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| Add-on | Fits | Rarity | Side | What it changes |
|---|---|---|---|---|
| K42Power | Rare | Killer | He was furious when the tendril was torn from his neck as Max escaped his mind realm. Survivors hit by the Vine Attack while in Worldbreaker Mode receive Hemorrhage and Mangled status effects for 70 seconds . Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors. This lasts for a set duration or until fully healed. Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. | |
| K42Power | Rare | Killer | In his grief, Henry's father used a hidden blade to take out his own eyes. When Worldbreaker Mode ends, injured Survivors become afflicted with the Broken status effect for the next 20 seconds . Broken prevents Survivors from being healed. | |
| K42Power | Very rare | Killer | A cool way to get around, smashed by a furious brother as a means of control. When Worldbreaker Mode starts, you basic-vault Windows 30% faster and auras of Pallets and Windows are revealed to you within 32 meters for the next 65 seconds . |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| K42Power | Very rare | Killer | A terrifying spider that is no longer a mere hallucination. Entering the Upside Down while in Worldbreaker Mode makes the furthest Survivor, more than 36 meters away reveal their location for 3 seconds . |
| K42Power | Rare | Killer | Used while Eleven entered sensory deprivation, they rid the user of distractions and focus the mind. The Undergate Attack's area of effect range is reduced by 90% , and its cooldown time is shortened by 25 seconds . Your exit cooldown time after executing the Undergate Attack is reduced by 80% . |
| K42Power | Very rare | Killer | A cruelly efficient method of training and punishing the facility's prisoners. When coming out of the Upside Down, for 12 seconds , all Windows within 32 meters are blocked. |
| K42Power | visceral | Killer | One of the few forms of entertainment while in the facility, it helped the students learn logic and tactics. The Vine Attack has two charges, and its attack radius is diminished by 40% . |
| K42Power | visceral | Killer | A chip that once limited his powers is now a source of even greater power. When Worldbreaker activates, the Killer gains Undetectable , and Survivors with at least one Worldbreaker Token have their aura revealed when coming within 12 meters of the Killer. This lasts until the Killer performs a Vine Attack, enters the Upside Down, or Worldbreaker ends. Undetectable hides the Killer's aura, Terror Radius, and Red Stain. |
| K43Power | Common | Killer | Good for digging up weeds and digging into human flesh. Increases the duration of Killer Instinct after a Jump Scare by 2 seconds . |
| K43Power | Common | Killer | All that remained of the victim's wheelchair after the fatal blow. Increases the range at which you can trigger Jump Scare by 4 meters . |
| K43Power | Common | Killer | You won't believe what—and who—this thing has been through. Increases the time it takes for injured Impaled Survivors to extract the Spike from themselves by 20% . |
| K43Power | Common | Killer | It hung from her twitching foot as the knife plunged into her belly. Increases the duration of Haste after a Jump Scare by 5 seconds . Haste increases Killer movement speed. |
| K43Power | Uncommon | Killer | An absolutely awful place to hide from a killer. After grabbing a Hook Spike while in Omnipresent Evil mode, see the locations of Survivors within 10 meters of hooks. |
| K43Power | Uncommon | Killer | He wasn't happy after his face was smashed into a tree. Increases Jump Scare and Omnipresent Evil 's detection range of Survivors by 4 meters . |
| K43Power | Uncommon | Killer | No one could survive being submerged in this poison. After a Jump Scare , Survivors within 10 meters of a hook or Scrap Pile gain Oblivious for 13 seconds. Oblivious prevents Survivors from hearing and being affected by the Killer's Terror Radius. |
| K43Power | Uncommon | Killer | A party instument that tore through a woman's eyeball and gouged her brain. Breaking a Pallet or Breakable Wall with Jump Scare reveals the Auras of Survivors further than 28 meters for 6 seconds . |
| K43Power | Uncommon | Killer | A cup of coffee that went unfinished. Increases the distance Survivors are pushed by Spikes by 25% . Gain 13% Haste for 3 seconds after injuring a Survivor with a Spike if they do not collide with the environment. Haste increases Killer movement speed. |
| K43Power | Rare | Killer | Nicely weighted, could be used to crush a rib cage. After a Jump Scare , inflict all Survivors within Killer Instinct 's detection range with Exhausted for 3 seconds . Exhausted prevents Survivors from activating exhausting perks. |
| K43Power | Rare | Killer | A weapon that dealt more than bad luck. Impaled Survivors become Broken for 40 seconds after extracting the Spike . Broken prevents Survivors from being healed. |
| K43Power | Rare | Killer | It's either avant-garde artwork, or the horrified imprint of a woman whose face was slammed into it. Injuring a healthy Survivor with a Spike inflicts the Mangled and Hemorrhage status effects for 70 seconds . Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured survivors. This lasts for a set duration or until fully healed. |
| K43Power | Rare | Killer | A reliable way to hold a corpse's wrist in place. Spikes that come within 1 meter of a Survivor reveal their Aura for 5 seconds . |
| K43Power | Rare | Killer | What remains when a harpoon is shoved into one's eye. Gain Undetectable for 13 seconds after grabbing a Hook Spike . Undetectable hides the Killer's aura, Terror Radius, and Red Stain. |
| K43Power | Very rare | Killer | The spattering of blood told the story of a brutal massacre. When a Hook Spike misses, all Survivors within 8 meters of the impact scream and reveal their Auras for 3 seconds . |
| K43Power | Very rare | Killer | The surge of electricity was overwhelming. It left the man's flesh charred and smelling of cooked meat. While a Survivor is Impaled and for 5 seconds after they extract the Spike , the Exit Gates are blocked for them and any Survivors within 13 meters . |
| K43Power | Very rare | Killer | It seems to always be missing when you need it on-hand. Impaled Survivors emit a 32 meter Terror Radius until the Spike is extracted. Gain Undetectable from the time a Survivor is Impaled to 13 seconds after they extract the Spike . Undetectable hides the Killer's aura, Terror Radius, and Red Stain. |
| K43Power | Very rare | Killer | The badge of an officer who discovered that some things aren't worth investigating. While in Omnipresent Evil , passing within 2 meters of a generator will cause it to explode, losing 5% progress and begin regressing. If any survivors are repairing the generator, it doesn't explode, but they get a special Skill Check. |
| K43Power | visceral | Killer | No amount of money can save you from him. Gain 2 Tokens whenever a Generator is completed. If you are not holding a Spike when vaulting a Window or breaking a Pallet or Breakable Wall, immediately spend a Token and gain a Spike . |
| K43Power | visceral | Killer | The blades are chipped and cracked, as if having cut through something solid. Passing through Windows while in Omnipresent Evil mode marks them for 13 seconds . When you perform a Jump Scare , all marked Windows become blocked for 13 seconds . |
| Kanobo | Very rare | Killer | The crutch used by Kazan's son after falling from a tree. Akito's playmate and her family were punished for the boy's injury. Increases movement speed of Demon Dash by 13% . |
| Kanobo | Common | Killer | Fell off during one of Kazan's hundred winter treks to the temple. Despite his pilgrimage, Akito's leg would never heal. Increases movement speed while absorbing Blood Orbs by 0.4 m/s . |
| Kanobo | Uncommon | Killer | Blood from a boy who called Kazan The Imposter Noble. Kazan hid evidence of the fight from his father, often reveling at the sash in secret. Increases movement speed while absorbing Blood Orbs by 0.7 m/s . |
| Kanobo | Uncommon | Killer | Akito's practice sword. The child had little use for it after his injury. Increases Blood Orb aura reading range by 3 meters . |
| Kanobo | Uncommon | Killer | A baton that belonged to Renjiro, it was stolen by Kazan upon his departure. Increases Blood Fury duration by 6 seconds . |
| Kanobo | Common | Killer | A cup from Kazan's wedding ceremony, it never made it through the night before being damaged. Decreases Blood Fury activation time by 0.5 seconds . Decreases Blood Fury cooldown by 0.5 seconds . |
| Kanobo | Uncommon | Killer | An ink painting that once hung in the Yamaoka estate. Depicts the story of a lion eaten by mice. Decreases Blood Fury activation time by 0.5 seconds . Decreases Blood Fury cooldown by 0.5 seconds . Decreases Blood Fury consumption when downing a Survivor by 2 seconds . |
| Kanobo | Rare | Killer | A trinket given to Kazan at birth, its powers are meant to protect his family from harm. Increases movement speed of Demon Dash by 8% . |
| Kanobo | Very rare | Killer | A tooth sold from an exotic vendor, it symbolizes power and nobility. Increases Blood Fury duration by 10 seconds . |
| Kanobo | Common | Killer | Perhaps a memento of simpler times, before rage fully enveloped him. Increases Blood Orb absorption speed by 4 m/s . |
| Kanobo | Uncommon | Killer | A horned crest Kazan tore from his helmet after being compared to a demon. Increases Yamaoka's Wrath passive charge rate by 50% . |
| Kanobo | visceral | Killer | The glove Renjiro held to his sternum following the strike dealt by his son. All Survivors can see Blood Orbs at the same distance as you.A Survivor's aura is revealed for 2 seconds when coming into contact with a Blood Orb. |
| Kanobo | Common | Killer | Had the rope been stronger, it would have likely held Kazan. As it was, he escaped and butchered his captors. Increases Blood Orb aura reading range by 2 meters . |
| Kanobo | Rare | Killer | The topknot of a samurai who questioned Kazan's honor. The roots cling to a thin strip of bloody skin. Decreases time to activate Demon Dash by 0.5 seconds . |
| Kanobo | Rare | Killer | The fragments of an ancestral blade, destroyed by Kazan in a fit of rage. Increases Yamaoka's Wrath passive charge rate by 100% . |
| Kanobo | Very rare | Killer | Fragments of a ship that carried Renjiro Yamaoka. Against all odds, the legendary samurai seemed to survive. Increases the frequency of Blood Orbs dropped by Survivors by 33% .Survivors drop an additional Blood Orb when they vault, throw pallets, exit lockers, crouch, or fail a skill check. |
| Kanobo | Very rare | Killer | The cloth that Kazan's mother cried into when he left on his pilgrimage to cleanse the samurai. Decreases Blood Fury consumption when downing a Survivor by 4 seconds . |
| Kanobo | Rare | Killer | A mask that a young Kazan bought to celebrate Setsubun, its repulsively fanged mouth began haunting his nightmares. Increases the frequency of Blood Orbs dropped by Survivors by 14% .Survivors drop an additional Blood Orb when they vault, throw pallets, exit lockers, crouch, or fail a skill check. |
| Kanobo | visceral | Killer | A crest that denotes its owner as being a part of the Yamaoka family. Miss a charged attack during Blood Fury to smash the ground and create a shock wave. Any Survivors within 24 meters will scream and reveal their current location to you for 4 seconds . |
| Kanobo | Rare | Killer | The banner of the Yamaoka family, Kazan felt an overwhelming pride from it. Increases Blood Fury duration by 8 seconds . |
| — | Common | Survivor | Someone's thumb has worn off the initials once carved into it. Increases a key's charges by 1 . |
| — | Uncommon | Survivor | A chain of matte beads of various sizes used in praying rituals. Can be attached to the Key. Adds 15 seconds of use to the Key. |
| — | Uncommon | Survivor | The high-pitched scream gives a sense of urgency to everything. Decreases the time to channel a key by 35% . |
| — | Rare | Survivor | A gold token with a dull appearance. Both faces are smooth and void of any inscriptions. Can be attached to the Key using its jump ring to channel the key's aura reading ability. Reveals Survivor auras when within a 48 meter range. |
| — | visceral | Survivor | A blood-red amber striped with black veins. The amber is warm to the touch.Using this key reveals the Killer to you, and you to the Killer.Reduces aura reveal time by 6 seconds .Reduces number of charges by 2 . |
| — | Very rare | Survivor | This opaque piece of glass emits a dull vibrating noise. When the Key is used to unlock the Hatch, the glass token protects the Key from breaking, channeling The Fog's energy into the glass. Do not lose the Key when unlocking the Hatch, lose this add-on instead. |
| — | Very rare | Survivor | A mundane key ring in appearance with an unusual bluish dark sheen. The ring binds the Key to the user, preventing its loss even in the darkest of times. Do not lose the Key on death, lose this add-on instead. |
| — | Rare | Survivor | Four thin but sturdy cords, all masterfully wrapped around one another. Increases the duration of auras revealed by keys by 2 seconds . |
| — | Very rare | Survivor | An engraved wedding ring that emerged from The Fog and resonates with an indescribable and incomprehensible energy. The Obsession and yourself both see each other's aura at all times. Decreases your chances to be The Killer’s Obsession. |
| — | Common | Killer | A small amount of Compound Thirty-Four, the final serum The Blight worked on before his transformation. Causes extreme mutations in high doses. You gain 1 charge of Blighted Rush that replaces your Killer power until consumed. Press the Power button to initiate a Blighted Rush , allowing you to quickly dash forward.You can not attack during a Blighted Rush .You gain 1 additional charge of Blighted Rush every time you hook a Survivor, up to a maximum of 1 charge . This add-on may have unknown effects on certain Killers. Only playable during the Haunted by Daylight Event. |
| Blinker | Rare | Killer | The irregular and deteriorating breath collected from the catatonic boy. Normally stable and calm, becomes incredibly agitated at The Nurse's touch. Decreases base Blink fatigue duration by 7% . |
| Blinker | Very rare | Killer | A powerful last breath snatched from Crotus Prenn asylum patient "the Bad Man." In the hands of The Nurse, it jolts with intensity. Hitting a survivor with a successful Blink Attack grants the Nurse Undetectable for 25 seconds . This effect may be only triggered once every 45 seconds . Undetectable hides the Killer's aura, Terror Radius, and Red Stain. |