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| Add-on | Fits | Rarity | Side | What it changes |
|---|---|---|---|---|
| Blinker | Uncommon | Killer | A worthless piece of jewelry that might have had an important significance to someone. Taken from the anxious girl's body. Decreases maximum Blink distance by 20% . Increases Bloodpoints for Precise Blink score events by 100% . | |
| Blinker | Rare | Killer | The slow and bulging breath stolen from the orderly. Dimly oscillates at The Nurse's touch. Extends the duration of a lunge after more than one Blink by 10% . | |
| Blinker | Very rare | Killer | A powerful last breath snatched from Crotus Prenn asylum patient Mary Jenner. In the hands of The Nurse, it trembles with intensity. Once The Nurse has exhausted all of her Blinks, allows The Nurse to immediately Blink back to her original position by pressing the Active Ability Button .Must be triggered before The Nurse succumbs to fatigue.After returning to her original position, The Nurse will have one Blink charge ready. |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Blinker | Very rare | Killer | A powerful last breath snatched from Crotus Prenn asylum orderly Harvey Kavanagh. In the hands of The Nurse, it wobbles with intensity. When succumbing to fatigue, any Survivors within 8 meters of The Nurse are afflicted with the Blindness status effect for 60 seconds . Blindness prevents Survivors from seeing auras. |
| Blinker | visceral | Killer | A matchbox containing an odd collection of mismatched buttons. Serves as a reminder of a horrible place. Sets maximum number of Blink charges to 1 .Increases The Nurse's base movement speed to 4.4 m/s . |
| Blinker | Rare | Killer | The twitchy and tremulous breath stolen from the "Bad Man." Aggressively pulses and jumps at The Nurse's touch. Hitting a survivor with a successful Blink Attack disables the ability to Blink and increases the Nurse's base movement speed to 4.6 m/s for 60 seconds . |
| LFChainsaw | Very rare | Killer | A big bowl of spicy chili made famous thanks to prime meat. Increases maximum Chainsaw Sweep duration by 0.2 seconds per charge spent. |
| LFChainsaw | Rare | Killer | Jagged marks cover the Chainsaw's body, punishment from the dark beast that lives in The Fog. Memories of violent reprimands fill its holder with the fear of failure. Increases Chainsaw Sweep movement speed by 2% . Increases time required to charge the Chainsaw by 12% . |
| LFChainsaw | Rare | Killer | This chain is stained with a foul substance that debilitates anyone it touches. Chainsaw hits cause Survivors to drop their items. |
| LFChainsaw | visceral | Killer | A crudely drawn guide to properly adjust and tune a Chainsaw carburetor. Automatically consume all charges when triggering a Chainsaw Sweep . Increases Chainsaw Sweep duration by 0.5 seconds . Decreases Chainsaw Sweep movement speed by 2% . |
| LFChainsaw | Common | Killer | A file whose purpose is to hone Chainsaw chains. Decreases tantrum duration by 0.25 seconds . |
| LFChainsaw | Uncommon | Killer | A big bowl of steaming chili to keep you fresh and strong. Increases maximum Chainsaw Sweep duration by 0.15 seconds per charge spent. |
| LFChainsaw | Very rare | Killer | Tool that increases the angle of the depth gauge, making the chain eat more "wood". Grants 1 additional Chainsaw charge. Increases time required to charge the Chainsaw by 22% . Decreases Chainsaw Sweep movement speed by 2% . |
| LFChainsaw | Rare | Killer | A chain with unusually hefty cutter teeth that leaves victims crippled even after being healed. Chainsaw hits inflict Mangled for 70 seconds . Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| LFChainsaw | Uncommon | Killer | A makeshift exhaust system made of black gas pipes. Decreases tantrum duration by 0.5 seconds . |
| LFChainsaw | visceral | Killer | A thin slice of smooth, young flesh. The veins shimmer with luminescent glow, as if life still flows within. Hitting a Survivor with the Chainsaw replenishes its charges.Limits the maximum tantrum duration to 3 seconds . |
| LFChainsaw | Uncommon | Killer | Scratches cover the Chainsaw's body, caused by a searing blade. Memories of reprimands fill its holder with the fear of failure. Increases Chainsaw Sweep movement speed by 1.5% . Increases time required to charge the Chainsaw by 10% . |
| LFChainsaw | Very rare | Killer | A light and durable Chainsaw chassis with a shorter guide bar. Makes the Chainsaw easier to handle. While revving, see the auras of Survivors within 8 meters . |
| LFChainsaw | Uncommon | Killer | A sturdy iron replacement bar for long chains. Increases the time the Chainsaw can be revved before triggering a tantrum by 2 seconds . |
| LFChainsaw | Uncommon | Killer | Pumps more gas in the ignition system to ensure a quick and powerful start. Decreases time required to replenish a charge by 1 second . |
| LFChainsaw | Very rare | Killer | This chain is covered with crusty and volatile rust spots that make injuries particularly difficult to heal. Chainsaw hits inflict Broken for 90 seconds . Broken prevents Survivors from being healed. |
| LFChainsaw | Rare | Killer | An oil specifically formulated for chainsaws. A special additive prevents oil throw off. Downing a Survivor with the Chainsaw while no other Survivors are in your Terror Radius will hide the Survivor's aura for 20 seconds . |
| LFChainsaw | Common | Killer | A clean spark plug fitted for a Chainsaw. Decreases time required to replenish a charge by 0.5 seconds . |
| LFChainsaw | Common | Killer | A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed. Chainsaw does not automatically trigger dying state.Get 100% more Bloodpoints for Chainsaw Hit score events. |
| LFChainsaw | Rare | Killer | A thick yellowish ooze, concocted by the Sawyers. Used for all-purpose lubrication around their house. Increases the time the Chainsaw can be revved before triggering a tantrum by 3 seconds . |
| LFChainsaw | Common | Killer | A rancid oil used as a poor quality lubricant. Decreases Chainsaw cooldown by 0.3 seconds . |
| — | Common | Survivor | Some of the images seemed to jump right off the page. Increases the duration of auras revealed by maps for 2 seconds . |
| — | Uncommon | Survivor | A slimy, translucent substance with a ghastly lavender shade. This jelly from unknown origin is highly resistant to heat. Slows down the burning rate of the Map by 20% . |
| — | Uncommon | Survivor | It seems to set itself to the perfect distance every time. Increases a map's charges by 2 . |
| — | visceral | Survivor | Only those with absolute confidence dared to place their seal upon the map. The Killer's Aura is revealed within 8 meters of the beam of light.Reduces beam of light duration by 10 seconds .Reduces number of charges by 2 . |
| — | Rare | Survivor | A stamp carved out of sturdy blonde wood. The text found at the base is incomprehensible: "kw'zvre'od". Can be used with a Map. Increases the range of the Map tracking ability by 12 meters . |
| — | Uncommon | Survivor | A wooden stamp with a crosshatched rubber pad used to mark documents. It is unclear as to how or by whom this stamp was originally used. Can be used with a Map. Increases the range of the Map tracking ability by 8 meters . |
| — | Very rare | Survivor | When sparked near the map, new sigils appeared in unexpected locations. When using the map, all totems within range are revealed . |
| — | Rare | Survivor | Additional pieces of parchment hung loosely from the map, hastily affixed with tape. Increases the maximum range of a map by 8 meters . |
| — | Uncommon | Survivor | A small electrical wire. Both ends are heavily damaged like it has been forcefully torn out of its intended location. Can be tied around a Map to enhance its aura reading ability. Unlocks the ability to track exit gates . |
| — | Common | Survivor | A pack of bandages usually found in first aid kits. Adds 8 charges to the Med-kit. |
| — | visceral | Survivor | A pack of gel forming pads used to patch up heavily exudating wounds. Adds 16 charges to the Med-kit. |
| — | Uncommon | Survivor | Scissors designed to easily cut through textiles. Increases healing speed by 10% . |
| — | Common | Survivor | Medical quality tape used to close small wounds. Increases healing speed by 5% . |
| — | Uncommon | Survivor | A mundane sponge used to soak up extra blood, providing easier access to wounds. Increases the Bonus skill check size by 20% . |
| — | Common | Survivor | Disposable medical gloves to avoid cross-contamination. Increases the Bonus skill check size by 10% . |
| — | Very rare | Survivor | A white powder with coagulant properties. Apply the agent to a wound to stop it from hemorrhaging. Increases the efficiency when healing yourself with a Medkit by 15% . |
| — | visceral | Survivor | A mysterious fluid that reinvigorates both body and mind. Press the Secondary Action button while healing with the Med-kit to use the Anti-Exhaustion Syringe.The affected Survivor loses the Exhausted Status Effect upon use.Consumes the Med-kit on use. Exhausted prevents Survivors from activating exhausting perks. |
| — | Very rare | Survivor | A highly absorbent pad that prevents bodily fluid leakage when applied to large abdominal wounds. Increases healing speed by 15% . |
| — | Common | Survivor | A refined version of the putrid serum that’s mostly safe for human consumption. Mostly. Press the Secondary Action button while healing with the Med-kit to use the Refined Serum.Grants the Survivor 5% Haste and increases their field of view by 10 degrees for 20 seconds .Creates a blight trail behind the Survivor.Consumes the Med-kit on use. |
| — | Rare | Survivor | A sterile gauze used for a variety of wounds. Part of a total wound care system. Adds 10 charges to the Med-kit. |
| — | Uncommon | Survivor | Not exactly a medical device, however it can be used to quickly and painfully close up a wound. Increases the chances of triggering a Skill Check by 10% . Increases progression bonus for succeeding Great Skill Checks by 5% . |
| — | Uncommon | Survivor | A pack of bandages that sticks to themselves without the need of clips for a faster patch-up that requires less readjustments. Adds 8 charges to the Med-kit. Increases healing speed by 5% . |
| — | Rare | Survivor | A medical device used to close and hold body tissue. Even though it's very effective, the surgical suture is challenging to use. Increases the chances of triggering a Skill Check by 15% . Increases progression bonus for succeeding Great Skill Checks by 10% . |
| Phantom Trap | Rare | Killer | A handful of mud with veins of deep crimson. The bloody layers empower the mud. Decreases Phantasm Trap trigger range by 30% . |
| Phantom Trap | Uncommon | Killer | Tainted water contained in a folded waterlily leaf. Decreases Phantasm Trap trigger range by 20% . |
| Phantom Trap | Common | Killer | Murky water contained in a glass pill bottle from another time. Decreases Phantasm Trap trigger range by 10% . |
| Phantom Trap | Rare | Killer | A pale orange turtle egg, cracked and emptied of its content. Increases triggered Phantasm Trap duration by 30% . |
| Phantom Trap | Uncommon | Killer | A rigid ornament worn around the neck made from dead plants adorned with crudely attached cypress bark and swamp moss. Increases Phantasm Trap setting speed by 15% . |
| Phantom Trap | Common | Killer | A small lump of mud, black with the remains of flies. Devoured to increase stamina. Increases teleportation range by 10% . |
| Phantom Trap | Very rare | Killer | The cannibal village deaf boy's ear. Deformed due to several hits to the head. The trapped life essence within unlocks tremendous potential in The Hag's power. Survivors who trigger a Phantasm Trap will be deafened for 6 seconds . |
| Phantom Trap | Uncommon | Killer | A handful of yellowish wings, dry and crisp. Devoured to increase stamina. Increases teleportation range by 12.5% . |
| Phantom Trap | Rare | Killer | A large swamp cicada covered in a fine layer of ash. Crispy. Devoured to increase stamina. Increases teleportation range by 15% . |
| Phantom Trap | Very rare | Killer | The cold heart of the cannibal village elder. The trapped life essence within unlocks tremendous potential in The Hag's power. Decreases Terror Radius to 0 meters when a Survivor triggers a Phantasm Trap . Increases Mud Phantasms' Terror Radius by 16 meters . |
| Phantom Trap | Uncommon | Killer | One half of a perfectly round hollow eggshell. Increases triggered Phantasm Trap duration by 25% . |