Every ghost in Phasmophobia with its three pieces of evidence, the behaviour that gives it away and the weakness you can use. Filter by the evidence you have already found.
A smudge stick keeps it from hunting for 180 seconds, twice the usual block.
EMF Level 5Spirit BoxD.O.T.S. Projector
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Can teleport near a player during a hunt, so distance offers less safety than usual.
Spirit BoxUltraviolet
Database, classifiche e nomi delle voci sono in inglese: arrivano così dalle fonti — Steam, Twitch, i negozi — e tradurli vorrebbe dire riscriverli, cioè inventarli.
D.O.T.S. Projector
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A photo of the ghost forces it to disappear, breaking its pursuit.
Spirit BoxUltravioletGhost Writing
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Clearing loose objects from a room strips it of its main hunting tool.
Spirit BoxGhost OrbGhost Writing
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Keeping lights on lowers its hunting sanity threshold significantly.
Spirit BoxGhost OrbD.O.T.S. Projector
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Staying silent during a hunt sharply reduces its ability to track you.
Spirit BoxGhost OrbFreezing Temperatures
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Keeping flames lit around it avoids triggering its flame-based hunt.
EMF Level 5Spirit BoxFreezing Temperatures
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Its split attention means encounters can happen in two places, so grouping up matters more.
Spirit BoxUltravioletFreezing Temperatures
Ghost Orb
Because that Ghost Orb isn't real evidence, spotting it while ruling out the other three confirms The Mimic instantly.
Spirit BoxGhost WritingFreezing Temperatures
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Keeping sanity topped up with pills denies it the speed boost it relies on.
Spirit BoxGhost WritingD.O.T.S. Projector
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Hiding is useless against it, but its point-blank slowdown makes looping the only way to survive.
EMF Level 5UltravioletSpirit Box
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Its rage eventually burns itself out, leaving it weakened and slower afterward.
EMF Level 5Ghost OrbSpirit Box
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Staying completely still nearby saps its speed during a hunt.
Ghost OrbUltravioletSpirit Box
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Staying silent and motionless leaves it with no way to locate you.