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Data from GameRant · PCGamesN · HardcoreGamer — Compiled and cross-checked from public guides — Phasmophobia © Kinetic Games. Last updated .
| Ghost | Evidence | Always shows | Weakness |
|---|---|---|---|
| EMF Level 5Spirit BoxGhost Writing | — | A smudge stick keeps it from hunting for 180 seconds, twice the usual block. | |
| EMF Level 5Spirit BoxD.O.T.S. Projector | — | Can teleport near a player during a hunt, so distance offers less safety than usual. | |
| EMF Level 5Ultraviolet |
| — |
| Switching off the fuse box strips it of its speed boost. |
| EMF Level 5Ghost WritingFreezing Temperatures | — | Staying near the ghost room as a group discourages it from hunting. |
| EMF Level 5Freezing TemperaturesD.O.T.S. Projector | — | Its constant activity makes it one of the easiest ghosts to catch on camera. |
| EMF Level 5UltravioletD.O.T.S. Projector | D.O.T.S. Projector | Sticking close to its territory means keeping distance alone can keep you safe. |
| EMF Level 5UltravioletGhost Writing | — | Its muted hunting sounds make audio cues less reliable, so sight matters more. |
| EMF Level 5Spirit BoxFreezing Temperatures | — | Its split attention means encounters can happen in two places, so grouping up matters more. |
| EMF Level 5Ghost OrbD.O.T.S. Projector | — | It speeds up near active electronics, so switching gear off nearby slows it down. |
| EMF Level 5UltravioletGhost Orb | Ultraviolet | Its fingerprints don't always appear, so pair the model-shift sighting with the other evidence. |
| EMF Level 5UltravioletSpirit Box | — | Its rage eventually burns itself out, leaving it weakened and slower afterward. |
| EMF Level 5Ghost OrbSpirit Box | — | Staying completely still nearby saps its speed during a hunt. |
| EMF Level 5Ghost WritingD.O.T.S. Projector | — | Moving plenty of items ahead of time grinds its hunting speed down to a crawl. |