Every ghost in Phasmophobia with its three pieces of evidence, the behaviour that gives it away and the weakness you can use. Filter by the evidence you have already found.
Ignores everyone but its chosen target, so the rest of the group stays safe during a hunt.
Spirit BoxGhost OrbGhost Writing
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Keeping lights on lowers its hunting sanity threshold significantly.
Ghost OrbGhost Writing
Database, classifiche e nomi delle voci sono in inglese: arrivano così dalle fonti — Steam, Twitch, i negozi — e tradurli vorrebbe dire riscriverli, cioè inventarli.
Freezing Temperatures
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Breaking line of sight by hiding keeps it stuck at its slow roaming pace.
Ghost OrbFreezing TemperaturesD.O.T.S. Projector
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Smudging it while it's in the room traps it there for a short time.
Spirit BoxGhost OrbD.O.T.S. Projector
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Staying silent during a hunt sharply reduces its ability to track you.
UltravioletGhost OrbFreezing Temperatures
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Warming the room down slows it considerably during hunts.
Spirit BoxGhost OrbFreezing Temperatures
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Keeping flames lit around it avoids triggering its flame-based hunt.
EMF Level 5Ghost OrbD.O.T.S. Projector
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It speeds up near active electronics, so switching gear off nearby slows it down.
EMF Level 5UltravioletGhost Orb
Ultraviolet
Its fingerprints don't always appear, so pair the model-shift sighting with the other evidence.
Ghost OrbGhost WritingD.O.T.S. Projector
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Letting time pass before provoking a hunt leaves it slow and far less dangerous.
EMF Level 5Ghost OrbSpirit Box
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Staying completely still nearby saps its speed during a hunt.
Ghost OrbUltravioletSpirit Box
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Staying silent and motionless leaves it with no way to locate you.