cloud duration by 2 seconds . |
| Frenzy | Rare | Killer | A mix of bangin' tracks and slammin' beats for when life's a bitch. Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Hemorrhage until fully healed. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors. This lasts for a set duration or until fully healed. |
| Frenzy | Rare | Killer | Oval-shaped sunglasses that exude poise and cool. Their color tinted lenses add an understated appeal. Shows the auras of Survivors who are mending within a 24-meter radius . |
| Frenzy | Rare | Killer | A sketch book with imaginative and evocative, if not slightly bizarre, sketches. During Feral Frenzy , from the second chained hit onward, hit survivors drop their item. |
| Frenzy | Rare | Killer | A thrilling mix tape with energizing songs and intricate guitar riffs. Increases Killer Instinct detection range by 20 meters . |
| Frenzy | Rare | Killer | A handmade button with the face of The Legion. To use exclusively on intimidation dares. Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Broken for 60 seconds . Broken prevents Survivors from being healed. |
| Gas Bomb | Rare | Killer | A moldy inner sole which gives much comfort to tired feet. Increases movement speed while reloading bottles by 15% . |
| Gas Bomb | Rare | Killer | A pungent chemical compound consisting of ammonia. One whiff is enough to jolt even the most sluggish of minds. Increases the size and spread of Afterpiece Antidote gas clouds by 20% . |
| Gas Bomb | Rare | Killer | An odorless syrupy liquid which is highly corrosive. Intoxication inflicts Mangled on injured Survivors for 70 seconds . Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| Gas Bomb | Rare | Killer | A potent chemical which causes irritation, burn and lungs damage. Increases the Hindered penalty from Intoxication by an additional 2% . Hindered reduces Survivor movement speed. |
| Gas Bomb | Rare | Killer | A sweet-smelling organic compound with strong anesthetic capabilities. Increases the size and spread of Afterpiece Tonic gas clouds by 20% . |
| Ghost Power | Rare | Killer | Blue pen with a chewed cap that holds traces of Danny’s DNA. Incriminating evidence that was never found. Survivors that are in the dying state take 3 seconds to reveal The Ghost Face . |
| Ghost Power | Rare | Killer | Perfect belt clip to scout carry your blade discreetly. No one knows what you’re planning to do tonight. Reduces the Terror Radius by 12 meters while crouching. |
| Ghost Power | Rare | Killer | An overpowering musky fragrance worn by Ghost Face to announce his presence. Reserved for victims he planned to write about. Survivors that are on a hook take 3 seconds to reveal The Ghost Face . |
| Ghost Power | Rare | Killer | Quiet and flexible sheath to carry your blade. Movement is easier when things are fastened into place. Increases crouched movement speed by 10% . |
| Ghost Power | Rare | Killer | Olsen’s wallet holds thirty dollars in cash, a video club membership card, and a folded picture of Olsen’s first Roseville victim. Carrying incriminating evidence boosts your excitement and resolve. Whenever you basic-break Pallets or Breakable Walls, instantly recharge Night Shroud . |
| Harpoon Rifle | Rare | Killer | A golden tooth torn from Henry Bayshore as he screamed for mercy, hours before he was finished off. Increases The Redeemer's reeling speed by 5% . |
| Harpoon Rifle | Rare | Killer | Angered with a bounty who fled twice before, Caleb twisted thorn branches onto a spear and let it loose. Breaking free from the spear inflicts Mangled for 70 seconds . Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| Harpoon Rifle | Rare | Killer | A can holding a small amount of oil to reduce friction in machinery. Early models of the Speargun were notorious for jamming, and oil had to be readily available. Decreases The Redeemer's miss cooldown by 0.5 seconds . |
| Harpoon Rifle | Rare | Killer | The yellowed remains of a wanted poster for Mason Kelly. Kept Caleb focused on the hunt. Increases movement speed by 3% while aiming down The Redeemer's sights. |
| Harpoon Rifle | Rare | Killer | The dull jangle of the keys evokes a furious memory within Caleb. Decreases The Redeemer's reload time by 0.35 seconds . |
| Hatchet | Rare | Killer | Cured leather gloves that protect the hands and give a sure grip. Decreases time required to reload Hatchets at a locker by 20% . |
| Hatchet | Rare | Killer | A clean and colorful kerchief adorned with a flower pattern. This memory of a lost little one fills the Huntress with rage and focus. Decreases time required to wind up a Hatchet throw by 10% . |
| Hatchet | Rare | Killer | These Hatchets' heads are covered with crusty and volatile rust spots that makes injuries particularly difficult to heal. Hatchets inflict Mangled for 70 seconds . Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| Hatchet | Rare | Killer | A toxic concoction applied to the Hatchets' blade. The murky concoction is mainly composed of Berus snake venom which gives it fatiguing capabilities. Hatchets inflict Exhausted for 5 seconds . Exhausted prevents Survivors from activating exhausting perks. |
| Hatchet | Rare | Killer | Dried petals that relieve symptoms of fatigue and overexertion when brewed in a tea. Increases thrown Hatchet speed by 20% . |
| K22Power | Rare | Killer | A needle Madeleine used to sew up her children’s tattered clothes. Crushing Victor when attached inflicts Hemorrhage until healed. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors. This lasts for a set duration or until fully healed. |
| K22Power | Rare | Killer | A disgusting, sticky mixture that covered the Deshayes during an escape attempt through the city sewers. Increases time to crush Victor when attached by 2 seconds . |
| K22Power | Rare | Killer | A cloth Madeleine wore shortly before her death. The Twins kept it as a memento. Increases Victor's movement speed by 0.3 m/s . |
| K22Power | Rare | Killer | A hard, unleavened biscuit that Madeleine stole from a town’s market. It wasn’t much, but it was better than most meals. Decreases Pounce cooldown by 0.4 seconds . |
| K22Power | Rare | Killer | A shoddily carved rattle that Victor cried over until his mother stole it for him. It’s entirely too heavy to be trusted to a child. Crushing Victor when attached inflicts Broken for 20 seconds . Broken prevents Survivors from being healed. |
| K24Power | Rare | Killer | A damaged sample from a T-002 Tyrant that died in combat. There are signs of severe burns. Increases mutation rate when destroying zombies with Tentacle Strike by 75% . Decreases zombie respawn time by 7.5 seconds . |