
Barricading, burning corpses and staying unseen
Barricading now runs through the build menu, not a right-click. Corpse piles make you sick on their own, and that's almost always the real reason behind Queasy.
Contents
A safe house in Project Zomboid comes down to three things: windows a zombie can't get through, corpses that stop making you sick, and light that doesn't tell the street you're home. None of them are hard once you know the steps — but the current build changed how barricading works, and corpses cause a moodle that most people blame on the wrong thing.
Barricading: it runs through the build menu now
The old trick of right-clicking a window to board it up is gone. Barricading now goes through the build menu, not a context click — open it, and it will tell you whether you have what you need before you commit anything. You'll want a hammer (a claw hammer or an equivalent), a plank, and loose nails in your inventory — a sealed box of nails doesn't count, so open the box first. You also can't barricade through a curtain: open or remove it before the barricade option becomes available.
The new menu is slower to reach for one window at a time — several players report needing a handful of clicks per barricade compared to the old single right-click — but it does let you pin materials as favourites, which speeds up boarding an entire house in one pass instead of one window. If you're following an older written guide that describes right-clicking a window directly, it's describing an earlier build, and the menu it's telling you to open no longer exists in the same place.
Hammering is noise, not free carpentry
Every nail you drive in is audible, and it's audible far enough to matter: a zombie that hears you working will walk toward the sound, same as it would toward a gunshot or a running generator, just from closer range. Board up during a stretch when the street around the house has actually been cleared, not while there's still a straggler in earshot — otherwise you're hammering and keeping watch for something that's already on its way to your open window.
Corpses: bury them if you can, burn them carefully if you can't
Bodies don't just look bad lying around — proximity to them is its own health risk, independent of anything a zombie did to you. Two disposal methods actually work:
| Method | What it takes | The catch |
|---|---|---|
| Burying | A shovel, and a dirt or grass tile to dig into | Slower, but there's no fire and nothing to go wrong |
| Burning | Campfire materials, fuel, and the bodies dragged onto the exact fire tile | Dragging a corpse onto an active flame risks setting yourself on fire — the single fastest way to lose the run to a task that was meant to make the base safer |
If you burn, do it on open ground with a gap around the fire on every side, and stay to watch it rather than walking away — a corpse fire that spreads is the kind of mistake you don't get to undo. Some players interact with the pile from behind a fence instead of standing next to the flame tile, so the toss happens at a safer distance than dragging the body in by hand.
Why you're queasy — and it's probably not the infection you're worried about
Queasy has three separate causes in this game, and confusing them is how people either panic over nothing or ignore something that actually matters. It can come from food poisoning, from standing too long near decomposing corpses, or — the one worth taking seriously — from an early stage of the Knox Infection after a bite or scratch. If you've been near a body pile and nowhere near tainted food or a fresh wound, the corpse is almost certainly your answer.
The good news is that corpse-caused sickness is fully reversible: get away from the bodies, stay fed, and rest, and it clears on its own the way an infection from a bite never does. It's also progressive if you ignore it — Queasy is the first stage, and it gets worse the longer you keep working next to the pile, not better. Treat the moodle as a reason to move the work somewhere else, not as background noise to push through. For the version of Queasy that actually is dangerous, see how to tell if a bite or scratch will kill you — the corpse-related version and the infection-related version look identical on the moodle bar and nowhere else.
Light and curtains: the part barricading doesn't cover
A boarded window that still glows at night is still an advertisement. Curtains and sheets over windows stop light from spilling out after dark, which matters more than it looks like it should — a lit house on an otherwise dark street reads as occupied from much further away than any noise does. Cover the windows before you start running lamps, a generator, or anything else that puts light behind the glass, and remember that a curtain has to come down before you can barricade the same window, so do the barricade first if you're doing both.
Put together — barricades that actually go up because you know where the menu moved to, a disposal method that doesn't cost you the run, and windows that don't glow — a house stops being a target for anything except the noise you make yourself. That last part is still on you: see surviving the first week for what to do about it.