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| Add-on | Fits | Rarity | Side | What it changes |
|---|---|---|---|---|
| — | Very rare | Survivor | Blooming wisps of fog grasp at the environment, reaching farther and farther out. Increases maximum Fog Cloud size by 2 meters . | |
| — | visceral | Survivor | One drop is enough to change the consistency of this strange elixir. Increases the Fog Cloud's opacity by 100% . Decreases the Fog Cloud's duration by 50% . Decreases the Fog Cloud's size by 25% . | |
| — | Uncommon | Survivor | Pressure builds within the vial. Its contents beg for release. Decreases the Fog Cloud's expansion time by 1 second . | |
| — |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Survivor |
| The emerging fog clings to the air, overwhelming the senses for even longer. Increases Fog Cloud duration by 2 seconds . |
| Frenzy | Very rare | Killer | An unnaturally cold silver necklace split into four, one for each best friend. Earn tokens for hitting Survivors during Feral Frenzy :Second chained hit: 2 tokens Third chained hit: 3 tokens Fourth chained hit: 4 tokens Fifth chained hit: 5 tokens Once the gates are powered, if 15 or more tokens have been collected, gain 6% Haste when not using Feral Frenzy . Haste increases Killer movement speed. |
| Frenzy | Uncommon | Killer | A once friendly-looking bright yellow button of a defaced smiley. A signature icon of The Legion. Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Mangled for 60 seconds . Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| Frenzy | Uncommon | Killer | A wooden ruler deeply etched with the names of enemies. Survivors hit by a Feral Slash are inflicted with Oblivious for 60 seconds . Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius. |
| Frenzy | Very rare | Killer | This blade is stained with foul spots of blood and grime that make injuries particularly difficult to mend. Increases time required for Survivors to mend by 4 seconds . |
| Frenzy | Very rare | Killer | Never go on a kill mission without your tunes. A track list of massive distortion and loud percussion that stabs at your eardrums. While using Feral Frenzy :Damaging generators is 20% faster .Breaking walls is 30% faster .The Power gauge pauses while damaging a generator or breaking a wall. |
| Frenzy | Common | Killer | A wide gray and red braided rope bracelet. The inscription "F J S J" can be seen, crudely written in bold black ink. Increases duration of lunges during Feral Frenzy by 0.3 seconds . |
| Frenzy | visceral | Killer | Dark beats, violent shreds and unfathomable sounds from another world fill the mind with a vibrating sixth sense. While using Feral Frenzy :The repair progress of Generators can be determined by the intensity of their Auras.Generators not being repaired regress at 100% speed. |
| Frenzy | visceral | Killer | A glass-like button molded from The Fog that captures The Legion’s likeness. The surface is warm and reverberating with The Entity's power. While in Feral Frenzy , whenever you special-vault Pallets, the Pallets special-break.While in Feral Frenzy , during a special-vault you cannot be blinded. |
| Frenzy | Rare | Killer | A mix of bangin' tracks and slammin' beats for when life's a bitch. Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Hemorrhage until fully healed. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors. This lasts for a set duration or until fully healed. |
| Frenzy | Uncommon | Killer | A dark mix tape made out from mainly power ballads and gloomy rock.If The Legion is stunned while in Feral Frenzy , the power gauge refills once the duration of the stun ends. |
| Frenzy | Common | Killer | A list of mischievous missions to accomplish; memento of brighter days. Increases the duration of Feral Frenzy by 1 seconds . |
| Frenzy | Uncommon | Killer | A rough sketch of The Legion mural torn from a notebook. Increases speed bonus per hit during Feral Frenzy to 0.32 m/s . |
| Frenzy | Rare | Killer | Oval-shaped sunglasses that exude poise and cool. Their color tinted lenses add an understated appeal. Shows the auras of Survivors who are mending within a 24-meter radius . |
| Frenzy | Uncommon | Killer | Highly caffeinated tablets to make you extra sharp for exams or other draining activities. The Legion's base move speed during Feral Frenzy is 4.6 m/s . Increases the duration of Feral Frenzy by 10 seconds .Gain 100 to 500 bonus Bloodpoints for each successive hit on a Survivor during Feral Frenzy . |
| Frenzy | Common | Killer | A wooden ruler deeply scratched with hash marks. Decreases Feral Frenzy recharge time by 5 seconds . |
| Frenzy | Common | Killer | A friendly-looking bright yellow button used as a sarcastic statement. Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Blindness for 60 seconds . Blindness prevents Survivors from seeing auras. |
| Frenzy | Very rare | Killer | A printed medical article stolen from Ormond's public library vulgarizing a study on lesions and stab wounds. The auras of Survivors who self-mend a Deep Wound from Feral Frenzy are shown for 4 seconds afterward. Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out. |
| Frenzy | Rare | Killer | A sketch book with imaginative and evocative, if not slightly bizarre, sketches. During Feral Frenzy , from the second chained hit onward, hit survivors drop their item. |
| Frenzy | Rare | Killer | A thrilling mix tape with energizing songs and intricate guitar riffs. Increases Killer Instinct detection range by 20 meters . |
| Frenzy | Rare | Killer | A handmade button with the face of The Legion. To use exclusively on intimidation dares. Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Broken for 60 seconds . Broken prevents Survivors from being healed. |
| Gas Bomb | Common | Killer | A warm orange feather, soft to the touch. Decreases bottle throw cooldown by 40% . |
| Gas Bomb | Common | Killer | Be the life of the party! Party Bottles emit confetti when they break, in addition to their usual gas effect.Hitting a Survivor directly with a Party Bottle interrupts actions as usual, and awards 100 Devious Bloodpoints . |
| Gas Bomb | Rare | Killer | A moldy inner sole which gives much comfort to tired feet. Increases movement speed while reloading bottles by 15% . |
| Gas Bomb | Common | Killer | Part of the standard Clown apparel; the cut fingers allow for dexterous manipulations. Increases bottle throw speed by 25% . Decreases bottle throw angle by 15 degrees . |
| Gas Bomb | Uncommon | Killer | A sturdy cork, fitting The Afterpiece Tonic bottles perfectly. Decreases reload time by 0.5 seconds . |
| Gas Bomb | Uncommon | Killer | A volatile chemical compound that irritates the respiratory tract, but increases absorption of The Afterpiece Antidote. Increases duration of Invigoration by 1 second . |
| Gas Bomb | Uncommon | Killer | A thin and clear combustible liquid which numbs the mind when inhaled. Intoxication inflicts Blindness for 30 seconds . Blindness prevents Survivors from seeing auras. |
| Gas Bomb | Uncommon | Killer | It's sugary sweet, with only a little blood on the label. Increases The Clown's Invigoration by 2% . |
| Gas Bomb | Uncommon | Killer | A black feather with an emerald sheen, very soft to the touch. Decreases bottle throw cooldown by 50% . |
| Gas Bomb | Common | Killer | An all time classic. You won't see things quite the same again. Increases the size and spread of Afterpiece Tonic gas clouds by 10% . |
| Gas Bomb | Rare | Killer | A pungent chemical compound consisting of ammonia. One whiff is enough to jolt even the most sluggish of minds. Increases the size and spread of Afterpiece Antidote gas clouds by 20% . |
| Gas Bomb | Rare | Killer | An odorless syrupy liquid which is highly corrosive. Intoxication inflicts Mangled on injured Survivors for 70 seconds . Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| Gas Bomb | Rare | Killer | A potent chemical which causes irritation, burn and lungs damage. Increases the Hindered penalty from Intoxication by an additional 2% . Hindered reduces Survivor movement speed. |
| Gas Bomb | Rare | Killer | A sweet-smelling organic compound with strong anesthetic capabilities. Increases the size and spread of Afterpiece Tonic gas clouds by 20% . |
| Gas Bomb | Very rare | Killer | Some for the face and some for the Antidote. The unknown compound intensifies the Antidote's effects. Increases the duration of Invigoration by 2 seconds . |
| Gas Bomb | Very rare | Killer | When the night was rough and the day is rougher, a little hair of the dog will give you a boost. Increases The Clown's Invigoration by 3% . |
| Gas Bomb | Very rare | Killer | A highly volatile organic compound, toxic at this concentration. Increases the duration of Intoxication by 0.5 seconds . |
| Gas Bomb | Very rare | Killer | A grim and incomplete collection of fingers. Fills The Clown with longing and focuses his chemical crafting abilities. While The Clown or a Survivor is Invigorated, they see all other Survivor and Killer auras within 6 meters. |
| Gas Bomb | visceral | Killer | The prized middle finger of a large tattooed man. Has a faint taste of machinery oil. Auras of Intoxicated or Invigorated Survivors are revealed to you for 6 seconds . |
| DISABLED | none | Killer | @#Addon_GasBomb_19a_DESC |
| Gas Bomb | visceral | Killer | The prized pinky of a redhead. Faintly fragrant. Tastes of potpourri and varnish. Direct hits by a bottle of Afterpiece Tonic inflict Exposed until Intoxication ends.Sets maximum number of carried bottles to 1 . Exposed Survivors will be downed by basic attacks even if uninjured. |
| DISABLED | none | Killer | @#Addon_GasBomb_20a_DESC |
| DISABLED | none | Killer | @#Addon_GasBomb_20b_DESC |
| Ghost Power | Common | Killer | Dollar store cologne with a pungent scent of rubbing alcohol. Worn by Ghost Face to make his presence known. Reserved for impromptu visits. Increases Marked duration by 10 seconds . |
| Ghost Power | Rare | Killer | Blue pen with a chewed cap that holds traces of Danny’s DNA. Incriminating evidence that was never found. Survivors that are in the dying state take 3 seconds to reveal The Ghost Face . |
| Ghost Power | Very rare | Killer | A driver’s license revealing Olsen’s true identity: Danny Johnson. When Marking a Survivor repairing a Generator, the Generator explodes and loses 20% progress .The affected Generator becomes blocked for 15 seconds .When Marking multiple Survivors at the same time, the loss of progress only applies once. |
| Ghost Power | Very rare | Killer | Sheath allowing a full motion range: ideal to inflict quick and powerful wounds while moving freely. Stolen from a patrol officer the night Danny left Philadelphia. The Ghost Face gains 10% movement speed for 5 seconds after Marking a Survivor. |
| Ghost Power | Common | Killer | Cutouts of articles covering unsolved murder cases from Utah to Pennsylvania. While Ghost Face only authored some of the headlines, he committed all the murders. Compiling your success makes you proud and boosts your confidence. Increases movement speed while stalking by 40% . |
| Ghost Power | Rare | Killer | Perfect belt clip to scout carry your blade discreetly. No one knows what you’re planning to do tonight. Reduces the Terror Radius by 12 meters while crouching. |
| Ghost Power | Rare | Killer | An overpowering musky fragrance worn by Ghost Face to announce his presence. Reserved for victims he planned to write about. Survivors that are on a hook take 3 seconds to reveal The Ghost Face . |
| Ghost Power | Rare | Killer | Quiet and flexible sheath to carry your blade. Movement is easier when things are fastened into place. Increases crouched movement speed by 10% . |
| Ghost Power | Uncommon | Killer | The annotated map of Northern Roseville, Florida. Each X represents a victim of The Ghost Face. Mapping out your targets allows you to roam the streets undetected. Increases duration of Killer Instinct after being revealed by 2 seconds . |
| Ghost Power | Very rare | Killer | Night vision lens enabling sharp photos even when shrouded in darkness. Ideal for discreet, impromptu visits late at night. A Survivor that reveals The Ghost Face is inflicted with Exhausted for 10 seconds . Exhausted prevents Survivors from activating exhausting perks. |
| Ghost Power | Uncommon | Killer | Filled in blunt, blue crabbed writing. All the Roseville murder victims are listed there, along with their phone number and address. Survivors that are Marked reveal their auras for 5 seconds when performing rushed actions. |
| Ghost Power | Uncommon | Killer | A spiral notebook filled with stained, handwritten entries. The journal details different equipment used to stalk victims. A Survivor that is Marked is inflicted with Oblivious until the Mark expires. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius. |
| Ghost Power | Rare | Killer | Olsen’s wallet holds thirty dollars in cash, a video club membership card, and a folded picture of Olsen’s first Roseville victim. Carrying incriminating evidence boosts your excitement and resolve. Whenever you basic-break Pallets or Breakable Walls, instantly recharge Night Shroud . |