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| Add-on | Fits | Rarity | Side | What it changes |
|---|---|---|---|---|
| Beartrap | Very rare | Killer | When used with the Bear Trap, the honing stone sharpens its blades. The razor-sharp blades inflicts deep wounds aimed at bleeding the victim as fast as possible. The trapped victim is left dying instead of injured if they free themselves. | |
| Beartrap | Very rare | Killer | A crude leather sack suitable for foraging. All Bear Traps are carried at the beginning of the Trial instead of spawning on the map. Bear Traps cannot be picked up. | |
| Cloak Bell | Very rare | Killer | The Kuntin-Takkho symbol, representing rapid descent on prey, is stamped in blood on the head of the Bell. Increases uncloaking speed by 12% . | |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Very rare |
| Killer |
| The Kra-Frabai symbol, representing The Entity watching over us, is stamped in blood on the head of the Bell. Unlocks hidden potential in one's aura reading ability. While Cloaked, the auras of Survivors within 8 meters are revealed to you. |
| Cloak Bell | Very rare | Killer | The Yiwarick symbol, representing dark synergy, is stamped in blood on the body of the Bell. While Cloaked, you basic-vault Windows, basic-break Pallets and Breakable Walls, and damage Generators 60% faster. |
| Cloak Bell | Very rare | Killer | The Ohuwe-Onmnea symbol, representing a howling storm, is stamped in blood on the body of the bell. Increases the Wraith's movement speed while cloaked by 9% . |
| Blinker | Very rare | Killer | A powerful last breath snatched from Crotus Prenn asylum priest Father Campbell. In the hands of The Nurse, it crackles with intensity. After reappearing from a fully charged Blink, The Nurse immediately Blinks at full charge in the direction she is currently facing.This only works if The Nurse has a remaining Blink charge. |
| Chainsaw | Very rare | Killer | Light chains that decrease the weight of the Chainsaw, allowing for greater maneuverability. Whenever you special-break Pallets or Breakable Walls with the Chainsaw, continue the Chainsaw Sprint.Healthy Survivors hit with the Chainsaw within 5 seconds of breaking Pallet or a Wall are damaged for a single Health State.Injured Survivors suffer from the Deep Wound status effect. Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out. |
| Chainsaw | Very rare | Killer | A masterfully crafted chainsaw muffler that outperforms all others. Chainsaw is silent for Survivors outside the Terror Radius. |
| Chainsaw | Very rare | Killer | Boots with strapped-on pieces of metal which burrow in mud for more stability and control with each step. Increases the Chainsaw Sprint turn rate by 30% . |
| Qatar Killer Power | Very rare | Killer | A rusty, metal whistle that once ruled the Hawkins public pool. Increases the number of available Portals by 2 . |
| Qatar Killer Power | Very rare | Killer | A large, warm egg coated in gruesome webbing. Decreases the cooldown after traversing the Upside Down by 2.5 seconds . |
| Qatar Killer Power | Very rare | Killer | A sticky, flammable sap that fortifies the gateway to the interdimensional tunnels. Increases time required for Survivors to seal Portals by 20% . |
| Qatar Killer Power | Very rare | Killer | A bright red poisonous mushroom from the Upside Down. Increases the duration of the Undetectable effect gained when emerging from a Portal by 3 seconds . Undetectable hides the Killer's aura, Terror Radius and Red Stain. |
| Dream Inducer | Very rare | Killer | A large photograph taken at Badham preschool showing the cheerful class of 94-95. Survivors in the Dream World are revealed with Killer Instinct while opening Exit Gates.Grants the ability to teleport to Exit Gates. |
| Dream Inducer | Very rare | Killer | An empty pill bottle which once contained a medicine called Zoneral. Each time a Survivor wakes up, their Sleep Meter fills 10% faster, up to a maximum of 50%. |
| Dream Inducer | Very rare | Killer | Rusty but sturdy chains used to securely attach a swing seat. After using Dream Projection, block all window vaults within 16 meters for 6 seconds . |
| Dream Inducer | Very rare | Killer | A deeply scratched and burnt wooden block which only recognizable feature is the letter "Z". Survivors hit with a Dream Snare or Dream Pallet are revealed for 3 seconds . |
| — | Very rare | Survivor | A wide lens made of unscratchable sapphire that optimises the power and range of the light beam. Increases the range of the Flashlight beam by 25% . Increases the width of the Flashlight beam by 25% . Increases the brightness of the Flashlight beam by 30% . Increases Blindness duration by 15% . |
| — | Very rare | Survivor | Blooming wisps of fog grasp at the environment, reaching farther and farther out. Increases maximum Fog Cloud size by 2 meters . |
| Frenzy | Very rare | Killer | An unnaturally cold silver necklace split into four, one for each best friend. Earn tokens for hitting Survivors during Feral Frenzy :Second chained hit: 2 tokens Third chained hit: 3 tokens Fourth chained hit: 4 tokens Fifth chained hit: 5 tokens Once the gates are powered, if 15 or more tokens have been collected, gain 6% Haste when not using Feral Frenzy . Haste increases Killer movement speed. |
| Frenzy | Very rare | Killer | This blade is stained with foul spots of blood and grime that make injuries particularly difficult to mend. Increases time required for Survivors to mend by 4 seconds . |
| Frenzy | Very rare | Killer | Never go on a kill mission without your tunes. A track list of massive distortion and loud percussion that stabs at your eardrums. While using Feral Frenzy :Damaging generators is 20% faster .Breaking walls is 30% faster .The Power gauge pauses while damaging a generator or breaking a wall. |
| Frenzy | Very rare | Killer | A printed medical article stolen from Ormond's public library vulgarizing a study on lesions and stab wounds. The auras of Survivors who self-mend a Deep Wound from Feral Frenzy are shown for 4 seconds afterward. Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out. |
| Gas Bomb | Very rare | Killer | Some for the face and some for the Antidote. The unknown compound intensifies the Antidote's effects. Increases the duration of Invigoration by 2 seconds . |
| Gas Bomb | Very rare | Killer | When the night was rough and the day is rougher, a little hair of the dog will give you a boost. Increases The Clown's Invigoration by 3% . |
| Gas Bomb | Very rare | Killer | A highly volatile organic compound, toxic at this concentration. Increases the duration of Intoxication by 0.5 seconds . |
| Gas Bomb | Very rare | Killer | A grim and incomplete collection of fingers. Fills The Clown with longing and focuses his chemical crafting abilities. While The Clown or a Survivor is Invigorated, they see all other Survivor and Killer auras within 6 meters. |
| Ghost Power | Very rare | Killer | A driver’s license revealing Olsen’s true identity: Danny Johnson. When Marking a Survivor repairing a Generator, the Generator explodes and loses 20% progress .The affected Generator becomes blocked for 15 seconds .When Marking multiple Survivors at the same time, the loss of progress only applies once. |
| Ghost Power | Very rare | Killer | Sheath allowing a full motion range: ideal to inflict quick and powerful wounds while moving freely. Stolen from a patrol officer the night Danny left Philadelphia. The Ghost Face gains 10% movement speed for 5 seconds after Marking a Survivor. |
| Ghost Power | Very rare | Killer | Night vision lens enabling sharp photos even when shrouded in darkness. Ideal for discreet, impromptu visits late at night. A Survivor that reveals The Ghost Face is inflicted with Exhausted for 10 seconds . Exhausted prevents Survivors from activating exhausting perks. |
| Ghost Power | Very rare | Killer | A ripped page outlining the weekly routine of Olsen's first victim in Roseville. Compiling your victim's habits allows you to anticipate and counter their next move. After being Marked, Survivors are inflicted with Exhausted for 5 seconds . Exhausted prevents Survivors from activating exhausting perks. |
| Harpoon Rifle | Very rare | Killer | Pliable American made steel lined with sharp barbs. Despite its simplicity, Caleb found it could be wrapped around a spear to increase its viciousness. Increases Survivor mend time by 3.5 seconds . |
| Harpoon Rifle | Very rare | Killer | A quality cigar, plucked from the jacket of Caleb’s boss while he wailed over the spear lodged in his abdomen. Decreases the stun duration when Survivors break free by 0.75 second . |
| Harpoon Rifle | Very rare | Killer | Warm comfort in a bottle that quelled Caleb’s anger and slowed his step. Decreases Terror Radius by 8 meters while aiming down The Redeemer's sights. |
| Harpoon Rifle | Very rare | Killer | A thick, heavy chain that once held a steel ball and latched to Caleb’s ankle. It’s been repurposed to hook onto a spear. Increases time required for a Survivor to break free from a spear by 10% . |
| Hatchet | Very rare | Killer | These Hatchets' heads are stained with a foul substance that afflict anyone it touches with debilities. Hit target suffers from the Mangled and Hemorrhage status effects for 80 seconds . Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured survivors. This lasts for a set duration or until healed. Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| Hatchet | Very rare | Killer | An otherworldly concoction that faintly glows a foreboding light. Reveals the auras of Survivors hit by Hatchets for 5 seconds . |
| Hatchet | Very rare | Killer | A sturdy utility belt pillaged from a soldier. He was quick in combat, but she was quicker. Hatchet hits grant 3% Haste for 5 seconds . Haste increases Killer movement speed. |
| Hatchet | Very rare | Killer | Roughly carved, this fox statuette is no more than a few inches. A reminder that stealth and cunning is as effective as raw power. Grants Undetectable for 30 seconds after reloading. Undetectable hides the Killer's aura, Terror Radius, and Red Stain. |
| Chainsaw | Very rare | Killer | Max sometimes struggled to hear his mother’s footfalls. After maintaining a Chainsaw Sprint for 2 seconds , grants Undetectable until the Chainsaw Sprint ends. Undetectable hides the Killer's aura, Terror Radius, and Red Stain. |
| K22Power | Very rare | Killer | A stew of foraged vegetables mixed with moss and bark to create a false sense of fullness. Increases Victor's movement speed by 0.6 m/s . |
| K22Power | Very rare | Killer | A wooden top shared between The Twins, though Victor wanted it for his own. He learned he could get what he wanted if he clung tightly and screamed. Victor's Pounce causes Survivors to drop their carried Survivor items. |
| K22Power | Very rare | Killer | One of the few luxuries Madeleine escaped her past life with. It has a pleasant, disarming scent. Survivors in Victor's alert range while he is dormant are inflicted with Oblivious . Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius. |
| K22Power | Very rare | Killer | A toy soldier Victor clung to when scared. Something about it evoked jealousy in Charlotte. Crushing Victor while he is dormant reveals the Survivor's aura for 6 seconds . |
| K24Power | Very rare | Killer | A parasite used in the development of Nemesis T-Types, it’s capable of hijacking its host’s brain.Becoming Contaminated inflicts Oblivious for 60 seconds , or until the Survivor receives a Vaccine. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius. |
| K24Power | Very rare | Killer | It’s tragically squished and dripping with blood from a recent battle. Despite that, it has a delicious aroma that can’t be missed.Reveals a Survivor's aura for 12 seconds after they unlock a Supply Case. |
| K24Power | Very rare | Killer | A coin depicting a bird framed by a laurel wreath. It’s broken in half.Removes 1 Supply Case from the trial. |
| K24Power | Very rare | Killer | Who will save them now? There’s something about this ink ribbon being dry that energizes zombies. Decreases zombie respawn time by 5 seconds . Increases zombie movement speed by 50% .Any zombies destroyed after all generators are repaired will respawn in an exit area. |
| K25Power | Very rare | Killer | A lens from the sunglasses of an obese cenobite whose fleshy rolls droop down his face and neck. Survivors hit by a possessed chain are revealed for 6 seconds . |
| K25Power | Very rare | Killer | The first pin pushed into Pinhead’s skull. Such pleasure and pain. When a Survivor breaks free from a possessed chain, reveal their aura for 8 seconds . |
| K25Power | Very rare | Killer | A wire that pierces the cheeks of a cenobite, while revealing the gaping wound on her neck. When a Survivor uses the environment to break a chain, an additional chain will target them. |
| K25Power | Very rare | Killer | A fragment from a cenobite whose mouth chatters endlessly. This tooth, having broken from his jaw, is finally silent. Reveal the Lament Configuration.Picking up the Lament Configuration deactivates Chain Hunts.Gain the Undetectable status effect for 25 seconds after picking up the Lament Configuration. Undetectable hides the Killer's aura, Terror Radius and Red Stain. |
| K26Power | Very rare | Killer | A grieving reminder to Carmina that Matias would be with her, always watching. Survivors within 5 meters of an idle Dire Crow have their auras revealed for 3 seconds . |
| K26Power | Very rare | Killer | Carmina's tongue, cut from her mouth shortly before her death. The sight instills rage not just in her, but in her crows. Decreases the length of time The Artist's movement slows when Dire Crows take flight by 0.5 seconds . |
| K26Power | Very rare | Killer | An unusual egg that seems to be nothing but a ball of semi-solid ink. Increases the maximum capacity of Dire Crows by 1 . Decreases the time Dire Crows stay idle before disintegrating by 2 seconds . |
| K26Power | Very rare | Killer | Carmina's severed hands, cut from her arms shortly before her death. The sight brings sheer fury to her and her protectors. Any Survivors within 3 meters of a Survivor being swarmed by Dire Crows will also be swarmed. |
| K28Power | Very rare | Killer | The island was self-sufficient, and followers tilled the tough soil to grow crops during the warm season. When a Survivor is injured from full health during Nightfall , they are afflicted with the Blindness, Hemorrhage, and Mangled status effects for 80 seconds . Blindness prevents Survivors from seeing auras. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured survivors. This lasts for a set duration or until healed. Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| K28Power | Very rare | Killer | Only one boat allowed people on and off the island, and the keys were hidden away to prevent deserters. Increases Teleport speed by 16% while not in Nightfall .When the exit gates are powered, all active locks are instantly broken. |
| K28Power | Very rare | Killer | Haddie documented all of her forays near Overlaps, to prove not only to the world but herself what she saw and felt. Nightfall is active at the start of the trial. Nightfall is automatically triggered when the last generator is repaired.Any Survivor that comes into contact with a Remnant is afflicted with the Exhausted status effect for 15 seconds . Exhausted prevents Survivors from activating certain perks. |